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Long Night is a survival horror role-playing game set in a post-apocalyptic world. Players must navigate through treacherous environments, combat terrifying creatures, and manage resources to survive. With a focus on choice and consequence, every decision made can have a lasting impact on the player's experience.

  • PC
  • Windows

Reviews

48%
Audience ScoreBased on 80 reviews
story10 positive mentions
gameplay6 negative mentions
  • The game has a great atmosphere reminiscent of classic survival horror games, effectively building tension and fear.
  • The storyline is intriguing and features character development that can emotionally engage players.
  • The game offers a unique mechanic with the protagonist's asthma affecting gameplay, adding a layer of challenge.
  • The game is extremely short, often completed in under two hours, leaving players feeling unsatisfied and wanting more.
  • Controls are janky and unresponsive, making gameplay frustrating, especially during chase sequences.
  • The game has been abandoned by the developers, meaning there will be no continuation or resolution to the story.
  • story48 mentions

    The story of the game presents an intriguing and complex narrative filled with potential, but it suffers from significant unresolved plot points and a lack of polish in its execution. While the atmosphere and character dynamics are praised, many players feel that the episodic format leaves too many loose ends and that the storytelling relies heavily on clichés and references that detract from immersion. Overall, the storyline is seen as compelling yet frustratingly incomplete, making it feel more like a demo than a fully realized experience.

    • “I don't mind feeling confused about a game's story as long as the mystery is actually compelling and not just a bunch of random run-of-the-mill spooky elements, and for me, it definitely is compelling.”
    • “Tldr; overall, an interesting storyline with a lot of depth and detail.”
    • “Overall it is a very enjoyable experience; it is eerie, the story is interesting, and the characters are likable.”
    • “Episode 1 itself is rather unpolished, and although it can be fun, it's not worth the price considering the story will never be resolved.”
    • “This story ends just as the game gets started; it's really more of a demo for a game that won't ever exist.”
    • “The story makes absolutely no sense, and the giant walls of text that make up the notes do little to give a sense that any more thought was put into what happens than weird things are afoot.”
  • gameplay34 mentions

    The gameplay has been criticized for its janky controls, broken mechanics, and a frustratingly short duration, often clocking in at under an hour. Players have reported repetitive elements, awkward chase sequences, and a lack of clarity regarding health and dying mechanics, which detracts from the overall experience. While some found moments of fun and a moderately scary atmosphere, the consensus is that the game suffers from significant flaws that hinder enjoyment and replayability.

    • “A casually fun challenge level, moderately scary, and mechanics that were definitely imperfect but not enough to detract from the overall experience.”
    • “This is actually a detail I really like, because while lots of horror games have the exhaustion mechanic, this one actually comes up with a good explanation for why your character has the stamina of a two-year-old.”
    • “The cut scenes were well done, the atmosphere was spot on, but I honestly feel like the developers could have released more content, or at least fixed a few common bugs in gameplay before release.”
    • “The gameplay suffers primarily from stiff, occasionally bugged controls and repetitive elements.”
    • “But with the complete lack of conclusion or real explanation of the setting, the short duration, and the additional flaws of repetitive gameplay and stiff, buggy controls, I can't even use nostalgia as an excuse to recommend it.”
    • “Gameplay: I'll be honest -- I almost quit at the very first confrontation, because I got myself killed just about twenty times in a row; and the last checkpoint was directly before a non-skippable cutscene.”
  • atmosphere22 mentions

    The atmosphere of the game is widely praised for its creepy and immersive qualities, effectively evoking the classic survival horror feel reminiscent of late 90s titles. Reviewers highlight the refreshing variety of unsettling elements, a strong soundtrack, and well-executed cut scenes, although some note that the game could benefit from additional content and bug fixes. Overall, the atmosphere is considered one of the game's strongest aspects, contributing significantly to its promise and enjoyment.

