- November 11, 2024
- flatcoon
- 12h median play time
Menace from the Deep
Platforms
About
"Menace from the Deep" is an upcoming game where players can choose from three unique heroes, each with their own deck of battle cards and fighting style. The game features a variety of inventory items, events, and locations, as well as a system for constructing upgrades for easier journeys. With a focus on collecting and upgrading cards, uncovering secrets, and finding allies, the game promises a grim and tragic story, set to release in October 2024.
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- Great atmosphere and art style that captures the Lovecraftian theme effectively.
- Innovative mechanics such as card XP and unique travel deck system enhance gameplay variety.
- Engaging story with a mix of strategic deck-building and roguelike elements.
- Difficulty spikes significantly between acts, making progression feel punishing.
- Lack of card removal options leads to deck bloat and can hinder strategic play.
- Some mechanics, like the fuel system, can feel frustrating and may detract from the overall experience.
gameplay
262 mentions Positive Neutral NegativeThe gameplay of "Menace from the Deep" is characterized by its unique mechanics, such as a path selection system and card experience progression, which enhance strategic depth and player engagement. While it draws inspiration from "Slay the Spire," it introduces innovative elements like survival mechanics and character-specific abilities that create a distinct experience. However, some players find certain mechanics, like the fuel system, cumbersome, and the overall difficulty can feel unbalanced, particularly in later stages of the game.
“Certainly inspired by Slay the Spire as the dev also stated, but it adds enough unique mechanics that it feels different in a good way.”
“The adventure system and the ability to choose your next step add a strategic element to the gameplay.”
“The mechanics are tight and using cards to pick a path rather than the traditional roguelite 'dotted line' is a nice touch that adds a little more depth.”
“This is a really bad deck-building game with horrible mechanics and a shallow deck-building strategy, using Cthulhu as bait.”
“A lot of the difficulty is artificial, and it seems many of the novel mechanics to this game do not offer much other than an annoying obstacle that involves grinding over strategy to overcome.”
“There is no card removal mechanics and you can only skip 5 card rewards, you're going to get about 20 or so card rewards so your deck is going to be heavily bloated with often non-synergy cards.”