METEL HORROR ESCAPE
- August 31, 2020
- Linked Squad
"Metel - Horror Escape" is a first-person 3D quest/horror game where you play as a victim trying to escape from a maniac's abandoned house in the forest. Your main task is to find a way out, but you must be cautious as the maniac will check on you and suspect an escape attempt if he doesn't find any evidence. Hide all traces of your escape and return to the cage to avoid getting caught, creating a tense and thrilling atmosphere.
Reviews
- Unique concept that combines escape room mechanics with horror elements, keeping players engaged and on edge.
- Challenging puzzles that require attention to detail and memory, providing a rewarding experience for players.
- Affordable price point for the amount of content and enjoyment it offers, making it a great value for fans of the genre.
- Technical issues such as poor graphics, uncustomizable controls, and broken translations detract from the overall experience.
- The game feels incomplete and has been criticized for being an asset flip with a lack of originality and proper crediting of asset creators.
- Some players find the puzzles to be too easy or repetitive, which can diminish the challenge and excitement over time.
- graphics8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The graphics have received mixed reviews, with some praising them as "awesome," while others criticize the lack of resolution options and graphics tweaks, comparing them unfavorably to mobile standards. Many users feel that the visuals could be significantly improved to enhance the overall gaming experience.
“Awesome graphics.”
“Awesome graphics.”
“There's no option to change the resolution and no useful graphics tweaks.”
“The graphics are not great, nor is the sound.”
“I feel like the graphics are only a bit better than mobile and could be greatly improved on PC to make a terrifying cinematic experience with realistic gameplay.”
- gameplay8 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The gameplay features engaging mechanics, particularly the escape the room element and the challenge of maintaining environmental consistency when the maniac is alerted. While players appreciate the unique aspects, such as item movement adding difficulty, some feel that certain mechanics require further refinement for a smoother experience. Overall, the game offers a fresh take on familiar concepts, though it may need additional polish.
“Good mechanics! I like how the game works; waiting for the new chapter.”
“My favorite mechanic of the game is when the maniac is alerted. You have to make extra sure the area is exactly the way it was the last time the maniac was in the room (i.e., doors opened or closed, boxes, lock boxes, fridges, stuff on walls, etc.).”
“I like this game, but I didn't understand why my items were moving, and I found it hard to look for them everywhere. It was challenging, but I have never seen such gameplay in games before.”
“I like this game, but I didn't understand why my items were moving, and I found it hard to look for them everywhere. It was harder, but I have never seen such gameplay in games before.”
- story4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's story is enhanced by the introduction of new content, including maps and diverse storylines, which keeps the experience fresh. Players appreciate the unique dialogue and backstories for each character, adding depth to their motivations and experiences.
“I love the fact that your playable characters have their own dialogue names, and even a small backstory as to how they got kidnapped.”
“They’re also very active in bringing new content with new maps and different storylines, which is awesome to see.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization strategy of the game has been criticized for being a cash grab, with accusations of plagiarism due to the lack of credit given to the original artists and developers of the game assets. This has led to concerns about the ethical practices of the developers.
“The developers didn't credit any of the artists and real game developers who created the assets, so this is plagiarism, as well as a cash grab.”
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“It's frustrating to see so many paywalls in a game that could have been enjoyable without the constant push to spend more money.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is characterized by a superb sense of desperation, effectively immersing players in a tense and gripping environment.
“The atmosphere of desperation is superb.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game offers limited replayability, primarily due to a few secrets and challenges that unlock cosmetics, but most levels are only engaging enough for one or two playthroughs.
“There's a couple of secrets and some fun challenges you can clear to unlock more cosmetics, which adds a tiny bit of replay value, but for the most part, each level is only worth one or two playthroughs.”