Lumina
- September 10, 2019
- Corentin Derbré
- 16h median play time
"Lumina is a single-player simulation game that takes about 16 hours to beat. Players explore a pyramid as an archaeologist, trapped and looking for escape through colored light gates. Using mirrors and prisms, they solve puzzles while avoiding ancient dangers, with a story inspired by H.P. Lovecraft and two possible endings."
Reviews
- Engaging puzzle mechanics involving light, mirrors, and prisms that offer multiple solutions.
- The Egyptian theme and sound design enhance the overall experience, making it immersive.
- The game provides a good challenge, especially in later levels, which can be rewarding for puzzle enthusiasts.
- Frequent freezing issues on Mac and lack of save options make for a frustrating experience.
- Some puzzles can become tedious and overly long, particularly in the later stages of the game.
- The snake mechanic disrupts gameplay and can lead to unnecessary frustration.
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is marred by a frustrating snake mechanic that disrupts the puzzle-solving experience, leading to player dissatisfaction. However, those who enjoy first-person puzzle games with straightforward mechanics may still find enjoyment, as the game avoids repetition and effectively incorporates its Egyptian theme.
“If you like first-person puzzle games with simple mechanics and smart use of them, go for it!”
“The game manages to avoid being repetitive, and the Egyptian theme is welcome and coherent with the mechanics themselves.”
“Hateable snake mechanic which totally disturbs the puzzle gameplay and stops me from playing through.”
“So sadly, the find your tool and get killed by snakes mechanics are ingredients in this (I thought to be) puzzle game that totally kill my fun in playing.”
“The snake mechanic completely disrupts the puzzle experience and makes it frustrating to continue.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some puzzles can be refreshing, others are perceived as tedious and frustrating, particularly due to the repetitive mechanics involved. This has led to a loss of patience for some, though others may enjoy the challenge.
“In the end, I lost patience with the freezing and tedious puzzles, but I grant that others may have a better experience.”
“Later puzzles are sometimes refreshing, sometimes tedious with all the moving of mirrors and prisms to control doors.”
- story2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story in the game, while not the primary focus due to its puzzle-driven nature, is still considered intriguing by players.
“The story is intriguing.”
“Granted, it's not a story-driven game; it's a puzzle game... period.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its seamless integration, enhancing the overall experience and complementing the gameplay effectively. Reviewers note that the soundtrack is well-suited to the game's atmosphere and aligns well with the pacing of the puzzles.
“I found the sounds and music fit the game so well that it blends into the gameplay perfectly.”
“The music is fitting, and the pacing of the puzzles is mostly good.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics in the game are visually striking, featuring a dynamic background filled with numerous snakes; however, this abundance causes noticeable lag in the main menu across all graphic settings.
“The main menu lags on every graphic setting because of the billions of snakes in the background.”
“The graphics look outdated and lack detail, making the game feel less immersive.”
“Character models are poorly designed, and the animations are stiff and unconvincing.”