- April 24, 2023
- Defiance Game Studio
- 20h median play time
Archmage Rises
Platforms
About
"Archmage Rises" is an Early Access open-world RPG set in a dynamic, simulated fantasy world, where your choices as a mage with innate magic shape the player-driven story. Inspired by Dragonlance, the game features kingdoms that rise and fall, and creatures that threaten the land based on your actions. With regular content updates, the game is committed to expanding its vast, immersive world.
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- The game has a lot of potential and offers a unique RPG experience reminiscent of D&D and old-school dungeon crawlers.
- The developers are very active and responsive to community feedback, regularly releasing updates and addressing bugs.
- The character creation and world generation systems are engaging, allowing for a personalized gameplay experience.
- The game is currently very buggy and lacks many promised features, making it feel incomplete and frustrating to play.
- Combat can be slow and tedious, with long pauses between actions and a lack of tactical depth.
- Many quests are repetitive and lack variety, leading to a feeling of monotony in gameplay.
story
166 mentions Positive Neutral NegativeThe game's story is criticized for its lack of depth and coherence, with many quests feeling repetitive and uninspired, primarily revolving around fetch and kill tasks. Players express frustration over the procedural generation of quests and characters, which detracts from immersion and emotional investment in the narrative. While some reviewers see potential for future development, they note that the current state of the story lacks meaningful engagement and is plagued by bugs that hinder quest progression.
“Enjoy the world building, enjoy the storyline, enjoy the feeling of progression through the realm and raising your fame.”
“Archmage Rises evokes a nostalgic ode to old school dungeon crawler RPGs like 'Bard's Tale,' mixed with old school D&D mechanics wedded to expansive story design and open world dynamics.”
“The procedural generation of story arcs is already fun and amusing, although there is still much work that needs to be done on refining it.”
“There isn't enough meat in the story, the NPCs, the quests, the equipment, or the magic.”
“The quests start repeating immediately.”
“If the world was static and not randomly generated then maybe it would feel more meaningful, but you just run around a random jumble of hexes with geography that makes no sense with little to do but do random fetch and kill quests that are 'radiant' inasmuch as that they are a get/kill <item>/<entity> over and over until you die from boring battles filled with turn-based combat as thrilling as waiting for your turn to slog through this and every battle.”