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In this card-driven game, you can place Character Cards upon Scenario Cards for automatic exploration, or combine Character Cards with Item Cards to create new items. Of course, there's more than one character in the game. You will encounter dozens of recruitable characters throughout your journey, forming a team to explore the world together. Dangers always lie in exploration, as you'll e…

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Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot
Mareld screenshot

100%
Audience ScoreBased on 22 reviews
story4 positive mentions

  • The game features beautiful artwork and a warm, comforting atmosphere that enhances the overall experience.
  • Gameplay combines strategy and puzzles with a unique drag-and-drop mechanic, providing a satisfying challenge and variety in combat.
  • The game is well worth its price, offering a fun and engaging experience for players, especially fans of previous Renka titles.
  • There are several bugs and translation issues that can make puzzles frustrating and achievement hunting challenging.
  • Some skills and mechanics are not clearly explained, leading to confusion in team building and gameplay.
  • The drag-and-drop system for crafting can be annoying, and having to redo content for different endings can feel tedious.
  • story
    16 mentions Positive Neutral Negative

    The story is self-contained yet features recurring characters from previous Renka games, primarily serving as backstory or references. Players interact with the narrative through a drag-and-drop mechanic involving characters and cards, which adds a unique puzzle element to the RPG card game format. While the translation is clear and the storytelling attempts to enhance the player's experience, some users find the plot confusing, particularly regarding its various endings.

    • “The story itself is self-contained but has recurring characters from previous Renka games that mostly serve as either backstory or references.”
    • “The main way to interact with the story and puzzles is to drag and drop characters or cards onto places, objects, or other cards, and on occasion combine them.”
    • “I can see that the quality of the product keeps growing and this never lets me down. This time I can see that Renka tried to add more story content, keeping doing his best to enhance the player's game experience.”
    • “The story feels somewhat confusing for me right now, but that might just be because I'm still missing some things, especially the other ending.”
    • “My brain is too small to actually understand what the story is supposed to be.”
    • “The story itself is self-contained but has recurring characters from previous Renka games that mostly serve as either backstory or as references.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is reminiscent of RPG mechanics, diverging from traditional survival crafting, and is compared to titles like Cultist Simulator, enhanced by beautiful illustrations. While the drag-and-drop system for crafting and eating can be frustrating, the overall experience is considered enjoyable.

    • “Although the gameplay is similar, the way you play it is more like an RPG (while Stacklands is more like a survival crafting).”
    • “While the drag and drop system for crafting and eating can be a little annoying, the gameplay overall isn't that bad.”
    • “Although the gameplay is similar, the way you play it is more like an RPG, while Stacklands is more like a survival crafting.”
    • “Gameplay feels like Cultist Simulator, and it has beautiful illustrations, so why not buy?”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is described as warm and comforting, evoking strong emotional responses, including tears. The combination of art and music creates a soft, gentle ambiance that oscillates between melancholic and intense moments, enhancing the overall experience.

    • “The atmosphere is so warm and comforting that it moved me to tears.”
    • “The art and music combine to create a rather soft and gentle atmosphere that feels melancholic at times and intense during other times.”
  • music
    2 mentions Positive Neutral Negative

    The music, alongside the art, establishes a soft and gentle atmosphere that oscillates between melancholic and intense moments, enhancing the overall emotional experience of the game.

    • “The art and music combine to create a rather soft and gentle atmosphere that feels melancholic at times and intense during other times.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are characterized by tremendously cute anime artwork, consistently praised for its charm and appeal.

    • “Tremendously cute anime artwork as usual.”

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