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Merchant of the Six Kingdoms Game Cover

About

Merchant of the Six Kingdoms is a single player casual role playing game with a business theme. It was developed by Cory Long and was released on June 27, 2023. It received very positive reviews from players.

Become a medieval merchant and master the arts of bartering, haggling, and investing, Explore 20 markets, barter with 200 characters, and trade in over 1,800 items in a dynamic bartering and haggling system that will challenge and reward.

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93%
Audience ScoreBased on 162 reviews
gameplay19 positive mentions
stability3 negative mentions

  • The game features a deep, sophisticated bartering system with no fixed prices, requiring players to understand merchant preferences and item values, making trading engaging and challenging.
  • There is a large variety of markets, items, and NPCs, contributing to a rich and immersive economic sandbox experience.
  • Additional features such as auctions, horse races, a collectible card game, and quests add variety and entertainment beyond just trading.
  • The game suffers from UI and quality-of-life issues, including lack of a price ledger, poor inventory management options, and occasional screen resolution bugs.
  • The world and NPC interactions feel static, with limited impact from player actions and repetitive quest outcomes that do not affect the game world meaningfully.
  • Performance problems arise in late game when carrying large inventories, causing noticeable lag and slowdowns.
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay centers on a deep and addictive bartering system that transforms trading into a strategic economic puzzle, rewarding patience and negotiation skills. While the mechanics are solid, engaging, and offer a rich trading experience with diverse characters and quests, the loop can become repetitive and lacks additional gameplay variety or new mechanics. Overall, it appeals strongly to players focused on economic strategy and trading, though it may not suit those seeking broader or more varied gameplay.

    • “Yet beneath that straightforward objective lies a surprisingly intricate web of negotiation mechanics, character behaviors, fluctuating item values, and risk-reward calculations that reward patience, observation, and strategic thinking.”
    • “It does not dilute its mechanics with unnecessary combat or extraneous storytelling, instead building depth through layered systems and player-driven decision-making.”
    • “For those fascinated by economic strategy, negotiation mechanics, and the slow but satisfying climb from modest trader to wealthy magnate, it offers a distinctive and engrossing journey through a world defined not by conquest, but by coin.”
    • “The developers were either too lazy to code in a gradual recovery mechanic for the customers (who should either have depleted stocks to trade with or just not show up at all), or they didn't do it on purpose because they were worried about new players getting softstuck in an area if they didn't have enough money to travel to a new location.”
    • “There are no new mechanics or systems to unlock.”
    • “The core gameplay loop is both extremely short and extremely repetitive - despite its depth with things like price speculation and seasonal supply-and-demand, it's still not a game that will work for anyone except single-minded hagglers.”
  • story
    28 mentions Positive Neutral Negative

    The story in the game is light and primarily supports the trading-focused gameplay, with quests offering small, self-contained narratives that contribute to the world’s lore but rarely impact it meaningfully. While some players find the quests engaging and appreciate the unique characters and economic depth, others feel the story is limited, with few main quests and minimal world-changing consequences. Overall, the story adds flavor without being the main focus, appealing mostly to those interested in the trading simulation rather than narrative depth.

    • “Each character is surprisingly unique in mechanics, personality, and art style, and the few quests that get given actually build upon both the characters and the world you're in.”
    • “The world is also quite interesting with substantial lore for those who care and I actually got invested in a few of the characters, despite it not being a highly story-driven game.”
    • “It's an endearing trading sim with enough economic depth, story, and quests to keep you hooked.”
    • “Your actions have zero impact on the world and its people, even when you complete quests like 'aid the resistance'.”
    • “The main quests are very few, and only really feel long because of how tedious it is to achieve.”
    • “There are quests and activities like horse betting and auctions, but many of them, especially the quests, don't change the world in any meaningful way.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics feature a simple, charming, and hand-drawn pixel art style that emphasizes gameplay mechanics over visual fidelity. While generally appealing, some inconsistencies exist in the quality of individual item art, and performance issues arise with larger inventories causing lag disproportionate to the graphics complexity. Overall, the visuals effectively support the game's unique characters and atmosphere despite these minor flaws.

    • “The art style leans toward a simple, charming aesthetic that keeps focus squarely on the mechanics.”
    • “Great game and it has a neat hand-drawn art style.”
    • “Nice pixel graphics with some small outliers (some items feel like they are lower quality, but those are passable and pale compared to others that are higher quality).”
    • “There also seems to be a certain mismatch between a lot of the art styles for the individual items.”
    • “Game becomes much laggier than its graphics deserve with large inventory size.”
    • “The bottleneck for games mostly stems from graphical fidelity, but here it's your CPU processing power from what I understand.”
  • optimization
    7 mentions Positive Neutral Negative

    Optimization is generally decent but suffers from noticeable performance issues, especially in late-game scenarios with large inventories. Some users report significant loading hangs, font rendering delays, and suboptimal support for ultra-wide (21:9) screens, indicating room for improvement.

    • “The trading window itself is fairly optimized in terms of clicks.”
    • “Only downside is some late game performance issues.”
    • “The only negative point I'll give the game is that towards the end I've been getting at least a hundred different items in my inventory and it's starting to impact performance slightly.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from noticeable bugs, glitches, and occasional hiccups that affect gameplay, with some issues even preventing the completion of certain quests. Overall, stability is a significant concern despite the game's other qualities.

    • “Only actual issues besides the mild lack of depth is that the game is a bit buggy, which is pretty noticeable and sucks.”
    • “Lots of little bugs, hiccups, and glitches show up as you make your way through.”
    • “Only major complaint is that it's still a bit buggy and you can get locked out of completing certain quests.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is effectively enhanced by a soundtrack and ambient audio that establish a relaxed medieval tone, perfectly matching the game's thoughtful and unhurried pace.

    • “The soundtrack and ambient audio further support the atmosphere, creating a relaxed medieval tone that complements the thoughtful pace of play.”
  • music
    1 mentions Positive Neutral Negative

    The music and ambient audio effectively enhance the game's atmosphere, establishing a relaxed medieval tone that suits its thoughtful, slow-paced gameplay.

    • “The soundtrack and ambient audio further support the atmosphere, creating a relaxed medieval tone that complements the thoughtful pace of play.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is considered tedious and artificially prolongs the experience, as the main quests are few and progress relies heavily on repetitive tasks.

    • “The main quests are very few, and only really feel long because of how tedious it is to achieve.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional impact is enhanced by strong voice acting that effectively conveys characters' feelings, but the reuse of voices and portraits undermines immersion and makes the game feel less polished.

  • replayability
    1 mentions Positive Neutral Negative

    Users indicate that the game offers some replay value, suggesting it can be enjoyed multiple times without quickly losing appeal.

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98h Median play time
95h Average play time
90-100h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Merchant of the Six Kingdoms is a casual role playing game with business theme.

Merchant of the Six Kingdoms is available on PC and Windows.

On average players spend around 95 hours playing Merchant of the Six Kingdoms.

Merchant of the Six Kingdoms was released on June 27, 2023.

Merchant of the Six Kingdoms was developed by Cory Long.

Merchant of the Six Kingdoms has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Merchant of the Six Kingdoms is a single player game.

Similar games include Airship: Kingdoms Adrift, Merchants of Kaidan, Merchant of the Skies, Star Traders: Frontiers, Moonlighter and others.