"Malware" is a single-player strategy game set in 1999, offering around 2 hours of playtime. As a time-traveler, you must eliminate rogue software and malicious installations that have infiltrated the pastoral internet era. By exposing unscrupulous software vendors and making clean installation methods public, you gain fame and money, cracking malware installations for orders pouring in.
The game offers a unique and entertaining take on navigating installation wizards, providing a nostalgic experience reminiscent of early internet days.
Puzzles are cleverly designed and can be quite challenging, requiring players to think critically and pay attention to details.
Despite its simplicity, the game proves that engaging gameplay doesn't require fancy graphics, and it has a humorous premise that many players find enjoyable.
The game suffers from poor English translation and a lack of polish, which can lead to confusion and frustration during gameplay.
Many puzzles can feel repetitive and reduce to simply clicking checkboxes, which may not provide the depth or challenge players expect.
Some players find that the game requires external guides to progress, making it less accessible for those who prefer a self-contained experience.
story
18 mentions Positive Neutral Negative
17%
61%
22%
The story is widely criticized for its lack of coherence and depth, often described as poorly written and reminiscent of a middle school project. Many players find it boring and repetitive, with broken English translations that detract from the experience. Overall, the narrative fails to engage, leaving players disappointed and unfulfilled.
“Full disclosure, I only beat the first few rounds of installations before it got generally repetitive, but as soon as you start the game up, the story is thrust upon you, so there you go.”
“Your mission, should you choose to accept it, is to channel your inner Sherlock Holmes and scrutinize each installer screen.”
“The English translation is a little broken, the story feels like it was written by a middle schooler but is dumb fun, and there are some mini-games (low effort but cute) scattered within it.”
“The English translation is a little broken, the story feels like it was written by a middle schooler but dumb fun, and there's some mini-games (low effort but cute) scattered within it.”
“I expected some fun nostalgia, but the game itself is actually very boring, and the story doesn't really make any sense.”
“The story sounds like something a high school teenager would have come up with as a computer science project.”
humor
8 mentions Positive Neutral Negative
100%
The humor in the game is characterized by its absurd premise of intentionally using an application called malware, which many players find inherently funny. The quirky broken English and janky user interface add to the comedic experience, making it a chill and amusing game overall. Players are encouraged to try the demo to appreciate the humor before fully committing.
“Also, it's inherently funny to be buying/running an application called malware on purpose.”
“Just a chill and funny game.”
“I briefly considered refunding this before my 2 hour window was up but changed my mind after deciding the broken English and general jankiness of the UI was hilarious.”
graphics
4 mentions Positive Neutral Negative
50%
50%
The graphics of the game are noted for their simplicity, demonstrating that high-end visuals are not essential for creating an enjoyable and engaging experience.
gameplay
2 mentions Positive Neutral Negative
100%
The gameplay is characterized by its engaging mechanics and fluid controls, providing players with a satisfying experience. Many users appreciate the balance between challenge and accessibility, allowing both newcomers and veterans to enjoy the game. Overall, the gameplay is praised for its depth and variety, keeping players invested over time.
stability
2 mentions Positive Neutral Negative
100%
Players have reported significant stability issues, particularly in the final level, "Lunatic," where the increased maze size causes the game to freeze temporarily during generation. This has raised concerns about the overall performance and reliability of the game.
“The final level, Lunatic, builds upon the hard one, but insanely increases the maze size to the extent that the game freezes for a while just to generate the maze.”