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Long Night is a survival horror role-playing game set in a post-apocalyptic world. Players must navigate through treacherous environments, combat terrifying creatures, and manage resources to survive. With a focus on choice and consequence, every decision made can have a lasting impact on the player's experience.

Long Night screenshot
Long Night screenshot
Long Night screenshot
Long Night screenshot
Long Night screenshot

44%
Audience ScoreBased on 108 reviews
story24 positive mentions
music3 negative mentions

  • The game successfully captures the nostalgic feel of classic survival horror games like Silent Hill and Resident Evil, with fixed camera angles and a creepy atmosphere.
  • The story is intriguing and features character development that keeps players emotionally invested, despite the game's short length.
  • The horror elements, including the creepy visuals and sound design, effectively create a tense and unsettling experience.
  • The game is extremely short, with many players completing it in under two hours, leaving them feeling unsatisfied and wanting more content.
  • Controls are often frustrating and unresponsive, leading to frequent deaths during chase sequences, which detracts from the overall experience.
  • The game has been abandoned by its developers, meaning there will be no continuation of the story or resolution to the cliffhanger ending.
  • story
    84 mentions Positive Neutral Negative

    The story of the game presents a mix of intriguing elements, including a creepy campfire narrative and supernatural twists, but suffers from a lack of coherence and polish, leaving many plot threads unresolved. While some players found the storyline compelling and atmospheric, others criticized it for being confusing and poorly executed, with significant reliance on static visuals and text that detracted from immersion. Overall, the game offers an interesting premise but ultimately feels incomplete, especially given that the studio is no longer producing further episodes.

    • “In the end, the story was great.”
    • “Tldr; overall, an interesting storyline with a lot of depth and detail.”
    • “Overall it is a very enjoyable experience, it is eerie, the story is interesting, and the characters are likable.”
    • “The world setting makes no sense, shifting from a campfire story to a B-movie slasher at the cabin setting to supernatural to dream sequences.”
    • “Episode 1 itself is rather unpolished, and although it can be fun, it's not worth the price considering the story will never be resolved.”
    • “The story makes absolutely no sense, and the giant walls of text that make up the notes do little to give a sense that any more thought was put into what happens than weird things are afoot.”
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay has been widely criticized for its janky controls, broken mechanics, and a frustratingly short duration, often leaving players wanting more content. Many reviewers noted the repetitive elements and lack of clarity regarding health and dying mechanics, which detracted from the overall experience. While some appreciated the horror elements and atmosphere, the consensus is that the gameplay flaws significantly hinder enjoyment and recommend caution before purchasing.

    • “A casually fun challenge level, moderately scary, and mechanics that were definitely imperfect but not enough to detract from the overall experience.”
    • “This is actually a detail I really like, because while lots of horror games have the exhaustion mechanic, this one actually comes up with a good explanation for why your character has the stamina of a two-year-old.”
    • “The cut scenes were well done, the atmosphere was spot on, but I honestly feel like the developers could have released more content, or at least fixed a few common bugs in gameplay before release.”
    • “The gameplay suffers primarily from stiff, occasionally bugged controls and repetitive elements.”
    • “But with the complete lack of conclusion or real explanation of the setting (you may piece it together from notes you find, if you care to read them all), the short duration, and the additional flaws of repetitive gameplay and stiff, buggy controls, I can't even use nostalgia as an excuse to recommend it.”
    • “Gameplay: I'll be honest -- I almost quit at the very first confrontation, because I got myself killed just about twenty times in a row; and the last checkpoint was directly before a non-skippable cutscene.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting a primitive and unpolished aesthetic reminiscent of late 90s survival horror titles, such as those from the PS1 and PS2 era. While some appreciate the unique art design and atmospheric qualities that evoke nostalgia, others find the visuals mediocre and lacking in appeal. Overall, the graphics serve the game's tone but may not impress those seeking high-quality visuals.

