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Monsters are Coming! Rock & Road

Monsters are Coming! Rock & Road Game Cover
81%Game Brain Score
gameplay, music
grinding, stability
81% User Score Based on 860 reviews

Platforms

PCXbox Game PassSteam DeckWindows
Monsters are Coming! Rock & Road Game Cover

About

Monsters are Coming! Rock & Road is a single player action adventure game. It was developed by Ludogram and was released on November 20, 2025. It received positive reviews from players.

Monsters are Coming! Rock & Road is an action-rogue-lite where you defend a constantly moving city from endless waves of monsters. Gather resources, build and upgrade defenses, and strategize to survive relentless attacks while exploring hazardous environments. Balance risk and reward to protect humanity and overcome powerful bosses.

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81%
Audience ScoreBased on 860 reviews
gameplay76 positive mentions
grinding85 negative mentions

  • Unique blend of tower defense and roguelike mechanics, providing a fresh gameplay experience.
  • Engaging core gameplay loop with satisfying progression and unlocks.
  • Visually appealing with a charming art style and enjoyable soundtrack.
  • Difficulty scaling is inconsistent, with a steep jump from normal to hard mode, making progression feel frustrating.
  • Meta progression is slow and primarily consists of small percentage increases, lacking meaningful upgrades.
  • The game can become repetitive quickly, with limited variety in towers and strategies as the pool of options expands.
  • gameplay
    197 mentions Positive Neutral Negative

    The gameplay in "Rock & Road" is characterized by its engaging mechanics that blend arcade-style driving, rhythmic combat, and tower defense elements, creating a satisfying loop of risk and reward. Players appreciate the intuitive controls and the strategic depth offered by upgrades and enemy patterns, although some critiques highlight a lack of variety in enemy types and gameplay mechanics, leading to repetitive experiences over time. Overall, while the core gameplay is fun and rewarding, there are calls for more complexity and diversity to enhance long-term engagement.

    • “Rock & Road’s mechanics are simple, rhythmic, and wonderfully satisfying, turning arcade-style driving and combat into a tight synergy of timing, momentum, and crowd control.”
    • “Driving isn’t just traversal — it’s the center of the gameplay system.”
    • “The gameplay loop is fun once you have some options unlocked, but it is so badly unoptimized.”
    • “The gameplay loop is not that great.”
    • “Sadly, the core gameplay just ends up feeling boring after a short while.”
    • “Gameplay gets boring quickly.”
  • music
    100 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players enjoying its energetic rock influences and thematic fit, while others find it repetitive and annoying, leading them to mute it in favor of their own playlists. Many users noted that the limited soundtrack can become grating after a few hours, detracting from the overall experience. Overall, while some appreciate the music's charm and atmosphere, a significant number of players express disappointment with its repetitiveness and composition quality.

    • “The soundtrack drives momentum—energetic, rhythmic, and leaning into rock influences—giving the journey a sense of messy, defiant triumph.”
    • “The music is good; it's diverse enough between levels to feel different but never distracting.”
    • “Each biome has great music that doesn't overstay its welcome, and each of the sound elements of the game sound really crisp and suitable for their placement.”
    • “I found the music mediocre and muted it in favor of a playlist after just a couple of hours.”
    • “The gameplay is fun... but the soundtracks are terrible; my lord, it's like listening to a 5-year-old playing around on a piano.”
    • “The music loop kills any vibe in the first 10 minutes.”
  • grinding
    85 mentions Positive Neutral Negative

    The reviews indicate that the game features significant grinding, particularly in the later stages, which many players find tedious and unrewarding. While some appreciate the challenge and the need for meta progression, others criticize the reliance on repetitive gameplay to unlock upgrades and achievements, leading to a frustrating experience. Overall, the grinding aspect is seen as a double-edged sword, with some players enjoying the grind typical of roguelites, while others feel it detracts from the overall enjoyment of the game.

