Skip to main content
Fill Up The Hole Game Cover

About Fill Up The Hole

Fill Up The Hole is a single player city builder game. It was developed by Fluffy Lotus and was released on July 17, 2025. It received very positive reviews from players.

Fill Up The Hole is a short incremental game where you help peons create as much garbage as possible and toss it into a hole. Watch your village grow and evolve as you unlock visual upgrades and new features.

Skip Games Like Fill Up The Hole

Games Like Fill Up The Hole

Looking for games like Fill Up The Hole? Here are top city builder recommendations, selected from player-similarity data — start with Tower Wizard, (the) Gnorp Apologue or Click and Conquer.

Tower Wizard Image
Games like Tower Wizard
(the) Gnorp Apologue Image
Games like (the) Gnorp Apologue
Click and Conquer Image
Games like Click and Conquer
Magic Archery Image
Games like Magic Archery
Zero Stress King: Idle Defense Image
Games like Zero Stress King: Idle Defense
Incredicer Image
Games like Incredicer
Outhold Image
Games like Outhold
Idle Colony Image
Games like Idle Colony
Digseum Image
Games like Digseum
Space Rock Breaker Image
Games like Space Rock Breaker
Skip User Reviews

Reviews

91%Audience ScoreBased on 875 reviews
gameplay27 positive mentions
grinding8 negative mentions

  • Engaging and satisfying incremental gameplay with a charming pixel art style and relaxing soundtrack.
  • Good value for the price, providing a fun and addictive experience in roughly 4-8 hours of playtime.
  • Enjoyable mix of idle and active gameplay with strategic building placement, a sizable skill tree, and multiple endings that encourage some replayability.
  • Short overall length with limited replayability beyond two playthroughs to see all endings and upgrades.
  • Some mechanics, such as minigames, red shards, and skill tree upgrades, are poorly explained or confusing, causing frustration.
  • Building durability and mandatory resets via earthquakes can feel annoying and disrupt gameplay flow; the UI and quality-of-life features need improvement.
  • gameplay

    90 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The gameplay features a satisfying incremental and roguelite loop with unique mechanics like building durability and puzzles, offering depth and strategy despite some unclear explanations and occasional frustration with UI and mechanics. While some find it engaging and cozy with a smooth progression, others criticize the randomness, minimal interactivity between systems, and tedious late-game micromanagement. Overall, it provides a fun, short experience with potential for expansion, though it can feel incomplete or clunky during endgame and special mechanics.

    • “It's an intricate, mechanically complex, roguelite colony manager, with stylistic art and absurd-but-original lore.”
    • “The gameplay loop, the music especially, the skill tree, the graphics, and how long it takes to get 100% achievements are all 10/10!”
    • “This simple core mechanic quickly reveals a surprising depth, requiring careful observation, pattern recognition, and spatial reasoning.”
    • “Has a lot of really annoying mechanics that ultimately made me quit before finishing it.”
    • “Mechanics don't really interact with each other, so you just 'make more' without thinking much about it.”
    • “The earthquake mechanic also just felt annoying; I assume it's meant to be this game's rebirth system, but here it felt like a pointless and forced reset just making me replace my buildings for no reason, the durability system was also just annoying.”
  • graphics

    29 mentions Positive Neutral Negative
    31% positive mentions, 59% neutral mentions, 10% negative mentions

    The graphics feature a simple, charming, and retro-inspired pixel art style that effectively complements the game's cozy and methodical atmosphere. While not complex or colorful, the visuals are well-designed, fitting the gameplay and enhancing the overall experience with a nostalgic yet unique aesthetic.

    • “The numbers progress quickly and incrementally (game is never really an idler, you always have stuff to click about) and the graphics and sounds are well-designed for a very specific style which I personally warmly enjoy.”
    • “This understated aesthetic suits the game perfectly, reinforcing its calm, methodical pace and making it accessible to players of all ages and skill levels.”
    • “Its elegant visuals, intuitive gameplay, and clever level design make it a standout choice for fans of spatial puzzles and casual gaming alike.”
    • “This is a decent auto-clicker-ish game with rudimentary graphics.”
    • “The visuals lack color; it's very ostentatious.”
    • “The graphics are simpler, the progression is simpler, the strategy and combos are simpler.”
  • story

    27 mentions Positive Neutral Negative
    11% positive mentions, 78% neutral mentions, 11% negative mentions

    The game features a minimal and simple story with little depth, primarily serving as light lore rather than a strong narrative. It offers two endings and a basic plot twist, but overall the story is brief and not a central focus, appealing mostly to players who enjoy gameplay over narrative.

