MatBatchUEr
- July 18, 2016
- NT Entertainment
Automatically create instanced materials for large numbers of textures, placing basecolor/normal/roughness/etc in the correct parameter slots regardless of the shape or complexity of your parent material. MatBatchUEr examines the content browser directory (and subdirectories) of your choice for textures, testing to see if they match any of the patterns you've described and sorting them according…