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TRADESMAN: Deal to Dealer Game Cover

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TRADESMAN: Deal to Dealer is a single player open world role playing game with fantasy, comedy, medieval and historical themes. It was developed by AZAMATIKA and was released on June 18, 2024. It received positive reviews from players.

TRADESMAN: Deal to Dealer is a game about a merchant who rides around in his horse-drawn (or bear-drawn) cart. Starting his journey in his home village of Grampstead, the Tradesman heads off to the other towns and villages of the world. Stock up on marine morsels in Fishpool, quench your thirst at Grubgrog Village's renowned tavern, sell basic necessities in Hoboken, and trample the dirt in Normin…

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85%
Audience ScoreBased on 190 reviews
gameplay9 positive mentions
grinding22 negative mentions

  • Unique blend of trading simulation and light RPG elements with a dynamic economy and tactical combat.
  • Engaging gameplay loop of buying low, selling high, and managing risk based on cargo, offering strategic depth.
  • Excellent value for price with charming pixel art, witty dialogue, and ongoing active development with frequent updates.
  • Combat system and mercenary leveling are poorly designed, leading to frustrating and tedious gameplay progression.
  • Excessive grinding required for reputation and leveling, making late-game content feel repetitive and a slog.
  • Technical issues including frequent crashes, lack of save options beyond auto-save, and cumbersome UI/UX hinder user experience.
  • story
    32 mentions Positive Neutral Negative

    The game's story features a variety of quests ranging from simple fetch tasks to more narrative-driven missions that introduce unique mechanics and challenges, creating a distinctive, systems-driven experience. However, players find the quest log confusing and poorly detailed, with ambiguous descriptions and limited tracking options that hinder progress and cause frustration. While the story and quests show promise and provide enjoyable moments, improvements in quest management, clarity, and rewards are needed to enhance the overall narrative experience.

    • “Beyond normal trading runs, you’ll encounter special quests: delivering eccentric passengers, helping a wounded guard, transporting stolen items for a shady client, or diving into more narrative-driven story missions.”
    • “Some quests are straightforward fetch tasks, while others introduce new mechanics or danger types that change how you approach your loadout and party setup.”
    • “The quests are interesting and after a while I feel I know my fellow traders in the towns, I’m planning my money trips, finding weird mercenaries, and really is super fun, I am having a blast with this game <3”
    • “Quest descriptions in the quest list are often ambiguous, making progress difficult.”
    • “A lot of the time the quest log doesn't have a "town name" or what you have to do to get the quest done (it only tells you during the flavor text when you pick it up and never again) so you have to go on Discord/Steam discussions and ask.”
    • “Some quests require you to recruit someone into your team and there's no "guard storage" so you're forced to delete a character you put a lot of levels/scrolls into just to get the quest done (they're going to fix this).”
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay blends resource management, economic strategy, and light RPG mechanics into a deep and quirky trading sim with a dynamic supply-and-demand system. While the core loop is addictive and thoughtfully designed, some aspects—like the grinding, boss battles with disruptive quick-time events, and hidden mechanics behind dense text—can be frustrating or repetitive. Overall, it offers a charming and creative experience but may require patience to fully appreciate its mechanics.

    • “Tradesman: Deal to Dealer is a refreshingly original take on the medieval trading sim, blending resource management, economic strategy, and light RPG mechanics into a surprisingly deep and quirky experience.”
    • “The core gameplay revolves around a dynamic supply-and-demand economy. While this might sound straightforward, the mechanics go deeper: goods are not simply static items—they come with weight, volume, fragility, and even risk ratings that determine how dangerous they are to transport.”
    • “Some quests are straightforward fetch tasks, while others introduce new mechanics or danger types that change how you approach your loadout and party setup.”
    • “Yeah, the gameplay gap that exists isn't meaningfully communicating that bandits will dogpile you twice your level if you try to acquire another bag of flour for your trip 6 fights away to the place that might be willing to buy it for a profit.”
    • “Quick battle mechanic also sucks despite having a strong lineup.”
    • “Playing against bosses is totally a weird thing in this game. The game is partially auto-battler, but to defeat bosses there are quick time events (like clicking the weak spot multiple times) which sometimes disrupt gameplay, especially since we usually play on x3 speed and need to keep up 3 times faster.”
  • grinding
    22 mentions Positive Neutral Negative

    Grinding in the game is widely criticized for being excessive, tedious, and repetitive, especially regarding reputation farming and leveling heroes or city honor. While early and mid-game are enjoyable, the late game becomes overly grind-heavy and time-consuming, with mandatory fights and high reputation requirements that many find boring and frustrating. Some improvements have been made, but the grind remains a significant drawback for most players.

