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Fill Up The Hole Game Cover

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Fill Up The Hole is a single player city builder game. It was developed by Fluffy Lotus and was released on July 17, 2025. It received very positive reviews from players.

Fill Up The Hole is a casual incremental game where you manage peons to produce and toss garbage into a hole, growing and evolving your village in the process. Strategically expand your base, remove obstacles, and upgrade buildings and peons to maximize trash output. Experiment with different methods and unlock new features, resources, and abilities to optimize your garbage empire.

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91%
Audience ScoreBased on 759 reviews
gameplay25 positive mentions
grinding9 negative mentions

  • Fun and engaging gameplay with a satisfying loop of filling the hole and upgrading buildings.
  • Cute graphics and sound design that enhance the overall experience.
  • Great value for the price, providing several hours of entertainment.
  • The game feels short and ends abruptly, leaving players wanting more content.
  • Some mechanics, like the building durability and mini-games, can be confusing and frustrating.
  • Lack of replayability as players must restart to experience different endings.
  • gameplay
    77 mentions Positive Neutral Negative

    The gameplay is a blend of incremental and clicker mechanics, featuring a mix of strategy and micromanagement that can be both engaging and tedious. While some players appreciate the nostalgic art style and unique mechanics, others criticize the lack of clear explanations for certain systems and the randomness of interactions, leading to a feeling of disconnection between mechanics. Overall, the game offers a short but enjoyable experience, though it may leave players wanting more depth and clarity in its gameplay systems.

    • “The minimal style is perfectly suited to the gameplay and has me nostalgic for the old DOS games I'd play decades ago.”
    • “Gameplay is further enriched by a gentle difficulty curve that balances approachability with challenge.”
    • “This simple core mechanic quickly reveals a surprising depth, requiring careful observation, pattern recognition, and spatial reasoning.”
    • “Combine the previous annoyance with the fact that you don't know what buildings are until you click on them; it makes looking for a specific building or mechanic a pain.”
    • “The gameplay becomes very tedious, and I didn't like the skill tree.”
    • “Some of the UI is confusing, some game mechanics are unclear, and you don't need the vast majority of stuff to actually finish the game.”
  • story
    24 mentions Positive Neutral Negative

    The game's story is largely considered minimal and lacking depth, with many players noting that it primarily serves as a backdrop for gameplay rather than a central focus. While there are two endings and some light lore, the narrative is often described as simplistic and not particularly engaging, making it more of a casual experience than a story-driven one. Overall, players appreciate the gameplay mechanics but express a desire for a more substantial storyline.

    • “Fun little game to play for about 3/4 hours, it's got a plot twist and everything :)”
    • “Very fun 3.5 hours of gameplay, would love to see more upgrades and an expansion to the storyline/gameplay for more fun in the future!”
    • “If you like idle games that have a little more interaction throughout the entirety of the 'story' than this is perfect for you.”
    • “Surprisingly, the game has two endings, yet contains no story at all, which is interesting in its own way.”
    • “There's no real deep story or anything, it's just a cute little game about filling in a hole.”
    • “It’s a very short game with almost no story, but it can entertain for a few hours.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, simplistic art style that features cute pixel graphics and satisfying visuals, enhancing the overall cozy experience. While some users note a lack of color and a resemblance to other games like gnorp, the unique aesthetic and well-designed visuals contribute positively to the gameplay, making it accessible and enjoyable for a wide audience. Overall, the graphics are well-received, complementing the game's incremental progression and casual nature.

    • “Nice sound effects, charming pixel graphics, and an overall cozy experience.”
    • “The visuals are satisfying to watch and the progression is paced well.”
    • “This understated aesthetic suits the game perfectly, reinforcing its calm, methodical pace and making it accessible to players of all ages and skill levels.”
    • “The game features a very simple art style and cannot be described as particularly difficult.”
    • “The graphics are simpler, the progression is simpler, the strategy and combos are simpler.”
    • “The visuals lack color; it's very austere.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it enjoyable with various builds and strategies that enhance replay value, others feel it lacks significant replayability after the initial playthrough. Many agree that it offers a few hours of fun but does not warrant repeated play for achievements or deeper exploration. The variety in gameplay mechanics does provide some incentive for replay, particularly for those interested in experimenting with different approaches.

