Magna Fortuna
- March 18, 2022
- DOPPELGESICHT
In "Magna Fortuna," Ayana Tomori, a modest priestess, is transported to a fantasy world by a lightning storm and is tasked with uniting humans, elves, and dwarves as a hero by the foremost god, Ashkelon, to fight against dark forces. This role-playing game features strategic combat and character customization with various abilities and equipment.
Reviews
- The game features a good story that some players found engaging.
- Character creation and visual aspects of the game are well-received.
- The ending is described as wholesome, providing a satisfying conclusion for some players.
- The leveling system is criticized for being confusing and punishing, with enemies scaling too quickly.
- There is an excessive amount of dialogue that slows down gameplay, making it feel tedious.
- The game lacks direction, leaving players wandering aimlessly without clear objectives.
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The story aspect of the game is criticized for its disturbing content, including forced torture and rape in certain quests, which many players find unacceptable. Additionally, the lack of clear direction and guidance in quests leads to frustration, as players struggle to progress amidst repetitive combat and vague objectives. While some acknowledge that the story has potential, the overall execution leaves much to be desired.
“The game has a good story.”
“The complete lack of direction is an absolute deal breaker since it will take you forever just to progress a single step in a single quest intermixed with dozens and dozens of boring bog-standard RPG Maker combat.”
“Even the quest screen doesn't tell you where to go, only 'kill x' or 'collect x,' but where are x and y?”
“Make sure you have multiple save slots because you might accidentally lock yourself out of being able to complete the game if you accidentally take on a mission that's too high level for you.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay features simple RPG fighting mechanics that some players appreciate, but many find it lacking due to excessive dialogue and minimal combat, with only one or two fights interrupting long stretches of conversation. Additionally, there is no post-credit gameplay, which may leave players wanting more after completing the main story.
“There is no post-credit gameplay.”
“The simple RPG fighting mechanics were actually what I was looking for when I bought the game, but as I said... half an hour of dialogue with only one two-hit fight to break it up?”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are generally good, but many users feel that they lack innovation and rely heavily on default engine capabilities, leading to a sense of visual fatigue. Additionally, the slow pace of the game detracts from the overall visual experience.
“The visuals are good, but this game is so slow.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is generally considered to have limited to no replayability, with many users feeling it is a one-time experience.
“It's a one-and-done game with very limited replayability.”
“Once you've completed it, there's little incentive to play again.”
“The lack of varied outcomes makes replaying feel pointless.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the emotional aspect of the game to be wholesome and fulfilling, contributing to a sense of worth and satisfaction in their experience.
“It was very wholesome, so I feel it was all worth it.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that grinding in the game is rendered ineffective due to level scaling, which diminishes the benefits of repetitive gameplay.
“Even grinding won't save you due to level scaling.”
“The grinding feels endless and tedious, making progress frustrating.”
“I spent hours grinding, but the rewards just don't feel worth it.”