Lumina Game Cover

"Lumina is a single-player simulation game that takes about 16 hours to beat. Players explore a pyramid as an archaeologist, trapped and looking for escape through colored light gates. Using mirrors and prisms, they solve puzzles while avoiding ancient dangers, with a story inspired by H.P. Lovecraft and two possible endings."

  • Mac OS
  • PC
  • Windows

Reviews

40%
Audience ScoreBased on 14 reviews
music2 positive mentions
gameplay3 negative mentions
  • Engaging puzzle mechanics involving light, mirrors, and prisms that offer multiple solutions.
  • The Egyptian theme and sound design enhance the overall experience, making it immersive.
  • The game provides a good challenge, especially in later levels, which can be rewarding for puzzle enthusiasts.
  • Frequent freezing issues on Mac and lack of save options make for a frustrating experience.
  • Some puzzles can become tedious and overly long, particularly in the later stages of the game.
  • The snake mechanic disrupts gameplay and can lead to unnecessary frustration.
  • gameplay5 mentions

    The gameplay is marred by a frustrating snake mechanic that disrupts the puzzle-solving experience, leading to player dissatisfaction. However, those who enjoy first-person puzzle games with straightforward mechanics may still find enjoyment, as the game avoids repetition and effectively incorporates its Egyptian theme.

    • “If you like first-person puzzle games with simple mechanics and smart use of them, go for it!”
    • “The game manages to avoid being repetitive, and the Egyptian theme is welcome and coherent with the mechanics themselves.”
    • “Hateable snake mechanic which totally disturbs the puzzle gameplay and stops me from playing through.”
    • “So sadly, the find your tool and get killed by snakes mechanics are ingredients in this (I thought to be) puzzle game that totally kill my fun in playing.”
    • “The snake mechanic completely disrupts the puzzle experience and makes it frustrating to continue.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some puzzles can be refreshing, others are perceived as tedious and frustrating, particularly due to the repetitive mechanics involved. This has led to a loss of patience for some, though others may enjoy the challenge.

    • “In the end, I lost patience with the freezing and tedious puzzles, but I grant that others may have a better experience.”
    • “Later puzzles are sometimes refreshing, sometimes tedious with all the moving of mirrors and prisms to control doors.”
  • story2 mentions

    The story in the game, while not the primary focus due to its puzzle-driven nature, is still considered intriguing by players.

    • “The story is intriguing.”
    • “Granted, it's not a story-driven game; it's a puzzle game... period.”
  • music2 mentions

    The music in the game is highly praised for its seamless integration, enhancing the overall experience and complementing the gameplay effectively. Reviewers note that the soundtrack is well-suited to the game's atmosphere and aligns well with the pacing of the puzzles.

    • “I found the sounds and music fit the game so well that it blends into the gameplay perfectly.”
    • “The music is fitting, and the pacing of the puzzles is mostly good.”
  • graphics1 mentions

    The graphics in the game are visually striking, featuring a dynamic background filled with numerous snakes; however, this abundance causes noticeable lag in the main menu across all graphic settings.

    • “The main menu lags on every graphic setting because of the billions of snakes in the background.”
    • “The graphics look outdated and lack detail, making the game feel less immersive.”
    • “Character models are poorly designed, and the animations are stiff and unconvincing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
16hAverage play time
16-16hSpent by most gamers
*Based on 1 analyzed playthroughs

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