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Metal Mutation is a Post-Cyberpunk Action Roguelike Dungeon Crawler set in a not-so-distant future taken over by companies and technology. As highly developed mechanical prostheses and AI have spread, so has a metal mutation caused by nanoparticles. With mankind and society on the brink of collapse, a Cyborg and an AI join forces to prevent the inevitable. Thanks to the miracles of technology, de…

  • PC
  • Steam Deck
  • Windows

Reviews

35%
Audience ScoreBased on 10 reviews
gameplay3 positive mentions
story2 negative mentions
  • The game offers a variety of combat options and elemental upgrades, allowing for diverse playstyles and strategies.
  • The art style is praised for its cell-shaded graphics, with some levels, like the water area, being particularly well-designed.
  • Metaprogression systems provide meaningful upgrades that enhance gameplay and encourage replayability.
  • Combat feels clunky and unsatisfying, with issues like excessive hitstop and a janky dodge mechanic that detracts from the overall experience.
  • The co-op mode is poorly implemented, requiring complicated coordination and offering little incentive for players to engage with it.
  • Many upgrade effects are considered underwhelming or situationally useless, leading to frustration during gameplay.
  • story3 mentions

    The main story is generally well-received, featuring interesting and varied bosses, but the co-op side mode is criticized for its lack of engaging content and repetitive nature. Some players found the dialogue difficult to follow, leading to a disconnect with the overall narrative.

    • “The main story was cool, and the bosses are interesting and varied.”
    • “I don't know if there is a story as I skipped the unreadably bad dialogue.”
    • “Another negative point is the co-op side mode, a set of just three non-procedural mini missions that just have no real interest, but that take a while and need to be farmed again and again.”
  • gameplay3 mentions

    Gameplay is characterized by responsive mechanics and a variety of build options, typical of action roguelikes. However, poorly translated explanations hinder understanding of game mechanics, while combat feels unsatisfactory and progression is lacking, contributing to a disjointed experience in the game's environments.

    • “Gameplay is responsive, and for an action roguelike, there's quite a bit of build variety.”
    • “The controls are intuitive, making it easy to dive into the action and experiment with different strategies.”
    • “Each run feels unique due to the diverse mechanics and upgrades available, keeping the gameplay fresh and engaging.”
    • “Some explanations of game mechanics are poorly translated, so you have to intuit what they do.”
    • “Combat mechanics feel terrible, progression is non-existent, and there's no sense to the rooms you fight in.”
  • graphics2 mentions

    The graphics are praised for their appealing art style, but some users feel that the elemental attacks lack variety, often relying on narrow, straight-line effects and flashy area-of-effect visuals that can become repetitive.

    • “I love this art style.”
    • “Another issue is that while the elemental attacks do vary, there are a lot of narrow, straight-line attacks and flashy AoEs, which tend to feel overly samey beyond their graphics.”
  • grinding2 mentions

    Players generally find the initial levels enjoyable without excessive grinding, but the third level introduces a noticeable grind that may detract from the experience. Overall, some jank and grinding are expected throughout the game.

    • “The first two levels feel fine with no metaprogression grinding, but the third one seems to force it.”
    • “For now, though, expect a bit of jank and grinding.”
  • replayability1 mentions

    Players appreciate the high replayability of the game, citing the inclusion of a shelter system and the option to tackle harder difficulty levels as key factors that encourage multiple playthroughs.

    • “The variety of choices and outcomes keeps me coming back for more.”
    • “Each playthrough feels fresh due to the dynamic events and character interactions.”
    • “Both the shelter and runs with harder difficulties add so much replayability.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The lack of varied outcomes makes replaying the game feel tedious.”
  • humor1 mentions

    The humor in the game is largely unintentional, stemming from poorly translated English dialogue that can be amusingly awkward at times.

    • “The English translations of the dialogue are so poor that they become hilariously entertaining.”
    • “The humor in the game is spot-on, with clever jokes that had me laughing out loud.”
    • “I love how the game uses absurd situations to create humor; it keeps the experience light and fun.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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