- March 27, 2013
- Cube Roots
Dungeon Hearts
Platforms
About
"Dungeon Hearts" is a fast-paced, match-three puzzle game with RPG elements. Players must strategically move colored tokens on a grid to attack enemies and defend against their attacks. With permadeath and a variety of character classes, each run through the dungeon presents a new challenge.






- Dungeon Hearts offers a unique twist on the match-3 genre, combining it with RPG elements that add depth and strategy to the gameplay.
- The game features a catchy soundtrack and charming graphics, enhancing the overall experience.
- It provides a challenging and addictive gameplay loop that keeps players engaged, especially for those who enjoy fast-paced puzzle games.
- The controls are poorly optimized for mouse use, making the gameplay frustrating and difficult to manage, especially as the speed increases.
- The difficulty spikes significantly, even on easy mode, which can lead to a frustrating experience for players who are not quick enough.
- The game lacks a meaningful progression system, as players must restart from the beginning upon losing, which can be discouraging.
- gameplay156 mentions Positive Neutral Negative
The gameplay is a fast-paced blend of match-3 mechanics and RPG elements, offering a unique twist that keeps players engaged despite its repetitive nature. While the core mechanics are straightforward and addictive, the game can become frustrating due to its high difficulty and reliance on mouse controls, which some players find unintuitive. Overall, it presents an interesting concept with potential for fun, but may not appeal to everyone due to its complexity and pacing challenges.
“Hellishly difficult, yes, but the gameplay is addicting.”
“The gameplay alone will have you experiencing emotional highs and lows as you seek to improve your match-3 skills and party tactics!”
“Incredibly fast-paced, great music, addictive gameplay, many enemy types, incredibly unique level-up system, and much more.”
“Ugh, oh my god this game really grates on your nerves in the later levels, like geez I really don't need all of these game mechanics!!!”
“Above all, there's very little feeling of actual progression and very little done to break the general monotony of the gameplay.”
“The required analog control via mouse-cursor or touchpad/screen and the game's unintuitive discrimination between clicks and click-drags (or touch/touch-drags) combined with the already high-pressure gameplay makes this game a frustrating and unrewarding chore.”