    • “Unlocking new maps and arks currently involves replaying the same content multiple times to complete specific in-game achievements, which gets a little grindy a bit too early.”
    • “The game is very grindy for not a lot of payoff; you can earn everything pretty quickly.”
    • “The first couple of hours are fun, but the mid-game turns into repetitive grinding with nothing fresh or well-designed to keep it interesting.”
  • graphics
    48 mentions Positive Neutral Negative

    The graphics of the game have received mixed feedback, with many praising the art style and overall visual appeal, describing it as charming and well-crafted. However, some users have noted performance issues, particularly with frame rates during intense gameplay, suggesting optimization problems. Overall, while the visuals are generally considered pleasing and engaging, there are concerns about technical execution that may detract from the experience.

    • “Beautifully crafted game, I loved the visuals and the gameplay felt great.”
    • “Rock & Road has some genuinely nice graphics and a fun art style that make the gameplay and combat feel satisfying and visually engaging.”
    • “A super enjoyable game that ticks all the boxes for the genre, with beautiful graphics, attention to detail, and obviously a lot of content (especially for the price!).”
    • “I really don't feel like this game should be this heavy, and it doesn't seem like turning the graphics up or down really impacts the FPS all that much, which tells me it could be an optimization issue.”
    • “Visuals are okay, but the game engine struggles with a lot of minions and multiple VFX on screen at the same time (I had 1% lows below 40 FPS with a 9800x3D/9070XT).”
    • “Also, it makes no sense to take it on Steam Deck, because due to poor optimization at a more or less loaded moment, the FPS drops to 14-18, and this is on the native resolution for the Steam Deck and minimum graphics settings.”
  • replayability
    26 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its engaging mechanics, diverse strategies, and numerous unlockable content that encourage multiple playthroughs. However, others criticize the grindy nature of progression and uneven difficulty spikes, which can detract from the overall enjoyment and replay value. While some aspects, like unique city types and modifiers, enhance replayability, the lack of enemy variety and balance issues may limit long-term engagement for certain players.

    • “Engaging, high replay value, and with multiple viable strategies.”
    • “Overall, it’s a refreshing wave-defense game with a solid core, satisfying progression, and addictive replay value.”
    • “It’s got great replayability, and while some mechanics could use a bit of polish, I’m having a blast unlocking pretty much all the towers.”
    • “So in the end, Rocker & Road asks you to play over and over again (a lot of missions involve winning with 2 or 3 different cities just for 1 map and difficulty), but doesn't offer nearly enough replayability to justify going through all this.”
    • “This is the kind of game that forces its 'replayability' through drawn-out grinding.”
    • “Because of these problems, this game does not have the replayability that it should, so you might want to wait for an update or two.”
  • story
    26 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and engagement, with many players noting that it offers minimal lore and character progression. While there are some enjoyable narrative elements and environmental storytelling, the overall experience feels uninspired and repetitive, leading to a grind-heavy gameplay without a compelling narrative to sustain interest. Players express a desire for a more cohesive story and richer world-building to enhance the gameplay experience.

    • “A lot of environmental storytelling, and definitely a feeling of a lived-in world.”
    • “Add more towns and of course the fun little story pieces.”
    • “They deserve some reward for their efforts, and there could be more storytelling woven in.”
    • “The meta progression is quite uninspired and slow, the various loot and synergies seem quite unimpactful (I tried several builds but gameplay always felt exactly the same), and there isn't any story/lore/character progression to keep you interested (outside a bunch of lines of text when you move in a new city, but they have nothing interesting to say).”
    • “The game could really use more story and a true ending.”
    • “Without a supporting story, and a shop that has hard limits on everything, you will eventually sputter out of stuff to do.”
  • optimization
    18 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players noting significant performance issues, particularly on the Steam Deck, where frame rates drop drastically. While some users appreciate the smooth performance on lower-end devices, others express frustration over the lack of impact from graphical adjustments and overall poor optimization, suggesting that the game requires further patches to enhance its performance. Despite these concerns, the gameplay itself is often described as fun and engaging, indicating potential if optimization issues are addressed.

