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Demonheart

Demonheart Game Cover
91%Game Brain Score
story, graphics
gameplay, atmosphere
91% User Score Based on 490 reviews

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Demonheart Game Cover

About

Demonheart is a single player casual role playing game with a fantasy theme. It was developed by Rolling Crown and was released on March 24, 2017. It received very positive reviews from players.

"Demonheart" is a single-player Role Playing Game with an intriguing story and perfect visuals, accompanied by phenomenal music and humor. As the female protagonist Bright, players will encounter over 100,000 words of conversations, hundreds of dialog choices, and form relationships with various characters, all while dealing with a demon talking in their head. The game features a custom alignment system, a lore-filled journal, and the challenge of navigating a world filled with treachery and darkness.

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91%
Audience ScoreBased on 490 reviews
story207 positive mentions
grinding3 negative mentions

  • The game features a captivating and dark storyline that keeps players engaged with numerous plot twists.
  • The character development is rich, allowing players to shape the protagonist's personality through their choices.
  • The artwork is beautiful and unique, enhancing the overall experience of the game.
  • Some characters exhibit problematic behaviors, including misogyny and sexual aggression, which may be off-putting for some players.
  • The romance options feel rushed and lack depth, making it hard to believe in the relationships.
  • The game is relatively short, and some players may feel that the endings are unsatisfying or abrupt.
  • story
    565 mentions Positive Neutral Negative

    The story of the game is characterized by its dark and intricate narrative, filled with unexpected plot twists and morally complex characters that keep players engaged. While some reviewers noted that the choices made throughout the game do not significantly alter the main storyline, many appreciated the depth of lore and character development, making it a compelling experience overall. However, the linearity of the plot and the sometimes unsatisfactory endings were points of criticism, suggesting that while the story is captivating, it may not fully meet the expectations of those seeking a more branching narrative.

    • “I loved the story, the characters, the twists and curve balls, and the art is gorgeous as well <3”
    • “The story was absolutely captivating, with deep lore that kept me eagerly exploring every twist and turn.”
    • “The plot is genuinely intriguing and the world building is excellent.”
    • “The story is very linear with the ending having very little differences.”
    • “The weave of the story didn't leave any outcome for me to be even partially satisfied with, and after finishing the game I was left feeling drained and numb.”
    • “My only complaint would be that the story always remains the same no matter what route you pick, which makes replaying it multiple times a dull experience.”
  • graphics
    111 mentions Positive Neutral Negative

    The graphics in the game have received widespread praise for their stunning and unique art style, which diverges from typical anime aesthetics, offering a more mature and atmospheric visual experience. While some users noted inconsistencies in the artwork quality across different scenes, the overall impression is that the visuals are beautifully rendered and enhance the storytelling. Additionally, the voice acting complements the graphics well, contributing to an engaging and immersive experience.

    • “The artwork is stunning, the story plot is exciting and the dialogue options are realistic--just like their other games.”
    • “The artwork is gorgeous, and I appreciate that the style reflects the grittier world, while still having attractive character sprites; instead of being a bright, pastel, anime-esque series of scenes and characters to be constantly viewing.”
    • “The visuals are absolutely gorgeous and have been lovingly rendered, the gameplay is smooth and I personally experienced nothing in the way of bugs, and the storytelling is absolutely superb -- wonderfully immersive, totally engaging.”
    • “Content note: without giving too much away, I wasn’t a fan of the graphic detail in a certain scene involving a baby demon—it was too much for me and definitely soured my view of that character.”
    • “The only downfall is that if you have a bad setup (like myself), you should expect the visuals to not run as smoothly (i.e. text will not appear in a smooth transition due to lower frame-rate and etc).”
    • “The art style is at a weird spot.”
  • music
    48 mentions Positive Neutral Negative

    The music in the game is widely praised for its fittingness to the story and ability to enhance the overall experience, with many reviewers noting its evocative and immersive qualities. While some tracks are described as generic or familiar, the soundtrack is generally considered pleasant and well-integrated, contributing to the game's dramatic and atmospheric storytelling. Overall, the combination of music, voice acting, and art creates a captivating auditory experience that complements the narrative effectively.

    • “I enjoyed the art and its storybook qualities and the music, which fit the story well.”
    • “Excellent visual novel with a dramatic and dark story, beautiful visuals and evocative soundtrack.”
    • “The music is beautiful.”
    • “The soundtrack is sufficiently low profile that you don't notice it's there unless you crank it.”
    • “The music near the end of the game was really loud for some reason, but that might be on my end.”
    • “The music was okay, if generic; the art, given that Lamb and Co aren't professional game designers, was decent-to-good.”
  • replayability
    19 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players noting that despite the presence of multiple choices and character alignments, many scenes remain repetitive and similar across playthroughs. However, others appreciate the depth of character agency and the variety of outcomes based on player decisions, leading to a perception of high replay value for those who enjoy exploring different paths. Overall, while some find the game lacks significant replay incentive after the initial playthrough, others argue that the numerous choices and character dynamics provide ample motivation to revisit the story.

    • “I've replayed it at least three times now, and it definitely has replayability value.”
    • “The characters aren't stereotypical and there are lots of twists and turns to keep you on your toes. I like that your character can be good, evil, or anything in between depending on your choices - it gives it some good replayability because you never know the outcome of the choices you make.”
    • “But, because of the many story-affecting decisions you have to make, the replayability, in my opinion, is very high.”
    • “Low replayability; you get basically the same scenes no matter what you do, with a few different lines.”
    • “I think because of that it also means it doesn't have much replay value. Once you've done the main story, even if you are going back to end up with someone different, it's so repetitive that most of it is just word for word the same, but with a different blurb at the end.”
    • “There are several different ways that you can play your character along the two axes of good-evil and tactful-defiant, so there is some replayability, but frankly, once I had finished the story, I felt little need to explore alternative playthroughs.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players noting its ability to evoke genuine laughter through well-written dialogues and quirky character interactions. Many found the blend of comedic moments with emotional depth, as well as the engaging choices that allow for varied responses, to enhance the overall experience. The voice acting and unique character dynamics further contribute to the game's humorous appeal, making it a standout in the visual novel genre.

