- October 26, 2017
- Choice of Games
- 5h median play time
Heart of the House
Platforms
About
Heart of the House is a 360,000-word, text-based interactive Gothic novel by Nissa Campbell. As an orphan with the ability to commune with spirits, you investigate the haunted Darnecroy Manor to find your missing uncle. There, you'll meet various characters and make decisions that will determine the fate of the ghosts and your own. Play as male, female, or non-binary, and explore themes of love and survival in this chilling adventure.
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- The writing is beautifully crafted, creating an engaging and immersive gothic atmosphere with memorable characters and impactful choices.
- The game offers significant replay value, with various paths and endings that encourage exploration of different character interactions and secrets.
- The romance options are well-developed and feel natural, enhancing the overall narrative without overshadowing the main story.
- The pacing towards the end feels rushed, leaving some players unsatisfied with the conclusion of their chosen paths.
- Some players found the plot confusing at times, with certain character developments and story threads feeling underexplored.
- The lack of save points can lead to frustration, as one wrong choice may require players to restart after investing significant time in the game.
story
53 mentions Positive Neutral NegativeThe story is widely praised for its captivating narrative, rich character development, and engaging writing, often described as a beautifully crafted piece of Victorian gothic horror with Lovecraftian elements. Players appreciate the impactful choices and unexpected twists, which enhance the immersive experience, although some note minor pacing issues and confusion in the plot. Overall, the story is considered a standout feature, offering both depth and replayability, making it a highly recommended experience for fans of interactive storytelling.
“The writing is wonderful, the choices feel impactful, the story contains a lot of the unexpected and elements of tension. I'm only playing it once not because it doesn't have replay value, but because I enjoy the story as it is so much that I want to keep it as 'the story' rather than trying to gamify it to get the ending I'd have preferred.”
“The story is a deep, immersive, and beautifully sculpted piece of Victorian gothic horror with Lovecraftian inspiration and considerable replayability, while the characters that comprise the cast are interesting and as realistic as any you could hope to find in gothic fiction.”
“The story is well written and kept me on the edge of my seat the whole time.”
“However, the plot itself was very confusing.”
“I will say though after the climax, the story seemed to wrap itself up too quickly and didn't really go in accordance with my choice about what I'd do with my future.”
“There are a whole bunch of choices but as I have only completed the game once at the time of writing I can't say how many of them have a major impact on the story.”