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Rock Crusher Game Cover

About

Rock Crusher is a single player casual simulation game. It was developed by Mini Fun Games and was released on August 18, 2025. It received positive reviews from players.

Rock Crusher is an incremental game where you control a rock-crushing machine on an alien planet, tasked with crushing rocks and collecting resources. Upgrade your machine through a vast skill tree filled with powerful perks while battling giant bosses guarding key milestones. Uncover the planet’s secrets as your numbers soar from small gains to unimaginable trillions.

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88%
Audience ScoreBased on 218 reviews
gameplay20 positive mentions
grinding26 negative mentions

  • The game offers a fun and addictive gameplay loop with a large skill tree that keeps progression interesting.
  • Players appreciate the satisfying mechanics of crushing rocks and collecting resources, which provide a rewarding experience.
  • Despite some grindiness, the game is considered a good value for the hours of entertainment it provides.
  • Many players find the game to be repetitive and lacking in variety, leading to a feeling of monotony over time.
  • Progression can feel slow, especially in the later stages, which may frustrate some players.
  • The game has been criticized for its control scheme and the necessity to frequently switch skins and backgrounds for optimal performance.
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of fun mechanics and a strategic upgrade system, though it can become repetitive and grindy, especially after achieving all milestones. Players appreciate the originality in currency management and the depth of the tech tree, which introduces new mechanics throughout the game, but some find the overall experience lacks engagement and can feel dull. While the core gameplay loop is satisfying and addictive, it may not appeal to those seeking a more passive or varied experience.

    • “The gameplay feels polished, the little 'story' is interesting as hell and 11 hours to 100% feels fair.”
    • “With its well-designed upgrade tree and addicting bullet-heaven gameplay with a smooth power curve that really made me feel god-like by the end!”
    • “The gameplay is basic, but through upgrades, there are so many new additions to the gameplay, very creative, very fun.”
    • “Mostly middling gameplay.”
    • “At no point can you really sit back and take it easy, and the gameplay loop necessitates some form of micromanaging to hopefully make enough money to buy an upgrade (and often you will not, even playing a round optimally).”
    • “Very linear upgrading, no change to the gameplay, then it abruptly ends...”
  • grinding
    27 mentions Positive Neutral Negative

    The reviews indicate that the grinding aspect of the game is a mixed bag; while some players find it enjoyable and rewarding, especially in the early stages, others feel it becomes tedious and unbalanced, particularly towards the end. Many appreciate the progression system and the satisfaction of upgrades, but some criticize the unclear upgrade paths and the necessity of repetitive farming, which can detract from the overall experience. Overall, the game is described as having a grindy nature that can be fun for fans of the genre, but may also lead to frustration for those seeking a more streamlined experience.

    • “You'll need a second life for grinding.”
    • “It got grindy at some parts, but that was probably because I chose the wrong upgrades to spend my money on and ignored the ones that were responsible for increasing my gains a lot.”
    • “Felt a bit too grindy and unbalanced.”
    • “Overall too slow and tedious; if you're desperate for this type of game, it might be fine, but there are many better options.”
  • story
    16 mentions Positive Neutral Negative

    The game's story is presented through text logs that are accessible at any time, which users appreciate, though some feel the narrative lacks depth and can feel AI-generated. While the story adds a layer of interest to the gameplay, it is often criticized for being too brief and not engaging enough, with some players finding it more of a background element than a central focus. Overall, the execution of the story has moments that resonate emotionally, but it may not satisfy those looking for a more substantial narrative experience.

    • “There's also a little story presented in text logs that can be read again later (good choice to not make them missable), and the execution of the story really warmed my heart by the end.”
    • “The gameplay feels polished, the little story is interesting as hell and 11 hours to 100% feels fair.”
    • “Its relaxing pace, deep upgrade paths, and subtle storytelling make it a standout in the genre.”
    • “The story progression feels like it is AI-written and basically just tells you how amazing you are each time with phrases like 'you break what tries to stop you', 'your momentum is your defiance', and 'this is no longer just survival'.”
    • “The story doesn't even stay on the screen long enough to read it, so you have to go back through the logs if you want to pay any attention, which shows you just how important story progression is in this game.”
    • “Change the logs to have an actual story and not what seems to be AI-generated slop.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game has mixed reviews regarding replayability. While some players find limited replay value after achieving all goals, others appreciate the prestige mechanics that enable restarts with permanent bonuses, enhancing the experience and encouraging deeper engagement with the game's systems.

    • “Not a lot of replay value after getting all the achievements, but the mechanics are fun and the tech tree keeps the game interesting until the end.”
    • “Prestige mechanics add replayability, allowing you to restart with permanent bonuses and a deeper understanding of the systems at play.”
  • humor
    3 mentions Positive Neutral Negative

    Players appreciate the game's humor, often discovering it through amusing online posts, which highlights its comedic appeal and engaging content.

    • “I discovered this game through a Funnyjunk post, and I'm so glad I did!”
    • “The humor in this game is absolutely top-notch; I couldn't stop laughing!”
    • “Every character has a hilarious quirk that keeps the gameplay entertaining!”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a minimalist art style that prioritizes functionality over elaborate visuals, which users find effective for the game's overall presentation.

    • “The art style is minimalist but effective, emphasizing function over flashy aesthetics.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game features a calming ambient soundtrack that enhances the overall experience without being intrusive, making it suitable for extended play sessions. Players appreciate how the background score complements the gameplay and contributes to a relaxed atmosphere.

    • “The background score complements this design well, with an ambient soundtrack that never overwhelms and supports long play sessions with a calm, rhythmic flow.”
    • “Great gameplay, nice progression, a little story, and music.”
    • “Chill music.”
  • monetization
    3 mentions Positive Neutral Negative

    Players appreciate the monetization model for its lack of intrusive ads and slowdowns, likening it favorably to classic clicker games.

    • “The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm being pushed to pay for basic features that should be included in the game.”
    • “The in-game purchases are so expensive that it ruins the overall experience.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game emotionally engaging due to its well-crafted upgrade system and addictive gameplay, which culminates in a satisfying sense of empowerment and achievement as they progress.

  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is praised for its engaging design and progression, emphasizing a more immersive experience over flashy action or intense challenges.

    • “Its appeal lies in its atmosphere and progression design rather than flashy action or intense challenges.”
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6h Median play time
6h Average play time
5-8h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Rock Crusher is a casual simulation game.

Rock Crusher is available on PC, Mac OS, Windows and Linux.

On average players spend around 6 hours playing Rock Crusher.

Rock Crusher was released on August 18, 2025.

Rock Crusher was developed by Mini Fun Games.

Rock Crusher has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Rock Crusher is a single player game.

Similar games include Incredicer, Space Rock Breaker, Deep Space Cache, Keep on Mining!, Maktala: Slime Lootfest and others.