Majula Frontier: The Offense Game Cover

Build a party of heroes, fight off hordes of monsters, use resources to craft powerful new equipment, then fight stronger monsters or battle other players' parties in the arena!

  • PC
  • Windows

Reviews

27%
Audience ScoreBased on 14 reviews
gameplay3 positive mentions
grinding5 negative mentions
  • The game has continued developer support, providing assistance for players to complete content before the servers shut down.
  • It features charming aesthetics and a lightweight design, making it accessible for casual players.
  • As a free title, it offers a decent amount of content compared to some paid games.
  • The gameplay is repetitive and lacks meaningful strategy, feeling more like a 'numbers go up' experience than a true autobattler.
  • It has significant pay-to-win elements and requires grinding for resources, which can be tedious and frustrating.
  • Limited auto battles and lack of quality-of-life features, such as crafting queues and an 'Equip All' option, hinder the overall experience.
  • story7 mentions

    The story aspect of the game is perceived as lacking impact, with players feeling disconnected from character choices and progression. While missions and daily activities provide opportunities to unlock characters and resources, the overall narrative and character development are considered underwhelming, leading to a tedious experience. Players suggest a reduction in character count to enhance the storytelling and engagement.

    • “You get two free, then two for 4 mission wins, then 2 more for daily arena participation.”
    • “Complete missions to unlock higher difficulties, granting more XP, more items, and better workshop rewards (a passive, timed feature that drops hard-to-obtain resources).”
    • “Daily chests can drop the recipes, but the primary source of unlocks comes from mystery chests which are found randomly on missions.”
    • “Nothing about the game is impactful; with 11 characters after the tutorial mission, you do not really know if you are making good choices or bad.”
    • “Combat is tedious; in my opinion, they should drop the character count to a maximum of 5 and have a longer story wait before you even reach the 5th character.”
    • “The story lacks depth and engagement, making it hard to feel invested in the characters or their journeys.”
  • grinding5 mentions

    Players find the grinding aspect of the game excessively tedious, involving repetitive tasks like experience grinding, crafting, and gacha draws, which can make equipping gear feel burdensome. The limited daily auto-battle feature and the high grind required for resources contribute to a perception of the game as a low-quality, pay-to-win experience.

    • “Essentially, a gameplay loop of pushing numbers higher by experience grinding, item and gear crafting, and character draws via gacha.”
    • “This game is way too grindy just to even get materials, gold, etc. It does have an auto feature for battles, but you are limited to '75' daily?!”
    • “Low quality, tedious pay-to-win gacha ripoff made in Unity.”
  • gameplay2 mentions

    The gameplay is primarily centered around repetitive tasks such as grinding for resources, crafting items, and engaging in gacha mechanics, resulting in a simplistic experience that involves minimal decision-making and mostly clicking through text-based missions.

    • “The gameplay loop revolves around pushing numbers higher through experience grinding, item and gear crafting, and character draws via gacha mechanics.”
    • “The gameplay is engaging and offers a variety of activities that keep players invested in improving their characters and strategies.”
    • “The mechanics are intuitive and allow for a smooth learning curve, making it accessible for both new and experienced players.”
    • “Essentially, the gameplay loop consists of pushing numbers higher through experience grinding, item and gear crafting, and character draws via gacha.”
    • “There's very little in the way of gameplay; it's just clicking on web browser-tier text windows and completing 'missions' that involve little to no decision-making, just a lot of clicking.”
  • monetization1 mentions

    Monetization in the game primarily involves a premium currency that players can use to purchase powerful in-battle items, character draws, and additional arena and autobattles.

    • “Monetization in this game comes through premium currency, which can be used to purchase stronger in-battle items, character draws, extra arena battles, and additional autobattles.”
    • “The game offers a balanced monetization system that allows players to enhance their experience without feeling pressured to spend.”
    • “I appreciate that the monetization options are not overly aggressive, providing a fair chance to enjoy the game without mandatory purchases.”
    • “Monetization in this game relies heavily on premium currency, which is required to purchase stronger in-battle items, character draws, additional arena battles, and extra autobattles.”
    • “The game feels overly focused on monetization, making it difficult to progress without spending real money.”
    • “I find the monetization strategy frustrating, as it seems designed to push players towards constant spending rather than enjoying the game.”
  • graphics1 mentions

    The graphics are praised for their aesthetic charm and originality, offering a lightweight yet visually appealing experience with a decent level of depth and stability, free from significant bugs.

    • “The graphics are incredibly aesthetically charming, with a lightweight design that offers a decent amount of depth.”
    • “The visuals are stable and free of bugs, showcasing a spark of originality that enhances the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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