- April 17, 2015
- Tazigen Clock
ManaCollect
Platforms
About
ManaCollect is a fantasy fighting game that combines elements of minesweeper in an action/puzzle format. Players can compete in a local multiplayer setting or follow a 4-chapter single player storyline with 10 playable characters and 4 difficulty settings. The game also features dungeon and tournament modes, now in HD with improved visuals.










- The game offers a unique twist on the classic Minesweeper formula with competitive multiplayer elements and character abilities.
- The music and art style are enjoyable, adding a cute and engaging atmosphere to the gameplay.
- Dungeon mode provides a fun single-player experience that resembles traditional Minesweeper, allowing players to take their time.
- The game suffers from technical issues, including bugs and unresponsive key bindings that hinder gameplay.
- The AI opponents are often too difficult, making the game feel unbalanced and frustrating, especially on normal difficulty.
- Overall gameplay can become repetitive and lacks depth, leading to boredom after a short period.
gameplay
30 mentions Positive Neutral NegativeThe gameplay is criticized for being repetitive and lacking fun, with a core mechanic that feels disjointed and poorly executed. While it attempts to blend minesweeper-like elements with RPG mechanics, the slow character movement and ineffective special attacks create an anti-synergy that detracts from the overall experience. Despite some positive aspects, such as risk versus reward in battles, the game ultimately fails to engage its audience effectively.
“The gameplay itself is nice, but the game is definitely too buggy.”
“Good risk versus reward gameplay in battle sections.”
“The minesweeper-esque gameplay is executed and blended with RPG-like skills and attacks very well.”
“It isn't a terrible game, but it's very rough around the edges and the gameplay is just not very fun and very repetitive.”
“The core mechanic and the secondary mechanic lead to a sort of anti-synergy, which makes the game feel like a disjointed and schizophrenic mess of an idea.”
“There are mechanics that could have been completely stripped away leaving the game fundamentally unchanged, and most importantly, the game fails to correctly target any audience well enough for anyone to particularly enjoy it.”