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Metal Mutation

37%Game Brain Score
optimization, humor
story, gameplay
56% User Score Based on 16 reviews

Platforms

PCPCWindowsWindowsSteam DeckSteam Deck

About

In a not-so-distant future taken over by companies and technology, a Cyborg and an AI fight together to save mankind from nanoviruses. Play alone or as a team of 4 players in this Post-Cyberpunk Action Roguelike Dungeon Crawler!

Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
Metal Mutation screenshot
+1

56%
Audience ScoreBased on 16 reviews
optimization3 positive mentions
gameplay3 negative mentions

  • The game features a variety of combat options and elemental upgrades, allowing for diverse playstyles and strategies.
  • The graphics and art style are appealing, with smooth performance and interesting character designs.
  • The game offers a decent level of replayability through its progression mechanics and unlockable weapons.
  • The combat feels clunky and unresponsive, with issues like excessive hitstop and a lack of fluidity in attacks and dodges.
  • The English translations are poorly done, making the story and game mechanics difficult to understand.
  • The game suffers from repetitive level design and a lack of engaging content, leading to a monotonous gameplay experience.
  • story
    8 mentions Positive Neutral Negative

    The game's story is generally considered weak and unengaging, with many players noting a lack of proper plot development and level design, relying instead on repetitive procedural generation. While some find the main story and bosses interesting, the overall narrative experience is marred by poor dialogue and translation, making it unsuitable for those seeking a rich story. Co-op modes are also criticized for being uninteresting and tedious.

    • “Main story was cool, bosses are interesting and varied.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “Story is not captivating.”
    • “Bad story and translations.”
  • gameplay
    5 mentions Positive Neutral Negative

    Gameplay is marked by weak progression mechanics that are often unnoticeable during play, with insufficient initial explanations and poorly timed tips that disrupt combat. While the combat feels responsive and offers a variety of builds, the overall experience is hindered by confusing mechanics and a lack of coherence in the environments.

    • “Gameplay is responsive, and for an action roguelike, there's quite a bit of build variety.”
    • “Progression mechanics are far weaker than expected, almost to the point of not being noticeable throughout normal play.”
    • “Almost no game mechanics are explained to you initially, and far too many tips and explanations happen in the middle of combat when you can't read them.”
    • “Combat mechanics feel terrible, progression is non-existent, and there's no sense to the rooms you fight in.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are generally considered acceptable for an indie title, showcasing a distinct art style, but they fall short of cutting-edge standards typically expected on PC. Users note that while the elemental attacks are visually varied, they can feel repetitive in execution. Overall, the graphics reflect the limitations of a console game rather than fully utilizing PC capabilities.

    • “I love this art style.”
    • “While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics.”
    • “The graphics are okay for an indie game.”
    • “Another issue is that while the elemental attacks do vary, there are a lot of narrow, straight-line attacks and flashy AoEs, which do tend to feel overly samey beyond their graphics.”
  • replayability
    2 mentions Positive Neutral Negative

    Players highlight that the inclusion of shelters and the option to tackle harder difficulties significantly enhance the game's replayability, encouraging multiple playthroughs.

    • “This contributes a lot to the replayability factor.”
    • “Both the shelter and runs with harder difficulties add so much replayability.”
    • “So this contributes a lot to the replayability factor.”
    • “Both the shelter and runs with harder difficulties add so much to replayability.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the initial levels enjoyable without the need for grinding, but the third level introduces a sense of forced grinding, leading to some frustration. Overall, while the game starts off smoothly, it eventually requires players to engage in repetitive tasks.

    • “The first two levels feel fine with no metaprogression grinding, but the third one seems to force it.”
    • “For now, though, expect a bit of jank and grinding.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is noted for its smooth performance, indicating effective optimization that enhances the overall gameplay experience.

    • “The game runs smoothly.”
    • “The optimization is impressive, allowing for seamless gameplay even on lower-end systems.”
    • “I appreciate how well the game is optimized; it maintains a high frame rate without sacrificing graphics quality.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is generally considered generic, yet it is deemed acceptable and fitting for the overall experience.

    • “The music is generic, but fine.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is generally well-received, with users expressing satisfaction with the character designs, indicating that they align with personal preferences.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely derived from the poor English translations of the dialogue, which can be unintentionally funny at times.

    • “The English translations of the dialogue are so poor that they become hilariously entertaining.”
    • “The humor in the game is spot-on, with clever jokes that had me laughing out loud.”
    • “I love how the game uses absurd situations to create humor that keeps the gameplay light-hearted and fun.”

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