- July 9, 2021
- SpaceFox Studio
Lona: Realm Of Colors
Platforms
About
“Lona: Realm of Colors” is a point and click adventure in nature focusing on art and narration instead of fetch puzzles and dialogue. Each level is an abstraction of Lona’s story and it is up to you to bring peace and balance to her painting and find out what has happened to her. Each level has two sides: a chaotic side represented by Ms. Schmidt the cat and a dark side represented by Mr. Ruppel …






- The game features stunning visuals and a beautiful art style that captivates players.
- The music is relaxing and complements the game's atmosphere, enhancing the overall experience.
- The game effectively conveys themes of loss and emotional struggles through its visual storytelling.
- Many puzzles are frustratingly vague and require excessive clicking without clear indications, leading to a lack of intuitive gameplay.
- The game is quite short, with a playtime of around an hour, which may leave players wanting more content.
- There are several polish issues, such as inconsistent hotspot recognition and abrupt music transitions, which detract from the overall experience.
- story20 mentions Positive Neutral Negative
The story in the game is a wordless exploration of loss, mourning, and the struggles of the mind, conveyed through beautiful hand-drawn art and music that enhances its emotional depth. While some players appreciate the visual storytelling and the interactive picture book format, others find the narrative vague and the gameplay frustratingly simplistic. Overall, the story is seen as both poignant and open to interpretation, though it may not resonate with everyone due to its abstract nature and lack of traditional dialogue or character development.
“The story deals with loss, mourning, and depression, and I personally consider this very well done.”
“Lona is a very particular sort of game, a story of loss and a mind's struggles with it, and it is excellently designed for telling that story: the music, the imagery, the hand-drawn style of the art, all fit perfectly with what it seeks to convey.”
“I tend to enjoy games that are more heavy on story, and the visual storytelling in this game is really excellent.”
“There is no character who walks around, no dialogue, and any story such as there is is impressionistic and implied.”
“The story is inferred from the artwork and its transformations.”
“Story is nothing original.”