Metal Mutation
- May 4, 2023
- T0 STUDIO
Metal Mutation is a Post-Cyberpunk Action Roguelike Dungeon Crawler set in a not-so-distant future taken over by companies and technology. As highly developed mechanical prostheses and AI have spread, so has a metal mutation caused by nanoparticles. With mankind and society on the brink of collapse, a Cyborg and an AI join forces to prevent the inevitable. Thanks to the miracles of technology, de…
Reviews
- The game offers a variety of combat options and elemental upgrades, allowing for diverse playstyles and strategies.
- The art style is praised for its cell-shaded graphics, with some levels, like the water area, being particularly well-designed.
- Metaprogression systems provide meaningful upgrades that enhance gameplay and encourage replayability.
- Combat feels clunky and unsatisfying, with issues like excessive hitstop and a janky dodge mechanic that detracts from the overall experience.
- The co-op mode is poorly implemented, requiring complicated coordination and offering little incentive for players to engage with it.
- Many upgrade effects are considered underwhelming or situationally useless, leading to frustration during gameplay.
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The main story is generally well-received, featuring interesting and varied bosses, but the co-op side mode is criticized for its lack of engaging content and repetitive nature. Some players found the dialogue difficult to follow, leading to a disconnect with the overall narrative.
“The main story was cool, and the bosses are interesting and varied.”
“I don't know if there is a story as I skipped the unreadably bad dialogue.”
“Another negative point is the co-op side mode, a set of just three non-procedural mini missions that just have no real interest, but that take a while and need to be farmed again and again.”
- gameplay3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
Gameplay is characterized by responsive mechanics and a variety of build options, typical of action roguelikes. However, poorly translated explanations hinder understanding of game mechanics, while combat feels unsatisfactory and progression is lacking, contributing to a disjointed experience in the game's environments.
“Gameplay is responsive, and for an action roguelike, there's quite a bit of build variety.”
“The controls are intuitive, making it easy to dive into the action and experiment with different strategies.”
“Each run feels unique due to the diverse mechanics and upgrades available, keeping the gameplay fresh and engaging.”
“Some explanations of game mechanics are poorly translated, so you have to intuit what they do.”
“Combat mechanics feel terrible, progression is non-existent, and there's no sense to the rooms you fight in.”
- graphics2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics are praised for their appealing art style, but some users feel that the elemental attacks lack variety, often relying on narrow, straight-line effects and flashy area-of-effect visuals that can become repetitive.
“I love this art style.”
“Another issue is that while the elemental attacks do vary, there are a lot of narrow, straight-line attacks and flashy AoEs, which tend to feel overly samey beyond their graphics.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the initial levels enjoyable without excessive grinding, but the third level introduces a noticeable grind that may detract from the experience. Overall, some jank and grinding are expected throughout the game.
“The first two levels feel fine with no metaprogression grinding, but the third one seems to force it.”
“For now, though, expect a bit of jank and grinding.”
- replayability1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players appreciate the high replayability of the game, citing the inclusion of a shelter system and the option to tackle harder difficulty levels as key factors that encourage multiple playthroughs.
“The variety of choices and outcomes keeps me coming back for more.”
“Each playthrough feels fresh due to the dynamic events and character interactions.”
“Both the shelter and runs with harder difficulties add so much replayability.”
“Once you've completed the main story, there's little incentive to play again.”
“The lack of varied outcomes makes replaying the game feel tedious.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is largely unintentional, stemming from poorly translated English dialogue that can be amusingly awkward at times.
“The English translations of the dialogue are so poor that they become hilariously entertaining.”
“The humor in the game is spot-on, with clever jokes that had me laughing out loud.”
“I love how the game uses absurd situations to create humor; it keeps the experience light and fun.”