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About

Merchant 64 is a single player simulation game. It was developed by suitNtie and was released on March 31, 2025. It received mostly positive reviews from players.

Merchant 64 is a charming low-poly 3D adventure where you play as a traveling merchant buying goods cheaply and selling them for profit across multiple towns. Explore diverse locations, manage your inventory, and upgrade your abilities to maximize earnings. The game offers a short, heartfelt experience with multiple endings inspired by late-90s gaming.

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68%
Audience ScoreBased on 101 reviews
gameplay9 positive mentions
grinding13 negative mentions

  • Charming art style reminiscent of N64 classics, creating a nostalgic atmosphere.
  • Simple and straightforward gameplay loop of buying low and selling high, which can be satisfying for casual play.
  • Short playtime makes it a decent option for a quick, light-hearted gaming experience.
  • Gameplay becomes repetitive and tedious quickly, lacking depth and variety in mechanics.
  • Numerous bugs and design flaws, such as inconsistent NPC interactions and poor UI navigation, detract from the overall experience.
  • Limited content with only three items to trade and minimal character interactions, making the game feel shallow.
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay has been widely criticized for its repetitive and simplistic mechanics, primarily revolving around buying and selling items with minimal variation or depth. Many players found the experience tedious and lacking in meaningful content, with the gameplay loop becoming stale quickly. While the art style received praise, it was often noted that the gameplay did not live up to expectations, making it difficult to recommend the game for those seeking a more engaging experience.

    • “The gameplay loop is very satisfying.”
    • “You're definitely in it more for the vibes and the old school N64 feel, but the gameplay loop scratches a specific itch, especially once you get out of the first city.”
    • “The gameplay loop functions as intended with no hiccups and the art style is on point.”
    • “The gameplay loop gets old fast, and I immediately regretted my purchase, but I got the game in a bundle, so I guess I'm keeping it.”
    • “Art style is great, but the gameplay is painful, repetitive, and grindy.”
    • “The gameplay aspect is very simple and can wear a bit thin even over the short runtime.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming, nostalgic art style reminiscent of classic Nintendo 64 titles, effectively capturing the chunky polygon aesthetic of that era. However, many reviewers feel that the visuals are the game's primary strength, overshadowing a lack of depth and engaging gameplay. While the art style is celebrated, it is often noted that the overall experience feels incomplete or simplistic, relying heavily on its graphics to appeal to players.

    • “Graphically, the game nails the appealingly chunky Nintendo 64 aesthetic with expressive characters evocative of MegaMan Legends and the feeling of exploring 5th generation RPG towns.”
    • “Merchant 64 has some nice ideas and a very pleasing N64 aesthetic that I really enjoy.”
    • “The graphics are nostalgic and the gameplay loop is simple.”
    • “Needs a true N64 graphics mode, not just some garbage CRT filter, and it also needs less boring music.”
    • “1/10 game and that 1 is only for the graphics.”
    • “There's pretty much nothing here beyond the visuals.”
  • grinding
    13 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a significant drawback, describing it as repetitive, tedious, and at times, unnecessarily difficult. While some appreciate the charm and nostalgia, many feel that the grind detracts from the overall enjoyment, leading to boredom and frustration, especially in the mid-game. Despite its low price point, the grinding experience may deter players from fully engaging with the game.

    • “The gameplay is painful, repetitive, and grindy.”
    • “It's a clicker type game but seems needlessly difficult and grindy for what I expected would be a two-hour one-shot.”
    • “As it stands, the game quickly becomes tedious, and while the mid-game opens up more options, it's not enough.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many players finding it repetitive and grating, often advising to turn it off due to the limited number of tracks. Critics suggest that the soundtrack lacks variety, with calls for more diverse music to enhance the experience across different locations. Overall, the music fails to engage players, detracting from the game's enjoyment.

    • “If you grow weary of the delightful music somehow, it's perfect for setting to your own tunes or favorite podcast.”
    • “I will be haunted tonight as I sleep with the endless looped background music as I search the backrooms of the forest looking for junk.”
    • “The game only having one music track kind of stinks, especially with four locations you can go to.”
    • “Prices barely change, controls are bad, and the music is grating.”
    • “I'd advise turning the music off (there are only two songs in the entire game and it gets grating fast).”
    • “The game only having one music track kinda stinks, especially with four locations you can go to.”
  • replayability
    3 mentions Positive Neutral Negative

    Users highlight that the game's replayability is enhanced by its engaging UI/UX and varied gameplay mechanics, encouraging players to revisit and explore different strategies or outcomes. Overall, the combination of these elements contributes to a compelling experience that invites multiple playthroughs.

    • “The game offers a variety of choices that significantly change the outcome, making each playthrough feel fresh and exciting.”
    • “With multiple character paths and endings, I find myself coming back to explore every possible scenario.”
    • “The dynamic events and random elements ensure that no two playthroughs are ever the same, keeping the experience engaging.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics means that replaying the game feels more like a chore than an enjoyable experience.”
  • stability
    3 mentions Positive Neutral Negative

    The game is generally stable, but players have reported some glitches, particularly when using a controller to navigate the camera during travel. While the repetitive gameplay can become frustrating, especially in the early stages, many still find it enjoyable and recommend it despite these issues. Overall, it maintains a decent level of stability with minor technical hiccups.

    • “The game suffers from a very repetitive process that eventually starts becoming annoying, mainly going to town to buy stuff. If you take too long, you'll have to sleep in, and during the early game, this can be a tad frustrating for some.”
    • “There were some glitches, mainly if you play with a controller and try to move the camera or character during the travel screen.”
    • “Once you start making a decent flow of cash, it just becomes a grind of 'go here, do this, sell that.'”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is hit or miss, with some players feeling it lacks the motivation to engage, while others appreciate the amusing naming conventions of items, which transition from "junk" to "stuff" and finally to "goods." Overall, the comedic elements may not resonate with everyone, but there are moments of wit that some players find enjoyable.

    • “There's also items to help you earn cash easier, like new bags which will upgrade you from 'junk' to higher priced items like 'stuff' and finally 'goods.' I actually found the naming conventions kind of funny, at least.”
  • story
    1 mentions Positive Neutral Negative

    Reviewers suggest that the story could benefit from a stronger focus on charm, the introduction of more interesting characters, and a more engaging plot to enhance the overall experience.

    • “I feel that leaning into the charm and adding interesting characters, along with a compelling plot, would go a long way.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized by its charming simplicity and fun, making it an appealing choice for players seeking an enjoyable experience at a low price.

    • “It's definitely not a deep or complex game, but I feel the simple fun, the charming atmosphere, and the low price make this an easy buy definitely worth it!”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Merchant 64 is a simulation game.

Merchant 64 is available on PC and Windows.

On average players spend around 2 hours playing Merchant 64.

Merchant 64 was released on March 31, 2025.

Merchant 64 was developed by suitNtie.

Merchant 64 has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Merchant 64 is a single player game.

Similar games include Bear & Breakfast, Incredicer, Dungeon Tycoon, Stuck In Time, Tavern Master and others.