    • “Great performance.”
    • “Performance is smooth and well-optimized, making it a great fit for handheld play or shorter gaming sessions.”
    • “Performance is easily crisp; low-end desktops and devices can handle this just fine.”
    • “I really don't feel like this game should be this heavy and it doesn't seem like turning the graphics up or down really impacts the FPS all that much, which tells me it could be an optimization issue.”
    • “Good balance, good implementation, very good idea, very poor optimization.”
    • “The gameplay loop is fun once you have some options unlocked, but it is so badly unoptimized.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with many users reporting a bug-free experience and high production quality. However, some players noted issues with balancing and occasional bugs during boss encounters, suggesting that while the game is solid, there is room for improvement.

    • “Charming and bug-free game with a very addictive gameplay loop!”
    • “I don't know if this is just an oversight or buggy math code, but it makes everything feel really difficult and unfair.”
    • “It's not perfect—the balancing needs some fine-tuning, it would benefit from expanding the meta progression in my opinion, and the bosses can be a bit buggy.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for relying heavily on intrusive ads, reminiscent of the low-quality advertisements commonly associated with tree-cutting games.

    • “The monetization in this game feels like a cash grab, with constant ads interrupting gameplay.”
    • “It's frustrating how much you have to spend to enjoy the game fully; it feels like pay-to-win.”
    • “The in-game purchases are overpriced and offer minimal value, making it hard to justify spending money.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players appreciating its blend of approachability and depth, though some note that the repetitive music can detract from the experience. Overall, the game successfully combines humor with engaging gameplay elements, making it an enjoyable experience.

    • “It blends approachability with depth, humor with urgency, and creative worldbuilding with thoughtful mechanical momentum.”
    • “We promise reliable, honest, unpaid-for reviews with a humorous beat if possible, while continually updated over time.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its engaging music and clear graphics, which together create an immersive experience, particularly during key moments like reaching the arc. Players appreciate the blend of survivor elements and tower defense mechanics that enhance the overall ambiance.

    • “Great music and atmosphere, especially when you reach the arc and the citizens are helping out, even if it's just a little.”
    • “Great if you are looking for a mix between survival and tower defense with an immersive atmosphere.”
    • “Graphics and sounds are very clear and create a fantastic atmosphere.”
    • “The atmosphere feels bland and uninspired, lacking the depth needed to immerse players.”
    • “Despite the potential, the game fails to create a compelling atmosphere, leaving players feeling disconnected.”
    • “The overall ambiance is underwhelming, making it hard to stay engaged with the game.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, often feeling a mix of frustration and heartbreak when facing challenging bosses, despite their efforts to succeed. This emotional turmoil is compounded by the desire to recover and progress, highlighting the game's ability to evoke strong feelings through its challenges and progression mechanics.

    • “I understand there's a desire for the player to still have to close out the run, but it's so heartbreaking how often you scramble to finish the boss, knowing you're still going to lose. It can be incredibly frustrating despite overcoming the challenge.”
    • “Okay, so you try to recover from an emotional blow and open up options for your dopamine loop progression: cities, weapons, city blocks.”
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29h Median play time
31h Average play time
15-50h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Monsters are Coming! Rock & Road is a action adventure game.

Monsters are Coming! Rock & Road is available on PC, Steam Deck, Windows and Xbox Game Pass.

On average players spend around 31 hours playing Monsters are Coming! Rock & Road.

Monsters are Coming! Rock & Road was released on November 20, 2025.

Monsters are Coming! Rock & Road was developed by Ludogram.

Monsters are Coming! Rock & Road has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Monsters are Coming! Rock & Road is a single player game.

Similar games include Deep Rock Galactic: Survivor, Nomad Survival, Temtem: Swarm, Jotunnslayer: Hordes of Hel, The Last Spell and others.