- August 25, 2024
- Rhombus Studios
Lord of Rigel
Platforms
About
In "Lord of Rigel," players step into the role of a spaceship captain, navigating the political landscape of alien races while managing their crew and resources. Engage in tactical combat, diplomacy, and exploration as you uncover the mysteries of the universe and expand your interstellar empire. With a rich narrative and strategic depth, this game offers a unique and immersive space opera experience.
- Improved tech tree that makes more sense than the original.
- Different races provide a fresh experience compared to the original Master of Orion 2.
- The game has potential and the developers are responsive to community feedback.
- Extremely clunky UI that complicates gameplay and navigation.
- Combat system is poor and lacks the depth of the original turn-based mechanics.
- The game is riddled with bugs and performance issues, making it feel unfinished.
graphics
20 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with some players finding them mediocre and reminiscent of older titles, while others appreciate the attention to detail in certain visuals like the galaxy map and race portraits. The user interface is generally acceptable but could benefit from additional polish. Overall, the game's aesthetic is seen as a blend of appealing design elements and outdated graphical quality, leading to a preference for simpler 2D graphics in combat.
“I played a very tense 3 hour game and enjoyed its attention to detail, visuals, and overall design concept.”
“The selach combine the aquatic nature of the trilarians and the mercantile expertise of the gnolam into a more aesthetically pleasing cetacean package.”
“It has nice visuals with the galaxy map and ships, race pictures.”
“The combat is extremely clunky, and the graphics are mediocre at best.”
“The ugliest game I have seen in the last 10 years; graphically, this game looks like games from 1990. The mechanics are okay, though very similar to MOO2, so that's why thumbs up.”
“I'd much prefer 2D combat to 3D if you don't have the resources to invest in graphics.”