Metahuman Customization
- December 17, 2022
- RRFreelance - PixelBurner
In this tutorial I take you through using MetaHuman Creator (MHC), customising your head appearance there, then exporting to Maya for the initial setup. I then show you that you can make modifications to the base shape using Zbrush, or anything really, then blend the head shape to that new form. This gives rise to the ability to make even more unique character faces. The benefits of this is that y…