    • “Game even has replay value, given that building placement/usage is relevant and is limited enough that one has to decide.”
    • “Lots of fun and replayability through various builds!”
    • “This variety extends the game’s replayability and ensures that even seasoned puzzle enthusiasts will find something to keep them engaged.”
    • “It's worth about 4 hours of playtime, but there is no replayability value.”
    • “But playing it for a second time to get all achievements is not worth it; it does not feel replayable.”
    • “The game is very, very easy to cheese if you know what you're doing, but there's a lot of different ways you could go about things, lending it more replayability than you might think.”
  • grinding
    10 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" are mixed; while some players appreciate the rewarding progression and the absence of tedium in certain modes, others find the gameplay tedious and overly reliant on micromanagement. Many note that while upgrades can speed up the experience, the overall grindiness and pricing of upgrades can detract from enjoyment, leading to a sense of frustration. Overall, the grinding experience varies significantly, with some players enjoying the brainless number farming while others feel it detracts from the game's satisfaction.

    • “You'll need a second life for grinding.”
    • “The gameplay becomes very tedious and I didn't like the skill tree.”
    • “The pricing of upgrades still makes it feel grindy, though.”
    • “The gameplay is very tedious and requires you to micromanage stuff right till the end.. the ending didn't feel satisfying at all.”
  • music
    5 mentions Positive Neutral Negative

    The game's music is widely praised for its calming and relaxing qualities, featuring a perfect lo-fi soundtrack that enhances the laid-back puzzle experience. Players appreciate how the soothing sound design creates an atmosphere ideal for focus and reflection, making it enjoyable to listen to while engaging with the gameplay.

    • “The music is so relaxing.”
    • “If you want to vibe to nice lo-fi music while watching numbers go up with relatively constant growth, this is a great game for you.”
    • “The game’s calming soundtrack and sound design complement its laid-back puzzle nature, creating an atmosphere conducive to focus and relaxation.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a strategic depth enhanced by fitting building destruction mechanics, while its calming soundtrack and sound design foster a relaxing environment that encourages focus and contemplation.

    • “The game’s calming soundtrack and sound design complement its laid-back puzzle nature, creating an atmosphere conducive to focus and relaxation.”
    • “And there's something to be said about the atmosphere, the need for strategy, and the fitting building destruction mechanics, which you can already see in the demo.”
    • “The atmosphere feels empty and uninspired, lacking the depth needed to engage players fully.”
    • “Despite the game's potential, the atmosphere is marred by repetitive environments that fail to evoke any real sense of immersion.”
    • “The overall atmosphere is overshadowed by a lack of meaningful interactions, making the world feel lifeless.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game is highly praised, with users rating its performance a perfect 5, indicating smooth gameplay and efficient resource management.

    • “The optimization in this game is outstanding, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate how the developers have fine-tuned the performance, making it accessible for a wider range of players.”
    • “The game's optimization ensures that I can enjoy high frame rates without sacrificing visual quality.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized as funny and silly, often featuring mind-boggling elements that contribute to its lighthearted charm. Players find it to be an entertaining experience overall.

    • “Funny, silly, sometimes mind-boggling.”
    • “Funny little game”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, viewing their puzzle-solving as a metaphor for addressing personal emotional voids. This investment transforms the gameplay into a meaningful experience, where each challenge feels like a step towards emotional fulfillment.

    • “Now I’m emotionally invested in filling holes like it’s my life’s purpose.”
    • “I don’t solve puzzles anymore—I fix emotional voids one blockage at a time.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game's stability is compromised by significant balancing issues and various bugs, leading to a less than optimal experience.

    • “Sadly, the balancing is very out of whack and it's a bit buggy.”
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4h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 14 analyzed playthroughs
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Fill Up The Hole is a city builder game.

Fill Up The Hole is available on PC, Web Browser and Windows.

On average players spend around 4 hours playing Fill Up The Hole.

Fill Up The Hole was released on July 17, 2025.

Fill Up The Hole was developed by Fluffy Lotus.

Fill Up The Hole has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Fill Up The Hole is a single player game.

Similar games include Tower Wizard, Click and Conquer, (the) Gnorp Apologue, Magic Archery, Incredicer and others.