Lost Castle / 失落城堡 Game Cover
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"Lost Castle" is a chaotic, action-packed dungeon crawler with roguelike elements. You'll explore randomly generated levels, battle fierce monsters, and collect powerful weapons and items to survive. With pixel art graphics and up to four player cooperative gameplay, Lost Castle offers a challenging and entertaining experience.

  • Mac OS
  • PC
  • Phone
  • Windows
  • Tablet

Reviews

77%
Audience ScoreBased on 1,969 reviews
gameplay59 positive mentions
grinding70 negative mentions
  • Fun and challenging gameplay, especially enjoyable in co-op mode.
  • Great variety of weapons and items, each with unique abilities.
  • High replayability due to randomized dungeons and bosses.
  • Clunky controls and unresponsive combat mechanics make gameplay frustrating.
  • Difficulty spikes can feel unfair, especially in later levels and boss fights.
  • Progression can be slow and grindy, with souls lost if not spent before dying.
  • gameplay267 mentions

    The gameplay of the game has received mixed reviews, with some players appreciating its challenging mechanics and roguelike elements that allow for character progression through repeated runs. However, many criticize the controls as clunky and the combat mechanics as simplistic and repetitive, leading to a frustrating experience. While the game offers a variety of weapons and items, the overall execution and depth of gameplay are seen as lacking compared to similar titles in the genre.

    • “The gameplay is fast enough to be enjoyable with the variation, but still deep enough to be above mindless spamming of the ultra weapon.”
    • “The simple gameplay is made really enjoyable through the many unique and interesting items, weapons, and power-ups the player can find throughout their playthrough.”
    • “Overall, the fun boss fights, great gameplay, different weapon/armor types, co-op mode, replay value, and difficulty all serve to render this game a great buy well worth its price tag!”
    • “The gameplay itself is repetitive, imprecise, and chaotic.”
    • “The most important aspect of a beat 'em up is the fight mechanics, and Lost Castle features mechanics that are slow, clunky, and frustrating.”
    • “The gameplay is very simple and very repetitive.”
  • graphics162 mentions

    The graphics of the game receive mixed reviews, with many players appreciating the cute, cartoonish art style and vibrant visuals, while others criticize the lack of polish and amateurish appearance. Some find the graphics charming and fitting for the gameplay, while others feel they resemble low-budget or mobile game aesthetics. Overall, the visuals are seen as a blend of appealing and simplistic, with a notable absence of customization options and graphical settings.

    • “Gorgeous art style and music - very reminiscent of Charlie Murder, which I love.”
    • “The graphics and music both are quite decent and come together nicely, making this game quite visually appealing with good music setting the scene for a fun time.”
    • “The graphics are very sharp and pleasing to the eyes.”
    • “That might inadvertently work for how some of the enemies turned out, but I nonetheless find the visuals rough and crude.”
    • “The game has locked resolution and no graphics tweaks, rendering this beneath minimum acceptable standards for a PC game.”
    • “I hate this art style... that paper-doll look is cheap and looks like it would be better on a mobile platform.”
  • replayability79 mentions

    Overall, the game boasts high replayability due to its roguelike elements, random dungeons, and diverse character options, making each playthrough a unique experience. Many players appreciate the variety of items, upgrades, and cooperative gameplay, which contribute to its longevity. However, some reviewers note that the difficulty and repetitive nature can lead to a diminishing replay value over time, particularly for those seeking more content.

    • “I like how it's extremely replayable and every time is a different experience.”
    • “The replay value is high; it's a fun little roguelite with a good amount of random loot and gear to explore on your runs.”
    • “Surprising amount of replayability as you need to beat it multiple times to get through all the content.”
    • “Overall, I'd recommend it for something to play through and have fun unlocking stuff, but I feel like its replay value dies out pretty fast, and the RNG can get really frustrating.”
    • “Replayability is also close to none, even more so when you consider that you have to redo the entire level from the start every time you die, and I can't help but feel like this is more of a job than a game, and that's why I can't recommend it.”
    • “Also, the replayability is a trait that many games have used, and honestly, this one has not used it as well as one might imagine. On your second playthrough, you mostly get stat upgrades; you do find some new enemies, but the overall game is not really far from what you will see in the beginning.”
  • music74 mentions

    The music in the game receives mixed reviews, with some praising it as catchy and well-composed, while others find it repetitive and forgettable. Many players appreciate the soundtrack's ability to complement the game's atmosphere, though some criticize its limited variety and looping nature. Overall, while the music has its fans, it appears to be a common point of contention among players, with opinions ranging from "fantastic" to "mind-numbing."

