- December 4, 2019
- EF Universe Games LLC
Majula Frontier: The Offense
27%Game Brain Score
gameplay, graphics
story, grinding
43% User Score 14 reviews
Platforms
About
Build a party of heroes, fight off hordes of monsters, use resources to craft powerful new equipment, then fight stronger monsters or battle other players' parties in the arena!









Audience ScoreBased on 14 reviews
gameplay3 positive mentions
grinding5 negative mentions
- The game has continued developer support, providing assistance for players to complete content before the servers shut down.
- It features charming aesthetics and a lightweight design, making it accessible for casual players.
- As a free title, it offers a decent amount of content compared to some paid games.
- The gameplay is repetitive and lacks meaningful strategy, feeling more like a 'numbers go up' experience than a true autobattler.
- It has significant pay-to-win elements and requires grinding for resources, which can be tedious and frustrating.
- Limited auto battles and lack of quality-of-life features, such as crafting queues and an 'Equip All' option, hinder the overall experience.
story
7 mentions Positive Neutral NegativeThe story aspect of the game is perceived as lacking impact, with players feeling disconnected from character choices and progression. While missions and daily activities provide opportunities to unlock characters and resources, the overall narrative and character development are considered underwhelming, leading to a tedious experience. Players suggest a reduction in character count to enhance the storytelling and engagement.
“You get two free, then two for 4 mission wins, then 2 more for daily arena participation.”
“Complete missions to unlock higher difficulties, granting more XP, more items, and better workshop rewards (a passive, timed feature that drops hard-to-obtain resources).”
“Daily chests can drop the recipes, but the primary source of unlocks comes from mystery chests which are found randomly on missions.”
“Nothing about the game is impactful; with 11 characters after the tutorial mission, you do not really know if you are making good choices or bad.”
“Combat is tedious; in my opinion, they should drop the character count to a maximum of 5 and have a longer story wait before you even reach the 5th character.”
“The story lacks depth and engagement, making it hard to feel invested in the characters or their journeys.”