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About

Max Manos 2 is a single player casual simulation game. It was developed by Max Manos and was released on November 13, 2025. It received mostly positive reviews from players.

Max Manos 2 challenges you to climb a 201-floor tower, defeating enemies on each level while growing stronger through an extensive upgrade tree. Discover powerful rings that grant unique abilities, turning Max Manos into a devastating force. Unleash chaos and become a hand of mass destruction in this intense action-packed climb.

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74%
Audience ScoreBased on 91 reviews
gameplay8 positive mentions
grinding7 negative mentions

  • Max Manos 2 is a solid upgrade over its predecessor, featuring improved graphics and a satisfying gameplay loop that keeps players engaged.
  • The game retains the spirit of the first installment while introducing new mechanics like the ascension system and unique rings that enhance gameplay.
  • Despite its short length, the game offers a fun and addictive experience, making it a worthwhile play for fans of incremental games.
  • Many players feel that the lack of clear feedback on upgrades makes progression feel unimpactful and leads to a repetitive gameplay experience.
  • The game is criticized for being too short and lacking the depth and variety that made the first game enjoyable, leading to a sense of tedium.
  • Some reviewers noted that the game feels rushed and half-baked, with a significant drop in creativity and engagement compared to Max Manos 1.
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay in Max Manos 2 is characterized by a repetitive core loop and a lack of meaningful variety, with upgrades often feeling uninspired and only incrementally impactful. While the game offers enjoyable mechanics and quirky modifiers for replayability, many players find the experience becomes monotonous over time, especially compared to its predecessor, which featured more dynamic gameplay changes. Overall, it appeals to fans of incremental games but may disappoint those seeking deeper mechanics or strategic evolution.

    • “Enjoyable and simple gameplay, with silly characters.”
    • “It doesn’t pretend to be a sprawling RPG or a complex action game; it’s a focused, deliberately compact title built around rapid feedback loops and accessible mechanics.”
    • “Overall, this is a pretty solid incremental game with a nice amount of gameplay for about 5 bucks.”
    • “There is almost zero variety in the content and gameplay.”
    • “Pretty good arcade game for its price, although a bit lacking in the variety of gameplay after the first run.”
    • “It took 1/3 of the time to 100%, upgrades felt non-impactful, and gameplay felt way too repetitive.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, with diminishing enemy variety and a lack of engaging mechanics compared to its predecessor. The design choices, such as the method of advancing between stages and the absence of rewarding progression systems, contribute to a frustrating experience that detracts from the enjoyment of repeated runs. Overall, the grind feels long and uninspired, lacking the excitement typically associated with incremental games.

    • “After a while, the climb can get grindy, with enemy variety thinning out and some floors blurring together.”
    • “It's just tedious and none of the creative twists from the first game come through to this one.”
    • “It's long, and becomes tedious.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is highlighted through amusing modifiers that add a comedic twist to gameplay, although they don't significantly alter the experience. Players appreciate the quirky elements and the potential for additional funny content post-campaign, but some feel the humor may not be enough to maintain long-term engagement.

    • “Each subsequent run introduces an admittedly funny modifier that, unfortunately, doesn't change the gameplay enough to keep it fresh, but it does provide an increasing XP bonus.”
    • “Dangerouslyfunny will be posting a video about this soon, if not already.”
    • “Once you finish the campaign, you get the option to return with funny, quirky modifiers to your gameplay. There are four available, and I've unlocked two by the time of this review.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many praising it as a consistent and enjoyable background element that complements the gameplay without becoming intrusive. However, some users noted issues with the stop/start nature of the soundtrack, while others appreciated its engaging vibe and the overall quality of sound effects.

    • “Fun little game with actual story (rare for its type), quick and continuous progression, a soundtrack that doesn't get super old, sounds that aren't super grating, and of course, a mitten.”
    • “And the soundtrack is a vibe, turn up the volume.”
    • “I suppose the music's fine, but it's designed to be consistent background noise, and a good consistent background noise isn't very noticeable.”
    • “And music is annoyingly stop/start.”
    • “First off, both Max Manos 1 & 2 nail the music and sound effects.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is generally considered enjoyable, with some players appreciating its fun elements and unique features like badges. However, it lacks depth and cinematic framing, focusing instead on gameplay mechanics such as progression and upgrades. While some find the plot twist disappointing, others value the presence of an actual story in a genre where it's often minimal.

    • “Fun little game with an actual story (rare for its type), quick and continuous progression, a soundtrack that doesn't get super old, sounds that aren't super grating, and of course, a mitten.”
    • “There’s no elaborate story, no cinematic framing, and no attempt to expand beyond its core premise; instead, the game operates entirely within the satisfying rhythms of progression, resource accumulation, and incremental upgrades that form the backbone of the genre.”
    • “Worst plot twist ever.”
    • “Story and annoying chatting things.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is seen as an improvement over its predecessor, but players feel it lacks depth once all content is unlocked, particularly for achievement hunters. The absence of achievements related to certain features, like badges, is noted as a missed opportunity to enhance replay value.

    • “Definite improvement over the first entry in regards to replayability, but I would seriously enjoy more boss fights.”
    • “I thought it would have the same replayability as the first game, but it does not.”
    • “Once you’ve beaten the tower and unlocked everything — especially if you’re an achievement hunter like me — there’s not much replay value left.”
    • “I'm somewhat sad that there are no achievements for the badges, which would have increased the replayability.”
  • graphics
    3 mentions Positive Neutral Negative

    Reviewers consistently highlight the graphics as a standout feature, often noting them as the best aspect of the game.

    • “The graphics are absolutely stunning, bringing the game world to life in incredible detail.”
    • “Every environment is beautifully crafted, showcasing vibrant colors and realistic textures.”
    • “The character models are incredibly detailed, making each interaction feel immersive and engaging.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is designed with a clear focus on player engagement through progression and efficiency, rather than immersive worldbuilding or ambiance. Players prioritize gameplay mechanics and numerical advancement over atmospheric elements.

    • “It's a design approach that understands its audience: players aren't here for atmosphere or worldbuilding—they're here to watch numbers rise, abilities unlock, and max become a more efficient destruction machine with each passing floor.”
    • “The game lacks any real sense of immersion; the environments feel flat and uninspired, making it hard to get lost in the world.”
    • “Despite the potential for a rich setting, the atmosphere feels hollow and fails to engage players on any emotional level.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Max Manos 2 is a casual simulation game.

Max Manos 2 is available on PC and Windows.

On average players spend around 2 hours playing Max Manos 2.

Max Manos 2 was released on November 13, 2025.

Max Manos 2 was developed by Max Manos.

Max Manos 2 has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Max Manos 2 is a single player game.

Similar games include Piñata Go Boom, Fill Up The Hole, Rock Crusher, Monsters are Coming! Rock & Road, Maktala: Slime Lootfest and others.