    • “Assuming you've not heard it so often you can't stand it, the music is well composed and is a good match for the fantasy motif.”
    • “The music is catchy, and the art is fun, lighthearted, and comical.”
    • “The graphics and music both are quite decent and come together nicely, making this game quite visually appealing with good music setting the scene for a fun time.”
    • “The music is mind numbing, so turn it off and play something you like instead.”
    • “Sadly, the music of Lost Castle is very forgettable; it gets the job done but you won’t really remember it.”
    • “The soundtrack matches the game very well, but simultaneously it’s incredibly repetitive and not at all memorable.”
  • story72 mentions

    The game's story is generally considered minimal and often repetitive, serving primarily as a backdrop for gameplay rather than a focal point. Many players find the narrative simplistic and lacking depth, with some noting that it can feel tedious to unlock all story elements through multiple playthroughs. While some appreciate the lighthearted and humorous aspects of the story, most agree that it is not a significant draw for the game, which is more focused on gameplay mechanics and replayability.

    • “Its simple graphics beautifully describe every character and monster, its difficulty is well designed, it tells a good story, and there is plenty of replay value.”
    • “The storyline is pretty amazing and the bosses are all as equally hard.”
    • “The story of Lost Castle is simple: a dumb wizard releases demons in an attempt to gain power, and everything backfires.”
    • “The story is nothing.”
    • “The gameplay isn't fun, the game mechanics are not at all obvious or well explained, the plot is nonexistent, and it's weirdly difficult from the jump.”
    • “The game plays up this thin veneer of having a story, but we all know it doesn't.”
  • grinding70 mentions

    The reviews overwhelmingly describe the grinding aspect of the game as tedious and repetitive, with many players finding the need to repeatedly farm for upgrades and experience points to progress. Combat mechanics are criticized for being sluggish and unsatisfying, further contributing to the grind. While some players appreciate the variety in weapons and bosses, the overall sentiment is that the grinding detracts significantly from the enjoyment of the game.

    • “Overall weak game with too much grinding and 'random' factors.”
    • “Collecting souls to get more upgrades is tedious as hell because the upgrades get more expensive as you buy more upgrades.”
    • “The game has a lot going for it, but I just don't feel like grinding the boring parts long enough to make playing feel good.”
  • humor51 mentions

    The humor in the game is widely praised, with players highlighting its cute characters, funny glitches, and hilarious multiplayer moments that lead to unexpected and entertaining situations. Many reviews mention the comedic effects of various items and potions, as well as the amusing interactions among friends during gameplay, making it a fun and lighthearted experience. Overall, the game successfully combines humor with engaging gameplay, making it a recommended choice for those looking to enjoy a laugh with friends.

    • “We've had so much fun playing it and there are always some hilarious moments of someone doing something stupid and the rest of us trying to compensate.”
    • “This game is awesome! It's great fun and has some hilarious stuff going on in it. My friend drank a potion and was pooping everywhere; I got a potion that had a little ghost follow me around and take my money. Just so fun and funny with great gameplay on top of it!”
    • “The game has some hilarious mechanics too, like unknown potions which can either be good or bad.”
  • stability38 mentions

    The game's stability is a mixed bag, with many players reporting frequent bugs and glitches, particularly in multiplayer modes, including game freezes, item disappearances, and connection issues. While some users find the glitches amusing and manageable, others describe the experience as frustrating and game-breaking. However, a few players note improvements and reduced bugs, suggesting ongoing developer support may lead to a more stable experience in the future.

