Magna Fortuna
- March 18, 2022
- DOPPELGESICHT
In "Magna Fortuna," Ayana Tomori, a modest priestess, is transported to a fantasy world by a lightning storm and is tasked with uniting humans, elves, and dwarves as a hero by the foremost god, Ashkelon, to fight against dark forces. This role-playing game features strategic combat and character customization with various abilities and equipment.
Reviews
- The game features a good story that some players found wholesome and enjoyable.
- Character creation and visuals are well-received, providing a true RPG experience.
- The game includes a unique mechanic where consumable use affects the main character's bladder level, adding a novel twist to gameplay.
- The leveling system is criticized for being random and requiring immediate use of crystals, leading to potential character imbalance.
- There is a significant amount of dialogue that can feel excessive and slow down gameplay, with many players feeling it detracts from the overall experience.
- The game lacks direction, making it difficult for players to know where to go or what to do, resulting in frustrating gameplay.
- story10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The game's story is criticized for its disturbing content, including quests that involve forced torture and rape, which many players find unacceptable. Additionally, the lack of clear direction and guidance in quests leads to frustration, as players struggle to progress amidst repetitive combat mechanics. While some acknowledge that the story has potential, the overall execution leaves much to be desired.
“The game has a good story.”
“Make sure you have multiple save slots because you might accidentally lock yourself out of being able to complete the game if you accidentally take on a mission that's too high level for you.”
“The complete lack of direction is an absolute deal breaker since it will take you forever just to progress a single step in a single quest intermixed with dozens and dozens of boring bog standard RPG Maker combat.”
“Even the quest screen doesn't tell you where to go, only 'kill x' or 'collect x,' but where are x and y?”
“Make sure you have multiple save slots because you might accidentally lock yourself out of being able to complete the game if you take on a mission that's too high level for you.”
- gameplay4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Gameplay is characterized by simple RPG fighting mechanics that some players appreciate; however, many express frustration with the excessive dialogue, noting that it significantly interrupts the action, with minimal combat to engage in. Additionally, there is a lack of post-credit gameplay, which leaves players wanting more after completing the main story.
“The simple RPG fighting mechanics were actually what I was looking for when I bought the game, but as I said... half an hour of dialogue with only one two-hit fight to break it up?”
“No post-credit gameplay.”
“No post-credit gameplay.”
- graphics4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are generally considered good, but many reviewers express disappointment over the lack of innovation and interesting visuals, feeling that the game relies heavily on default engine capabilities. Additionally, the slow pace of the game detracts from the overall visual experience.
“The visuals are good, but this game is so slow.”
“Nothing wrong with it, but it's tiring to see no innovation or interesting visuals beyond what this engine provides for you as default.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is characterized by very limited replayability, with many users describing it as a "one and done" experience that does not encourage multiple playthroughs.
“One and done game, so limited to no replayability.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the emotional aspect of the game to be deeply wholesome, contributing to a sense of fulfillment and worthiness in their experience.
“It was very wholesome, so I feel it was all worth it.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that grinding is rendered ineffective by level scaling, which diminishes its benefits and makes it feel less rewarding.
“Either way, even grinding won't save you due to level scaling.”