    • “Anyway, aside from that, the grinding is too hardcore, quick battles are not really quick, are a lot harder than normal battles, and they give no rewards.”
    • “I think 10k reputation for getting the reward at some places is too much (10k for rare chicken squad, 10k for an epic horse, and 10k for a legendary mercenary). Maybe lower some of it to match the reward; it doesn't make the game better, it'll just require you to do the same boring routine over and over again, which becomes too tedious it's hard not to fall asleep.”
    • “Once you get to the late game, it's just a pointless waste of time and insane grinding.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is widely praised for its offbeat, quirky dialogue and memorable, amusing NPCs, contributing significantly to its engaging and entertaining tone. Players appreciate the funny moments and the lighthearted atmosphere created by the developers.

    • “One of the standout qualities of Tradesman is its humor and tone.”
    • “There's also quests, and the dialogue has a lot of funny, offbeat humor thrown in to make it worth reading.”
    • “Some NPCs in the game are really funny, like the "killer sheep" and the "world's greatest chef."”
  • graphics
    6 mentions Positive Neutral Negative

    The game's 2D pixel graphics are highly praised for their atmospheric and satisfying visuals, effectively complementing the gameplay and creating an engaging experience. Despite initial doubts about the art style, users find the graphics charming and well-integrated with the game's overall design.

    • “The visuals are really satisfying.”
    • “The idea and graphics, music, mechanics are really good.”
    • “Graphic is atmospheric, some funny moments, trying to max out stuff is addicting.”
  • music
    4 mentions Positive Neutral Negative

    The music is consistently praised for being upbeat, catchy, and well-suited to the game's setting, complementing the detailed pixel art and enhancing the overall experience with good variety.

    • “The dialogue is serviceable and not a drag, the music is upbeat, catchy, and fitting, and the pixel art is actually really good - I wasn't expecting things to be animated as much as they were either.”
    • “The idea and graphics, music, mechanics are really good.”
    • “The art and music is nice, and there's enough variety to where I'm not bored yet.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is highly immersive and visually striking, with a blend of humor that adds charm. The engaging environment makes the progression feel addictive and rewarding.

    • “Graphics are atmospheric and immersive, creating a captivating experience.”
    • “The game has a great atmosphere with some funny moments.”
    • “Trying to max out stuff is addicting and adds to the engaging atmosphere.”
  • stability
    1 mentions Positive Neutral Negative

    The game generally runs stably, but some quests have bugs or unclear directions that can cause frustration. Overall stability is good, though occasional quest-related issues affect smooth progression.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization in this game is perceived as poorly balanced and more predatory compared to other free games, negatively impacting the overall experience.

    • “I have played free games with predatory monetization that had better balance than this.”
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5h Median play time
19h Average play time
3-50h Spent by most gamers
*Based on 3 analyzed playthroughs
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TRADESMAN: Deal to Dealer is a open world role playing game with fantasy, comedy, medieval and historical themes.

TRADESMAN: Deal to Dealer is available on PC and Windows.

On average players spend around 19 hours playing TRADESMAN: Deal to Dealer.

TRADESMAN: Deal to Dealer was released on June 18, 2024.

TRADESMAN: Deal to Dealer was developed by AZAMATIKA.

TRADESMAN: Deal to Dealer has received positive reviews from players. Most players liked TRADESMAN: Deal to Dealer for its gameplay but disliked it for its story.

TRADESMAN: Deal to Dealer is a single player game.

Similar games include This Merchant Life, Super Fantasy Kingdom, Swag & Sorcery, Merchant of the Skies, Dust to the End and others.