Skip to main content

About

Lodventure is a simulation game that allows 1-4 players to embark on a co-op survival journey as treasure hunters. Players must work together to gather resources, build and decorate their homes, grow crops, and defeat powerful bosses to find the legendary Lod Stone. With a variety of skills to learn, unique regions to explore, and an emphasis on grinding for resources, Lodventure offers a challenging and immersive open-world experience.

Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
Lodventure screenshot
+2

77%
Audience ScoreBased on 140 reviews
gameplay8 positive mentions
grinding18 negative mentions

  • The game features a charming art style and engaging gameplay that appeals to fans of survival and crafting genres.
  • Players appreciate the responsive developers who actively address feedback and implement updates, enhancing the overall experience.
  • The game offers a fun co-op experience, allowing friends to explore and tackle challenges together, which adds to its replayability.
  • Many players report significant bugs and game-breaking issues that hinder gameplay, making it frustrating and sometimes unplayable.
  • The game lacks depth in its story and mechanics, leading to a repetitive experience with limited content and challenges.
  • Some mechanics, such as inventory management and combat, are criticized for being tedious and poorly designed, detracting from the overall enjoyment.
  • gameplay
    30 mentions Positive Neutral Negative

    Gameplay is characterized by simple mechanics and enjoyable puzzle-solving, reminiscent of classic indie games, though the increasing difficulty can feel overwhelming. While the basic gameplay loop of resource gathering and boss fights is engaging, some mechanics, such as slow movement and ineffective armor, detract from the experience. Overall, the game has a solid foundation with smooth combat and balanced survival elements, but players may want to wait for further content and polish before diving in fully.

    • “The simple mechanics and puzzle-solving made it seem like a classic indie game, something lighthearted and easy to enjoy.”
    • “Gameplay loop is basic but enjoyable: scavenge for resources in the zone, find the mine, mine at the mine... find the boss, kill the boss.”
    • “Combat feels smooth and engaging, and the boss fights were about mechanics and not just gear checks.”
    • “The difficulty of the puzzles increased exponentially, and the once-simple mechanics began to feel like a trap.”
    • “Game is slow, the hero is slow, and they have had the worst idea I have ever seen: when you die, you have to walk to your body... the absolute worst mechanic.”
    • “Fishing mechanics are annoying, combat mechanics don't feel impactful, resources don't regrow/reset (you need to go far away just to chop), and the armor doesn't affect anything; creatures still deal the same damage. I'm only able to make 2 pieces of armor and it does nothing.”
  • grinding
    20 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and unnecessarily inflated, often leading to frustration with combat and resource management. While some enjoy the crafting and farming elements, many feel that the lack of effective healing and a cumbersome combat system detracts from the overall experience, resulting in more time spent grinding than engaging in enjoyable gameplay. Overall, the game is seen as having potential, but its current state is marred by a grind-heavy design.

    • “Not too grindy; the maps are very easy to explore and enjoyable.”
    • “Combat gets tedious fast; started running past everything once I had all the combat upgrades.”
    • “Whilst this game does have some potential, in its current state it's just way too grindy for no reason.”
    • “With a lacking damage mitigation system, lack of any real useful healing, and a combat system that lags, you'll spend more time just farming and moving inventory than doing anything of actual enjoyment.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are generally considered lacking, which aligns with expectations set by its store description. However, many players appreciate the cute art style and find it appealing, despite some wishing for a departure from the retro 2D aesthetic. Overall, while the graphics may not be cutting-edge, they complement the gameplay and contribute to a pleasant experience.

    • “I find the art style and gameplay very appealing.”
    • “The art style is nice, and even though I had to get used to the camera view, it didn't take long to adjust.”
    • “I really like the art style, too.”
    • “The graphics are lacking, but that's obvious from the store.”
    • “It has always annoyed me about Terraria that it was 2D - not to my taste, and I wished there would have been one with different graphics than this retro style.”
    • “There aren't many games that satisfy my art style needs.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is praised for its indie vibe and quality, with a soundtrack that is both peaceful and engaging. However, it also takes a darker turn, warping into dissonant and eerie tones that enhance the game's unsettling atmosphere, leaving a lasting impression on players. Overall, the music effectively complements the game's art style and emotional impact.

    • “The indie vibe and the music is just amazing!”
    • “The soundtrack is really good.”
    • “However, the music is peaceful, the art style is cute, and it plays well.”
    • “The once friendly music began to warp into dissonant, eerie tones, and the creatures I had once found amusing started to act strange.”
    • “Sometimes the screen would flicker, and other times the music would distort in a way that made my heart race.”
    • “The sound of distorted music would echo in my head, keeping me awake at night.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is criticized for being underdeveloped and lacking depth, with players expressing a desire for more engaging narratives, clear goals, and meaningful interactions with NPCs. Many feel that the plot is simplistic and unoriginal, leaving them without a strong sense of purpose or connection to the game world. Overall, the narrative is seen as a weak point that detracts from the overall experience.

    • “The story, if you will, is pretty lackluster and a bit cheesy in my opinion.”
    • “The game needs a story: something to follow, goals, quests, NPCs you can talk to, etc. We need a sense of purpose other than 'we need to find 4 stones'... why are we on this world?”
    • “The story, if you will, is pretty lackluster and a bit cheesy, in my opinion.”
    • “Story exists, but it needed fleshing out; possibly incomplete.”
    • “- needs a story: something to follow, goals, quests, NPCs you can talk to, etc. We need a sense of purpose other than 'we need to find 4 stones'... why are we on this world?”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in the game is characterized by subtle shifts, marked by a soft distortion of its typically pleasant sound design, which evolves as players progress through puzzles. This dynamic change enhances the immersive experience, creating a sense of tension and engagement.

    • “It was just a slight change in the atmosphere, a soft distortion of the game’s normally pleasant sound design.”
    • “As I solved the puzzle and moved forward, the atmosphere around me changed.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report that the game evokes strong emotional responses, often feeling mentally and emotionally drained by its challenging puzzles. Despite moving on from the game, many reflect on its lasting impact, highlighting the profound ability of video games to influence emotional and mental well-being.

    • “While I've moved on from the game itself, the impact it had on me serves as a reminder of how powerful media—whether it’s a video game, a movie, or a book—can be in shaping our emotional and mental states.”
    • “I would solve one puzzle only to be confronted by an even more convoluted challenge that drained me mentally and emotionally.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with multiple users recommending against it in favor of alternatives that offer more engaging experiences.

    • “No replayability, avoid this one and get something else.”
    • “No replayability, avoid this one and get something else.”
  • stability
    2 mentions Positive Neutral Negative

    The game initially performs well but quickly becomes unstable, with users reporting significant bugs after just a few hours of play.

    • “Worked fine for the first few hours but then became extremely buggy.”

Buy Lodventure

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 2 analyzed playthroughs

Videos

Games Like Lodventure

Force of Nature 2: Ghost Keeper Image
Swords 'n Magic and Stuff Image
Gatewalkers Image
DYSMANTLE Image
Tinkertown Image
Frozen Flame Image
Smalland: Survive the Wilds Image
Valheim Image
Luma Island Image
Len's Island Image