    • “From the first minute onwards, the game does a great job of giving back the atmosphere of the classic survival horror games from the late 90s, while sporting graphics that don't make the connection seem forced.”
    • “Graphically, I have to say that I was pretty impressed with this game.”
    • “That graphics and sound, the atmosphere, and especially the camera angles are highly reminiscent of classic Resident Evil and Silent Hill games.”
    • “The graphics look halfway between a PS1 and PS2 game, and there's a slight unpolished feel to things.”
    • “While the graphics are primitive and performance unpolished, it has that unique art design most French games have, and it works.”
    • “Graphically, it's sort of okay, and the controls are decent when you're not wrestling with the camera (camera-relative controls and dramatic camera angles clash once again), but outside of that, there's really nothing that gets me itching to play episode 2.”
  • atmosphere
    28 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its creepy and immersive qualities, effectively capturing the essence of classic survival horror games from the late 90s. Reviewers highlight the combination of a good soundtrack, pleasant art, and a variety of unsettling elements that enhance the overall experience, although some note that the game could benefit from additional content and bug fixes. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's horror elements.

    • “There was a good atmosphere throughout and a refreshing variety of different types of creepy, none of which were particularly jump-scarey -- another plus.”
    • “The game has a very good feel as far as atmosphere goes, which is one of the biggest things you can ask from a horror game.”
    • “From the first minute onwards, the game does a great job of capturing the atmosphere of classic survival horror games from the late 90s, while sporting graphics that don't make the connection seem forced.”
    • “The developers took some serious inspiration from Silent Hill with surreal atmospheres, frustratingly deliberate camera angles, and view-dependent control schemes.”
    • “The atmosphere is creepy.”
    • “The unspoken rule for horror games is to start slow, get used to the controls and the atmosphere, and then the first enemy appears.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is described as clichéd but not terrible, contributing to a pleasant atmosphere alongside the art. However, players have noted that it can be excessively loud compared to other sounds, leading to frustration, especially during challenging gameplay, and the lack of audio controls is a significant drawback.

    • “Good soundtrack, pleasant art and atmosphere in general.”
    • “The music, from what I gathered, was cliché; it wasn't horrible, so that's a bonus, I guess.”
    • “There are no audio controls -- not to disable the music, nor a slider bar to adjust the volume.”
    • “The music isn't bad; it's just loud compared to the other sounds, and it somehow makes my head want to explode when getting frustrated with the running puzzles.”
  • stability
    4 mentions Positive Neutral Negative

    The stability of the game is criticized for its buggy controls and camera issues, which detract from the overall experience. Users report a lack of polish, with repetitive gameplay and an unfinished feel, leading to frustration rather than enjoyment. Overall, the game's stability is seen as a significant drawback.

    • “But with the complete lack of conclusion or real explanation of the setting (you may piece it together from notes you find, if you care to read them all), the short duration, and the additional flaws of repetitive gameplay and stiff, buggy controls, I can't even use nostalgia as an excuse to recommend it.”
    • “- : it will never be finished, camera is stupid, sometimes buggy, bad controls”
    • “- : it will never be finished, camera is stupid, sometimes buggy, bad controls”
  • emotional
    2 mentions Positive Neutral Negative

    Players report a surprising emotional investment in the characters' fates within a brief gameplay experience, which is notably uncommon for horror games. This connection enhances the overall impact of the narrative, making the emotional engagement a standout feature.

    • “In the under two hours it took me to finish this episode, I actually felt a little emotionally invested in the characters' fates, which isn't a familiar feeling for me when it comes to horror games.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is criticized for its primitive graphics and unpolished performance; however, its unique art design, characteristic of many French games, is noted to be effective and appealing.

  • character development
    2 mentions Positive Neutral Negative

    Character development is a significant focus in the game's first half, which is described as slow but rich in depth. This gradual buildup leads to a more engaging experience as the game progresses, culminating in a cliffhanger that sets the stage for future chapters or episodes.

    • “The first half of the game is slow but involves heavy character development, and eventually it picks up into an interesting game that ends on a cliffhanger that future chapters/episodes should continue.”

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