Meifumado
- July 18, 2024
- Old Bit Studio
- 1h median play time
"Meifumado" is an action role-playing game set in a post-apocalyptic world inspired by Japan, featuring non-linear levels and a diverse combat system. Players can choose from a variety of weapons and fighting skills to defeat enemies and progress through the game. With its immersive environment and varied arsenal, Meifumado offers a unique and engaging gaming experience.
Reviews
- The combat system is engaging and rewarding, particularly the parry mechanics that allow for satisfying one-shot kills on weaker enemies.
- The game features beautiful pixel art and a captivating atmosphere, enhanced by a strong soundtrack that complements the bleak world.
- Despite its shortcomings, the developers' passion and dedication to the project are evident, making it a worthwhile experience for those who appreciate indie games.
- The game feels unfinished and lacks significant content, with many features promised in the Kickstarter trailer missing from the final product.
- Controls are clunky and unintuitive, making gameplay frustrating, especially for those using a controller without the option to remap keys.
- Frequent bugs and crashes detract from the overall experience, leading to a sense of instability and disappointment.
- graphics12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
Meifumado is praised for its stunning visuals, smooth animations, and unique pixel-art style that effectively creates a captivating atmosphere. While many reviewers appreciate the graphics and combat mechanics, some express disappointment over the game's unfinished feel, suggesting that it has great potential if further developed. Overall, the graphics are a standout feature, contributing significantly to the game's appeal.
“Meifumado is a very good-looking game with breathtaking visuals, smooth animations, and a rewarding combat system.”
“The pixel graphics, combat, the style and atmosphere are great!”
“I really like the style and graphics, but I feel scammed.”
“To sum up, the game has potential; graphics, animations, and mechanics are really good, only needs a little update.”
“Art style is really impressive.”
- gameplay12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The gameplay of the game is a mix of old-school platforming and modern combat mechanics, offering engaging wall jumping and climbing elements, though it feels rushed and linear. While the graphics and animations are praised, players report issues with controls and stability, including frequent crashes. Overall, the game has potential but requires updates to enhance the experience.
“At least they tried to make good use of wall jumping and climbing mechanics by putting chests for you to find.”
“As for the gameplay, it feels like a very old school platformer in terms of movement, like Ninja Gaiden and original Castlevania, that wanted a free-flowing modern combat system in the same style as games like Salt and Sanctuary and Blasphemous.”
“This is the gameplay I wanted from Trek to Yomi.”
“But what I'm thinking is that it's going to be a short, hellish story with worse gameplay.”
“The game is completely linear (except one level) despite their Kickstarter promising an open world and a few more mechanics like collectibles, crafting, and mini games.”
“Game also crashes within 40 minutes of gameplay for me.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized due to numerous glitches and bugs, including crashes and exploitable issues, which detract from the overall experience. Players report that the controls feel awkward and the map is particularly problematic, making navigation frustrating. While some users express hope for future patches to address these issues, the current state of stability is seen as a significant drawback.
“I don't exactly have the words to describe my feelings about the game, but there are many glitches and bugs—some that crash the game and some that are exploitable.”
“For me, 'measured and patient' doesn't mean 'swallowing your anger and putting up with glitches that should have been fixed years ago.'”
“On top of that, the map is unusable as it glitches everywhere when you try to move it. Additionally, there is no button mapping for controller play. I have recommended the game because I want to support the developer in hopes they will release a patch soon to fix these issues, but if not, I will change my review to a thumbs down.”
- story5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The game's story is notably short and linear, taking only about two hours to complete, which has led some players to feel disappointed and unable to recommend it. While the narrative may not be the main draw for everyone, some find the overall gameplay enjoyable despite the lack of depth in the story.
“It takes roughly a few hours to beat, but to 100% it’s a different story.”
“It's a fun game; I'm not exactly all about its story, but it's fun to play.”
“The story is extremely short (2 hours) and linear... I feel bad for them, but I can't recommend this one.”
“But what I'm thinking is that it's going to be a short, hellish story with worse gameplay.”
- atmosphere4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The game's atmosphere is described as bleak and immersive, enhanced by a brilliant soundtrack that adds a depressing undertone. However, some players find the atmosphere lacking in depth due to linear gameplay and technical issues, which detract from the overall experience.
“The whole game is super bleak, but it is just dripping with atmosphere.”
“What also contributes to the atmosphere is the brilliant soundtrack, which sets a downright depressing undertone to the whole world.”
“The pixel graphics, combat, style, and atmosphere are great!”
“Been waiting a couple of years for this and I am very disappointed. The janky controls are manageable, but the atmosphere is boring. There's no leveling system or skill tree, making the game feel very linear. Evading and rolling seem pointless due to the hitboxes. The game stutters a lot and has crashed on me 7 times in my 1 hour of playtime. I don't think much changes outside the first area; it should have been released in early access or something.”
- music4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game's soundtrack is noted for its brilliant yet depressing ambiance, effectively enhancing the overall atmosphere. However, some users feel that the soundtrack is limited, consisting primarily of ambient tracks, suggesting that many music pieces may have been cut from the final version.
“What also contributes to the atmosphere is the brilliant soundtrack, which sets a downright depressing undertone to the whole world.”
“I believe many music tracks were cut from the game, as the whole soundtrack consists of ambiance tracks only.”
“I believe many music tracks were cut from the game, as the whole soundtrack consists of ambiance tracks only.”
“The music theme is chilling.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized as poor, with users noting that many features showcased in the original trailer are absent.
“Everything that was presented in the original trailer does not exist, and the optimization of the game is done poorly.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has drawn criticism for its lack of transparency, as an explanation post regarding content issues is only accessible to backers, while the game continues to promote features not yet available to the public.
“I saw they made an 'explanation post' on Kickstarter, but it is not open to the public; it's only for backers. Even if it explains the lack of content, they are still advertising content that is not in the game to the public.”
“The monetization strategy feels exploitative, as it seems like they are prioritizing profits over player experience.”
“I can't believe how much they charge for basic features that should be included in the game. It feels like a cash grab.”