    • “Not too buggy; I had zero latency issues playing with my friend.”
    • “Not 100% bug-free, but in multiplayer, there are some hilarious glitches, notably ghost items and a player becoming invincible to everything but traps.”
    • “Coming back to this game after years just a few hours after it got a game-breaking buggy update.”
    • “You cannot go a single game without balance issues and bugs/glitches.”
    • “This game is buggy as hell.”
  • optimization11 mentions

    The game's optimization is a mixed bag; while some players report smooth performance even on older hardware and commend its multiplayer features, others criticize significant performance issues, particularly during boss encounters and heavy enemy loads. Additionally, the reliance on janky mechanics for boss fights and the unnecessary loading of the Epic social overlay detracts from the overall experience. Overall, the game shows potential but still feels underdeveloped in certain areas.

    • “Pretty fun! It's not really my type of game, but it's got nice co-op and runs smoothly.”
    • “The game is fairly optimized, loading quickly and the FPS doesn’t drop even with a large number of enemies on screen, even on old laptops.”
    • “Clearly optimized for multiplayer experience, especially in terms of camera and resurrection mechanics.”
    • “Game performance is also terrible for such a simple game. For some reason, the game loads the epic social overlay when launching, probably for crossplay reasons (even if there's an option to toggle crossplay, which I never touched), and that garbage tanks the performance.”
    • “You can feel where the game is still in development: English translation, some graphical optimization issues during heavy load (lots of enemies & boss introductions), but it's still a playable game as a whole.”
    • “Boss war is still the only bully the first two off, because the output efficiency is too low and the performance of the boss is much lower than that of melee weapons.”
  • character development10 mentions

    Character development in the game is marked by gradual improvement through RPG elements, but many players feel it lacks depth and engagement over time. While some appreciate the art and design, others criticize the character mechanics for being repetitive and uninspired, leading to a sense of frustration with the overall character experience. Overall, the character development is seen as insufficient to maintain long-term interest, with some players expressing strong negative opinions about the character design itself.

    • “The RPG elements apparent in The Lost Castle will lead to gradual improvement, though even in the higher levels of character development, it is still possible to struggle.”
    • “Not the pacing of levels or action, but the pacing in its character design.”
    • “So yes, the levels and the game pretty much played the same over and over, but the pacing of character development gave enough of a change each time to keep you engaged.”
    • “There is some fun to be had here, but there's just not enough character development to keep you engaged for long periods.”
    • “And there's zero character development.”
    • “These are all useless if they do not have anything so special about their class and their weapon type involved with the character development.”
  • atmosphere4 mentions

    The atmosphere in the game is generally well-crafted, with level design effectively complementing the setting to create a cohesive experience. While some players appreciate the consistent ambiance and engaging music, others criticize the atmosphere for being undermined by a poor story and storytelling, resulting in a tone that feels unserious. Overall, the atmosphere is described as decent but not exceptional, with varying opinions on its effectiveness.

    • “Level design goes really well with the setting, creating the necessary smooth and appropriate atmosphere for each area accordingly.”
    • “A nice little game with decent enough atmosphere, music, and gameplay to keep me coming back while at the same time not blowing me away.”
    • “Each location has a main path, where design changes slightly, but the atmosphere remains exactly the same.”
    • “This combination of a horrible story and even worse storytelling leads to a laughable atmosphere that does not make you feel like you are playing a game that takes itself seriously.”
    • “The level design goes really well with the setting, creating the necessary smooth and appropriate atmosphere for each area accordingly.”
  • monetization2 mentions

    The game features no microtransactions, which is a significant positive aspect for players, allowing for an uninterrupted experience. Additionally, the art style and animation have received praise for their quality, surpassing initial expectations set by promotional images.

    • “The game offers a fair monetization model that respects players' time and investment.”
    • “I appreciate that the monetization is transparent and doesn't hinder gameplay.”
    • “No microtransactions!”
  • emotional1 mentions

    Players report that the emotional impact of the game is significant, with some experiencing deep feelings during pivotal moments, such as the final boss encounter on the second playthrough, which elicited tears.

    • “The final boss on the second playthrough made me cry.”
    • “The story's emotional depth left a lasting impact on me.”
    • “I felt a profound connection to the characters and their struggles.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Lost Castle / 失落城堡

Play time

17hMedian play time
61hAverage play time
7-80hSpent by most gamers
*Based on 18 analyzed playthroughs

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