    • “There was a good atmosphere throughout and a refreshing variety of different types of creepy, none of which were particularly jump-scarey -- another plus.”
    • “The game has a very good feel as far as atmosphere goes, which is one of the biggest things you can ask from a horror game.”
    • “From the first minute onwards the game does a great job of giving back the atmosphere of the classic survival horror games from the late 90's, while sporting graphics that don't make the connection seem forced.”
    • “The developers took some serious inspiration from Silent Hill with surreal atmospheres, frustratingly deliberate camera angles, and view-dependent control schemes.”
    • “The atmosphere is creepy.”
  • graphics22 mentions

    The graphics of the game are generally described as primitive and unpolished, reminiscent of late 90s survival horror titles, with a visual quality that falls between PS1 and PS2 standards. While some players find the visuals mediocre and the camera controls frustrating, others appreciate the unique art design and atmospheric elements that effectively evoke nostalgia for classic games like Resident Evil and Silent Hill. Overall, the graphics suit the game's tone, contributing to a spooky atmosphere despite their rough edges.

    • “From the first minute onwards, the game does a great job of giving back the atmosphere of the classic survival horror games from the late 90's, while sporting graphics that don't make the connection seem forced.”
    • “The good: spooky atmosphere, effective jump-scares, logical puzzles, genuinely interesting storyline (complete with clever red herrings), nice in-game graphics, and well-designed sound.”
    • “That graphics and sound, the atmosphere, and especially the camera angles are highly reminiscent of classic Resident Evil and Silent Hill games.”
    • “The graphics look halfway between a PS1 and PS2 game, and there's a slight unpolished feel to things.”
    • “While the graphics are primitive and performance unpolished, it has that unique art design most French games have, and it works.”
    • “Graphically it's sort of okay, and the controls are decent when you're not wrestling with the camera (camera-relative controls and dramatic camera angles clash once again), but outside of that, there's really nothing that gets me itching to play episode 2.”
  • music8 mentions

    The music in the game is described as clichéd but not terrible, contributing to a generally pleasant atmosphere. However, players have noted that it can be excessively loud compared to other audio elements, leading to frustration, especially during challenging gameplay. Additionally, the lack of audio controls limits players' ability to adjust the music volume.

    • “Good soundtrack, pleasant art and atmosphere in general.”
    • “The music isn't bad; it's just loud compared to the other sounds, and it somehow makes my head want to explode when getting frustrated with the running puzzles.”
    • “There are no audio controls -- not to disable the music, nor a slider bar to adjust the volume.”
    • “The music, from what I gathered, was cliché; it wasn't horrible, so that's a bonus, I guess.”
  • stability2 mentions

    The game's stability is marred by stiff and buggy controls, which contribute to a frustrating experience. Additionally, the repetitive gameplay and lack of a coherent conclusion further detract from its overall quality, making it difficult for players to recommend despite any nostalgic value.

    • “The game suffers from a complete lack of conclusion or real explanation of the setting. You may piece it together from notes you find, if you care to read them all, but the short duration, repetitive gameplay, and stiff, buggy controls make it hard to recommend.”
    • “The controls are stiff and buggy, which significantly detracts from the overall experience. Coupled with the repetitive gameplay and lack of a satisfying conclusion, it leaves much to be desired.”
    • “With the game's short duration and numerous flaws, including buggy controls and repetitive gameplay, I can't overlook the stability issues that hinder the experience.”
  • emotional2 mentions

    Players report a surprising emotional investment in the characters' fates within a brief gameplay experience, which is notably uncommon for horror games. This connection enhances the overall impact of the narrative, making the emotional aspect a standout feature.

    • “In the under two hours it took me to finish this episode, I actually felt a little emotionally invested in the characters' fates, which isn't a familiar feeling for me when it comes to horror games.”
  • optimization2 mentions

    The game's optimization is criticized for its primitive graphics and unpolished performance; however, its unique art design, characteristic of many French games, is noted to be effective and appealing.

    • “While the graphics are primitive and performance unpolished, it has that unique art design most French games have, and it works.”
  • character development2 mentions

    Character development is a significant focus in the game's first half, which is described as slow but rich in depth, setting the stage for a more engaging experience as the story progresses. The narrative culminates in a cliffhanger, suggesting that future chapters will further explore these developed characters.

    • “The first half of the game is slow but involves heavy character development, and eventually it picks up into an interesting game that ends on a cliffhanger that future chapters/episodes should continue.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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