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Lumina Game Cover

About

Lumina is a single player simulation game. It was developed by Gem Rose Accent and was released on October 9, 2019. It received mostly positive reviews from players.

"Lumina is a single-player simulation game that takes about 16 hours to beat. Players explore a pyramid as an archaeologist, trapped and looking for escape through colored light gates. Using mirrors and prisms, they solve puzzles while avoiding ancient dangers, with a story inspired by H.P. Lovecraft and two possible endings."

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65%
Audience ScoreBased on 20 reviews
graphics3 positive mentions
grinding2 negative mentions

  • The game features well-built puzzles that progressively increase in difficulty, providing a satisfying challenge.
  • The Egyptian setting and story are intriguing, enhancing the overall experience and immersion.
  • The sound design and music fit well with the game's theme, contributing to a cohesive atmosphere.
  • The snake mechanic is frustrating and disrupts the puzzle gameplay, leading to unnecessary deaths and annoyance.
  • The game suffers from technical issues, such as freezing on Mac and a lack of mouse sensitivity options, which detracts from the experience.
  • Levels can be excessively long and tedious, with no save option during gameplay, forcing players to restart if they exit mid-level.
  • gameplay
    13 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of engaging puzzle elements and frustrating mechanics, particularly the finicky snake mechanic that disrupts the flow and enjoyment of the game. While the early levels effectively introduce players to the mechanics without excessive guidance, the repetitive back-and-forth running and jumpscares detract from the overall experience. Despite these issues, the game is praised for its coherent Egyptian theme and its ability to avoid monotony.

    • “If you like first-person puzzle games with simple mechanics and smart use of them, go for it!”
    • “The game manages to avoid being repetitive, and the Egyptian theme is welcome and coherent with the mechanics themselves.”
    • “The early levels of the game do a good job of teaching the player the basic mechanics without holding their hand, which is a major flaw in a lot of modern games.”
    • “There's too much running back and forth, there's a stupid snake mechanic, and there are jumpscares too which totally ruin the relaxed atmosphere that was there for the first 10-12 levels.”
    • “Hateable snake mechanic which totally disturbs the puzzle gameplay and stops me from playing through.”
    • “So sadly, the find your tool and get killed by snakes mechanics are ingredients in this (I thought to be) puzzle game that totally kill my fun in playing.”
  • story
    7 mentions Positive Neutral Negative

    The story has received mixed feedback, with some players finding it intriguing and well-integrated into the puzzle gameplay, while others felt it was difficult to follow and could benefit from clearer narrative elements between levels. The presence of certain game mechanics, like the snake mech, detracted from the overall experience for some, suggesting that improvements could enhance the storytelling aspect. Overall, while the story has potential, its execution leaves room for improvement.

    • “The story is intriguing.”
    • “It starts off fairly easy, with the game teaching you how to play, but gets harder and harder until you want to pull your hair out but unlike most puzzle games, the story for this one is great!”
    • “Granted, it's not a story-driven dribble; it's a puzzle game... period.”
    • “The story - I can't really say I followed what was going on.”
    • “As a suggestion, I think it would have been better to have story screens to fill the void between levels, even if they are just screens of text.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is well-integrated and enhances the overall experience, effectively capturing the Egyptian theme. While players appreciate the fitting soundtrack and its contribution to the game's atmosphere, there is a desire for more variety as the game progresses.

    • “I found the sounds and music fit the game so well that it blends into the game perfectly.”
    • “I really liked the music at the start, as it adds to the Egyptian feel; however, after a while, it would be nice to have a bit more variety.”
    • “I really liked the music at first, as it really adds to the Egyptian feel; however, after a while, it would be nice to get a bit more variety.”
    • “The music is fitting, and the pacing of the puzzles is mostly good.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of later puzzles to be a mixed experience; while some appreciate the challenge of manipulating mirrors and prisms, others find it tedious and frustrating, leading to a loss of patience.

    • “Later puzzles are sometimes refreshing, but often tedious with all the moving of mirrors and prisms to control doors.”
    • “In the end, I lost patience with the freezing and tedious puzzles, but I grant that others may have a better experience.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics in the game are generally considered acceptable, with smooth performance and no crashes; however, the main menu experiences lag due to the overwhelming number of snakes in the background.

    • “The graphics are stunning, with incredible attention to detail that brings the game world to life.”
    • “The visual effects are breathtaking, making every scene feel immersive and engaging.”
    • “The art style is unique and beautifully crafted, enhancing the overall experience of the game.”
    • “The main menu lags on every graphic setting because of the billions of snakes in the background.”
    • “The graphics are just okay; they run fine, but the game did not crash.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is marred by excessive backtracking and frustrating mechanics, such as a poorly received snake feature, alongside jumpscares that disrupt the initially relaxed ambiance present in the early levels.

    • “There's too much running back and forth, there's a stupid snake mechanic, and there are jumpscares too, which totally ruin the relaxed atmosphere that was there for the first 10-12 levels.”
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16h Median play time
16h Average play time
16-16h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Lumina is a simulation game.

Lumina is available on PC, Mac OS and Windows.

On average players spend around 16 hours playing Lumina.

Lumina was released on October 9, 2019.

Lumina was developed by Gem Rose Accent.

Lumina has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Lumina is a single player game.

Similar games include Qbeh-1: The Atlas Cube, Red Trigger, Left Alone, Magrunner: Dark Pulse, Dream and others.