    • “It's exciting, funny, and absolutely worth playing.”
    • “I don't remember ever laughing this much when reading a visual novel.”
    • “The dialogue is hilarious at times and you actually get to contribute to conversations rather than sitting around hoping for a chance to respond or make decisions before the game is over.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is primarily focused on dialogue choices and minimal puzzle-solving, characteristic of a visual novel, with some unique mechanics allowing players to shape the protagonist's personality. While the exploration and word puzzles add depth, the overall experience is limited, and some players noted a lack of combat options and effective fast-forward features, which could enhance replayability. Despite these limitations, the emotional weight of choices contributes to a compelling gameplay experience.

    • “The graphics are simple yet clean, and the gameplay incorporates standard mechanics with some unique exploration and puzzle elements.”
    • “I’ll forever be haunted by the last choice’s guilt, but that makes for a great gameplay experience as well.”
    • “Letting the player take control of the player character's personality was also an interesting mechanic I haven't seen before.”
    • “If you're thinking about buying this, just remember that it's a visual novel and that there won't be much in terms of 'gameplay' aside from choosing between different dialog options and from time to time some word puzzles.”
    • “The gameplay is minimal.”
    • “This problem is made even more noticeable with the absence of any effective form of 'fast forward' mechanic; which, effectively, limits replayability.”
  • character development
    14 mentions Positive Neutral Negative

    Overall, the game is praised for its stunning character designs and rich storytelling, with many reviewers highlighting strong character development and meaningful choices that enhance the narrative experience. However, some critics feel that the limited length of the game restricts the depth of character development, leaving little time for relationships to evolve. Despite this, the combination of beautiful art and engaging dialogue contributes to a compelling character-driven experience.

    • “Great writing, good character development, lots of choices and paths to take.”
    • “Overall I am very glad I got this game; it's a great take on a storytelling experience with character development and romance options while still having some fantasy elements.”
    • “This game has originality, wonderful character development, fantastic in-game art, and the dialogue is 100% perfection.”
    • “There was no time for character development, no time for any affection to emerge and strengthen.”
    • “Because I really don't think enough character development will happen in 5 chapters with 1 hour length each.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is polarizing, with some players finding it deeply engaging due to its well-written characters and complex narratives, while others feel overwhelmed by its darker themes and troubling character dynamics. The presence of a wholesome romance amidst grim choices adds a unique contrast, but the lack of satisfying resolutions leaves some players feeling underwhelmed. Overall, the game elicits a wide range of emotional responses, making it a significant consideration for those sensitive to its themes.

    • “Absolutely iconic of the developer to stick a wholesome f/f romance in a story where your other options are an illiterate murder hobo missing half his face and a scumbag stalker demonman.”
    • “The plot is intriguing, the characters are deep and emotional, the ending is heartbreaking.”
    • “It's a very emotional game, and there's no 'right' ending in which everyone lives a happily ever after.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its atmospheric artwork and gritty lore, creating a believable and immersive setting reminiscent of classic literature. Players appreciate the impact of choices on character interactions and the unpredictable nature of their reactions, which enhances the overall narrative experience. The vivid imagery and well-crafted backgrounds contribute to a unique and engaging atmosphere that captivates players.

    • “I can appreciate the game for its atmosphere, the cool background art, the bad or snarky choices you can easily make, the alignment system, the gritty lore it establishes, or well, tells us.”
    • “Even though the choices do not affect the plot too much, they have a direct impact on the atmosphere of narration and characters’ attitude towards you; sometimes their reactions are even unpredictable (in a good way).”
    • “Demonheart goes for a more realistic appearance in its artwork, making the atmosphere of the game in line with reading a very well illustrated classic literature novel.”
    • “The atmosphere that is set up by the vivid imagery is amazing as well, and the story is gripping.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate the ability to explore different dialogue options, but some find the lack of a save feature before important decisions can lead to tedious re-reading of the story. However, the game is not characterized by traditional grinding mechanics, such as repetitive tasks or attribute boosting, which some players may find refreshing.

    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged with the story.”
    • “I find myself doing the same tasks over and over just to level up, which takes away from the enjoyment of the game.”
    • “The amount of grinding required to progress is frustrating and feels like a chore rather than a fun challenge.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of character performances is highlighted, with the main supporting actors, Brash and Raze, delivering standout portrayals that effectively embody their personalities.

  • stability
    1 mentions Positive Neutral Negative

    Overall, users report that while the game is generally stable, there are minor glitches affecting character sprites in certain scenes, and some chapters could benefit from being longer.

    • “On the con side, the chapters could be a little longer, and there are minor glitches when the character sprites do not show up correctly in some scenes.”
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6h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Demonheart is a casual role playing game with fantasy theme.

Demonheart is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 5 hours playing Demonheart.

Demonheart was released on March 24, 2017.

Demonheart was developed by Rolling Crown.

Demonheart has received very positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Demonheart is a single player game.

Similar games include Seduce Me the Otome, Wolf Tails, Red Embrace: Hollywood, Arcade Spirits, The Letter and others.