    • “The game design is exceptional, I'd love a second one with more story.”
    • “Fun little game to play for about 3-4 hours, it's got a plot twist and everything :)”
    • “Very fun 3.5 hours of gameplay, would love to see more upgrades and an expansion to the storyline/gameplay for more fun in the future!”
    • “The game is very short with almost no story, but it can entertain for a few hours.”
    • “There's really not a story to this game, more 'lore' than anything else.”
    • “Story is pretty bad, I've listened to children tell better stories.”
  • replayability

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Replayability in the game is generally limited, with many users noting little incentive to replay after completing it once. However, some players appreciate the variety in building placements, strategies, and tech synergies, which provide a modest level of replay value and keep the gameplay engaging for a few additional sessions. Overall, it's best enjoyed as a shorter experience with some tactical depth.

    • “Game even has replay value, given that building placement and usage is relevant and limited enough that one has to decide.”
    • “Lots of fun and replayability through various builds!”
    • “This variety extends the game’s replayability and ensures that even seasoned puzzle enthusiasts will find something to keep them engaged.”
    • “Doesn't have any replayability.”
    • “It's worth about 4 hours of playtime, but there is no replayability value.”
    • “But playing it a second time to get all achievements is not worth it (does not feel replayable).”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 11% neutral mentions, 89% negative mentions

    Grinding in this game is a mixed experience: some players find it enjoyable and rewarding without feeling tedious, especially with the endless mode and progression speed-ups, while others criticize it for being repetitive, micromanagement-heavy, and sometimes frustrating due to upgrade pricing and a lack of satisfying rewards.

    • “The gameplay becomes very tedious and I didn't like the skill tree.”
    • “The pricing of upgrades still makes it feel grindy, though.”
    • “The gameplay is very tedious and requires you to micromanage stuff right till the end; the ending didn't feel satisfying at all.”
  • music

    7 mentions Positive Neutral Negative
    57% positive mentions, 43% neutral mentions, 0% negative mentions

    The music, particularly its relaxing lo-fi soundtrack, is highly praised for creating a calming atmosphere that complements the game's laid-back puzzle nature and enhances focus. Many users find it perfect for vibing and reflecting, contributing significantly to the overall experience.

    • “The game's calming soundtrack and sound design complement its laid-back puzzle nature, creating an atmosphere conducive to focus and relaxation.”
    • “If you want to vibe to nice lo-fi music while watching numbers go up with relatively constant growth, this is a great game for you.”
    • “The music is so relaxing.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally well-received, described as funny, silly, and sometimes mind-boggling, with comedic elements like the bulldozer and creative upgrades enhancing the simple objective for an enjoyable experience.

    • “All of the little upgrades are funny elevations of the whole 'fill up the hole' single point objective that make for a very nice experience (so far).”
    • “Funny, silly, sometimes mindboggling.”
    • “The bulldozer is extremely funny to me.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The game's optimization requires careful planning and build strategies to run efficiently; otherwise, players may experience frequent downtime as the game processes. Overall, performance is rated as average.

    • “Unless you've carefully calculated and optimized your build, you will often have to wait for the game to 'cook' for a few minutes at a time.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users feel deeply emotionally invested in the game, experiencing it as more than just puzzle-solving but as a meaningful process of healing and filling emotional voids. The gameplay resonates on a personal level, transforming challenges into acts of emotional repair.

    • “Now I'm emotionally invested in filling holes like it's my life's purpose.”
    • “I don't solve puzzles anymore—I fix emotional voids one blockage at a time.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is characterized by a calming soundtrack and thoughtful sound design that enhance its laid-back, strategic puzzle gameplay, fostering a focused and relaxing experience. The inclusion of fitting building destruction mechanics further enriches the immersive environment.

    • “And there's something to be said about the atmosphere, the need for strategy, very fitting building destruction mechanic, etc., etc., but you can see that in the demo already.”
    • “The game’s calming soundtrack and sound design complement its laid-back puzzle nature, creating an atmosphere conducive to focus and relaxation.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is hindered by noticeable bugs and poor balancing, leading to a less smooth and consistent experience.

Skip Game Offers

Buy Fill Up The Hole

Play Times

4h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 15 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Fill Up The Hole is a city builder game. Common tags for Fill Up The Hole include indie, 2d, colony sim, pixel graphics, dystopian and others.

Fill Up The Hole is available on PC, Web Browser and Windows.

On average players spend around 4 hours playing Fill Up The Hole.

Fill Up The Hole was released on July 17, 2025.

Fill Up The Hole was developed by Fluffy Lotus.

Fill Up The Hole has received very positive reviews from players. Most players liked Fill Up The Hole for its gameplay but disliked it for its story.

Fill Up The Hole is a single player game.

Similar games include Tower Wizard, (the) Gnorp Apologue, Click and Conquer, Magic Archery, Zero Stress King: Idle Defense and others.