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Luna: Shattered Hearts: Episode 1

Luna: Shattered Hearts: Episode 1 Game Cover
20%Game Brain Score
graphics, music
story, gameplay
23% User Score Based on 39 reviews

Platforms

PCWindows
Luna: Shattered Hearts: Episode 1 Game Cover

About

Luna: Shattered Hearts: Episode 1 is a single player casual role playing game with fantasy and erotic themes. It was developed by Daniel Gill and was released on November 24, 2014. It received negative reviews from players.

Explore the infernal abyss of Luna in this action packed RPG Platformer. Confront your dark past and forge your own transformation from being a self-centered disaster to a hero that can change the world. As your party forms a courageous family of rejects you may even find love.

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23%
Audience ScoreBased on 39 reviews
graphics5 positive mentions
gameplay4 negative mentions

  • The game features unique and artistically distinct 2D hand-made art style with appealing backgrounds and tasteful audio tracks.
  • There is an intriguing and somewhat mysterious story with interesting characters and lore that may appeal to players who enjoy discovery and atmosphere.
  • The game supports Xbox 360 controllers and has custom assets with relaxing music, creating a certain charm despite flaws.
  • Controls and combat are widely reported as unresponsive, floaty, and clunky, with poor animations and frustrating enemy mechanics leading to tedious, grind-heavy gameplay.
  • The game is plagued by numerous bugs, glitches, and usability issues including missing exit options, broken menus, lack of tutorials, confusing UI, and inconsistent mechanics with unreliable companion AI.
  • Poor voice acting, lack of ability to skip dialogue, unclear systems, and episodic content contribute to a generally frustrating and unfinished feel that diminishes player enjoyment.
  • story
    18 mentions Positive Neutral Negative

    The story shows potential with intriguing themes and an initial hook that kept players engaged beyond expectations, but it suffers from poor delivery due to disorienting plot progression, unclear objectives, and a confusing interface. While the narrative hints at emotional character dynamics, inconsistent gameplay and technical issues undermine the overall storytelling experience. Additionally, the lack of quest clarity and conclusion in episode one leaves the story feeling incomplete and difficult to follow.

    • “The story is interesting and was good enough to keep me playing for over 90 minutes when I planned on only 15 - 30.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story first impression seemed like "ok, two characters - love... drama... bonding... possible use of double players in the moves." which by far isn't the most original thing out there.”
    • “Story plot/info is just vomited at you unsolicited.”
    • “Somewhat disorienting plot-wise and level design-wise with lack of clear objectives and a fairly zoomed-in camera as well as a lot of vertical movement and no minimap.”
    • “Storywise episode one does not give any kind of conclusions.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is criticized for being simple, unpolished, and buggy, with repetitive mechanics like rolling, slashing, and jumping that fail to engage. While the game shows some potential with its crafting and story elements, poor controls, strange design choices, and frequent bugs significantly detract from the overall experience.

    • “The gameplay is fairly simple, rolling, slashing, and jumping among other actions, fighting against an array of different monsters, collecting items, finding recipes, crafting things. It doesn't have a comprehensive list of items to craft like a survival game, but it is still fun.”
    • “Really weird plot combined with strange gameplay makes this game a 'could be black horse,' but some design choices and bugs affect the experience.”
    • “Remastering the core mechanics would probably improve this game, maybe.”
    • “Really weird plot combined with strange gameplay makes this game disappointing. The initial magic elements were ruined by half-naked statues, strange and unreadable GUI, and the first bugs encountered caused erratic character behavior, such as changing directions rapidly.”
    • “The gameplay is fairly simple: rolling, slashing, jumping, fighting monsters, collecting items, and crafting. While it doesn't have an extensive crafting system like survival games, it remains somewhat fun.”
    • “The game had some interesting ideas and potential, but buggy, unpolished gameplay and visuals ruined the experience.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics feature a nicely executed hand-made art style that some find stylish and impressive, though others compare it unfavorably to simpler or more polished visuals. However, the overall presentation suffers from minimal animation and issues like broken menus, making the visuals feel unpolished and less engaging.

    • “The art style looks very nice and the premise seems solid.”
    • “The artwork is hand-made, which is nice.”
    • “Don't get me wrong: the visuals are pretty impressive and stylish.”
    • “Graphic quality is poor.”
    • “The art style didn't appeal to me; it reminds me too much of those fairy stickers from Hot Topic, even though it looked well executed in the screenshots.”
    • “Generic platformer with bad gameplay and a weird art style.”
  • music
    4 mentions Positive Neutral Negative

    Users appreciate the game's music, finding it relaxing and enjoyable, with the soundtrack being a standout positive feature that significantly enhances the overall experience.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Although the one really nice thing was the soundtrack, which is the biggest plus in the whole game.”
    • “Music is actually nice though.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in this game is slow and tedious, focusing on farming items rather than leveling up. Combat can feel repetitive and monotonous as players grind for potions or sellable goods.

    • “There is no grinding for levels, instead you grind for items, which then can be sold or kept.”
    • “Battle is unbelievably slow and tedious.”
    • “As you will find yourself grinding for items, like potions or stuff to sell for potions.”
    • “Other things to take into consideration is just the tediousness of combat.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from numerous glitches and bugs that significantly impact gameplay and overall experience, including issues like the absence of an exit button. Despite showing potential, its lack of polish and stability hinders enjoyment.

    • “Only needed to play a short amount of time to find too many glitches and bugs that ruined the game in general, and plus there is no exit button when trying to leave the game.”
    • “Why do I get the feeling that this game had some interesting ideas and nice potential, but it is all ruined with buggy, unpolished gameplay and visuals, and other annoying stuff...”
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Frequently Asked Questions

Luna: Shattered Hearts: Episode 1 is a casual role playing game with fantasy and erotic themes.

Luna: Shattered Hearts: Episode 1 is available on PC and Windows.

Luna: Shattered Hearts: Episode 1 was released on November 24, 2014.

Luna: Shattered Hearts: Episode 1 was developed by Daniel Gill.

Luna: Shattered Hearts: Episode 1 has received negative reviews from players. Most players liked this game for its graphics but disliked it for its story.

Luna: Shattered Hearts: Episode 1 is a single player game.

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