Love Undying: A Kiss Before Dawn Game Cover
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"Love Undying: A Kiss Before Dawn" is a 190,000-word interactive romance novel set on Victorian moors. As a vampire seeking a fresh start, you must navigate threats from vampire hunters, local coven members, and suspicious nobles. Amidst danger, forge connections with potential allies and explore romantic possibilities in this text-based narrative game. Your choices will determine your path in this complex web of relationships and mysteries.

Reviews

60%
Audience ScoreBased on 15 reviews
music3 positive mentions
replayability2 negative mentions
  • Well-written story with engaging characters and a richly realized setting in Victorian Cornwall.
  • Offers significant replayability with choices that meaningfully affect the narrative and character relationships.
  • Atmospheric and immersive experience that combines romance and horror effectively.
  • The story feels rushed at times, leading to shallow character interactions and a lack of depth in romance.
  • Stat-based mechanics can detract from the freedom of choice, making gameplay feel more like a quiz than a true role-playing experience.
  • Lack of music and adult scenes may leave some players wanting more in terms of ambiance and explicit content.
  • story10 mentions

    The story of "Love Undying: A Kiss Before Dawn" is praised for its engaging narrative that blends romance and horror, offering players a good degree of freedom in character choices. While some reviewers found the pacing rushed and wished for more meaningful interactions, the overall writing quality and the absence of forced violence were highlighted as strengths, making it an enjoyable experience despite its conventional elements.

    • “Love Undying is a dynamic narrative that possesses all the merits of an ardent romance and the bestial horror of an Anne Rice novel; both rhetorically sound and perfect in length, Lauren O'Donoghue composes a tale that is satisfactory to read, each decision influencing the story significantly.”
    • “Well written story that gets you involved.”
    • “The story is not groundbreaking by any means but you get a good amount of freedom to choose what kind of person/vampire you are.”
    • “The story felt a bit rushed to me, which sometimes made important interactions seem naive.”
    • “I wish there were CYOA games like this where it was actually just roleplay, picking the choice you want as opposed to the choice the author thinks fits your build.”
    • “Wish choices were not succeed/fail checks but instead crossroads in the story where you see something a little different or a lot different.”
  • replayability2 mentions

    The game offers strong replayability, appealing to fans of vampire-themed narratives and RPGs, thanks to its superb writing and engaging content that encourages multiple playthroughs.

    • “A good bargain for all those looking for a vampire novel/RPG hybrid with some decent replayability.”
    • “It is superbly written and looks to have a lot of replay value.”
  • music2 mentions

    The music aspect of the game has received mixed feedback; while some players find the experience enjoyable, they note a lack of in-game music, suggesting that adding personal favorite tracks could enhance the fun.

    • “Very fun - put on some of your favorite gothic music and start enjoying yourself.”
    • “The soundtrack perfectly complements the game's atmosphere, enhancing every moment.”
    • “I love how the music evolves with the gameplay, making each level feel unique and engaging.”
    • “My only complaint is the lack of music.”
  • gameplay1 mentions

    The gameplay is praised for its stat-based mechanics and decision-making elements, while also highlighting the author's commitment to authentic romance and ethical storytelling. The inclusivity of diverse identities adds a commendable layer to the overall experience.

  • atmosphere1 mentions

    The atmosphere is highly praised for its atmospheric and evocative writing, which effectively immerses players in the roleplay experience.

    • “The writing is atmospheric and evocative, and I felt very quickly swept up in the roleplay.”
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