Lodventure Game Cover
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Lodventure is a simulation game that allows 1-4 players to embark on a co-op survival journey as treasure hunters. Players must work together to gather resources, build and decorate their homes, grow crops, and defeat powerful bosses to find the legendary Lod Stone. With a variety of skills to learn, unique regions to explore, and an emphasis on grinding for resources, Lodventure offers a challenging and immersive open-world experience.

  • PC
  • Windows

Reviews

77%
Audience ScoreBased on 70 reviews
gameplay4 positive mentions
grinding9 negative mentions
  • The game features a charming art style and smooth gameplay, making it enjoyable for players who appreciate indie titles.
  • It offers a variety of crafting and building mechanics, allowing for customization and exploration, which can be particularly fun in co-op mode.
  • The developers are responsive to player feedback and have shown commitment to improving the game through regular updates.
  • The game suffers from numerous bugs and technical issues, including problems with inventory management and combat mechanics, which can hinder the overall experience.
  • Many players find the game to be slow-paced and lacking in content, with repetitive gameplay and minimal challenges after the initial stages.
  • The lack of a compelling story and clear objectives leaves players feeling unmotivated, leading to a sense of boredom and frustration.
  • gameplay15 mentions

    The gameplay is characterized by simple mechanics and enjoyable puzzle-solving, reminiscent of classic indie games, though the increasing difficulty can feel overwhelming. While the core gameplay loop of resource gathering and boss fights is engaging, some mechanics, such as slow movement and certain combat elements, detract from the experience. Overall, the game has a solid foundation with balanced survival mechanics and smooth combat, but players may want to wait for further content and polish before diving in fully.

    • “The simple mechanics and puzzle-solving made it seem like a classic indie game, something lighthearted and easy to enjoy.”
    • “Combat feels smooth and engaging and the boss fights were about mechanics and not just gear checks.”
    • “The difficulty of the puzzles increased exponentially, and the once-simple mechanics began to feel like a trap.”
    • “Fishing mechanics are annoying, combat mechanics don't feel impactful, resources don't regrow/reset (you need to go far away just to chop), and the armor doesn't affect anything; creatures still deal the same damage. I'm only making 2 pieces of armor and it does nothing. Co-op play is also lacking; there is a task system in the game, and when your friend builds something, you need to build it again to complete the task.”
    • “Over-inflated mechanics of farming just to maintain your current gear.”
  • grinding10 mentions

    Players have mixed feelings about the grinding aspect of the game; while some find it enjoyable and manageable, others criticize it as unnecessarily tedious and overly reliant on farming for gear maintenance. The combat can become repetitive, leading some to bypass encounters, and issues like lag and limited healing options exacerbate the grind. Overall, the experience varies significantly, with some players finding solace in crafting and building, while others feel bogged down by the grind.

    • “Not too grindy; the maps are very easy to explore and enjoyable.”
    • “Combat gets tedious fast; started running past everything once I had all the combat upgrades.”
    • “Whilst this game does have some potential, in its current state it's just way too grindy for no reason.”
    • “With a lacking damage mitigation system, lack of any real useful healing, and a combat system that lags, you'll spend more time just farming and moving inventory than doing anything of actual enjoyment.”
  • graphics8 mentions

    Overall, the graphics of the game receive mixed feedback; while some players appreciate the cute art style and find it appealing, others express disappointment with the retro 2D graphics. The gameplay is generally well-received, and the visuals are described as nice, though not groundbreaking. Players who enjoy the art style find it satisfying, despite some initial adjustments to the camera view.

    • “I find the art style and gameplay very appealing.”
    • “The art style is nice, and even though I had to get used to the camera view, it didn't take long to adjust.”
    • “I really like the art style, too.”
    • “The graphics are lacking, but that's obvious from the store.”
    • “It has always annoyed me about Terraria that it was 2D - not to my taste, and I wished there would have been one with different graphics than this retro style.”
  • music6 mentions

    The music in the game is a standout feature, with an impressive indie vibe that many players find amazing and peaceful. However, it also takes a darker turn, warping into dissonant and eerie tones that enhance the game's unsettling atmosphere, contributing to a sense of tension and unease. Overall, the soundtrack effectively balances charm and eeriness, leaving a lasting impression on players.

    • “The soundtrack is really good.”
    • “The indie vibe and the music is just amazing!”
    • “However, the music is peaceful, the art style is cute, and it plays well.”
    • “The once friendly music began to warp into dissonant, eerie tones, and the creatures I had once found amusing started to act strange.”
    • “Sometimes the screen would flicker, and other times the music would distort in a way that made my heart race.”
    • “The sound of distorted music would echo in my head, keeping me awake at night.”
  • story4 mentions

    The story in the game is perceived as underdeveloped and lacking depth, with players expressing a desire for more engaging narratives, clear goals, and meaningful interactions with NPCs. Many feel that the plot is simplistic and somewhat clichéd, leaving them without a strong sense of purpose or immersion in the game world.

    • “The story exists, but it needed fleshing out; possibly incomplete.”
    • “The story, if you will, is pretty lackluster and a bit cheesy in my opinion.”
    • “The story exists, but it needed fleshing out; it feels possibly incomplete.”
    • “It needs a story: something to follow, goals, quests, NPCs you can talk to, etc. We need a sense of purpose other than 'we need to find 4 stones'... why are we on this world?”
    • “The story, if you will, is pretty lackluster and a bit cheesy, in my opinion.”
  • atmosphere2 mentions

    The atmosphere in the game is characterized by subtle shifts that enhance the experience, with a soft distortion of the pleasant sound design that evolves as players progress through puzzles. This dynamic change contributes to an immersive and engaging environment.

    • “It was just a slight change in the atmosphere, a soft distortion of the game’s normally pleasant sound design.”
    • “As I solved the puzzle and moved forward, the atmosphere around me changed.”
  • emotional2 mentions

    Players report that the game evokes strong emotional responses, with challenging puzzles that can be mentally and emotionally draining. The experience leaves a lasting impact, highlighting the profound influence of video games on players' emotional and mental well-being.

    • “I would solve one puzzle only to be confronted by an even more convoluted challenge that drained me mentally and emotionally.”
    • “While I've moved on from the game itself, the impact it had on me serves as a reminder of how powerful media—whether it’s a video game, a movie, or a book—can be in shaping our emotional and mental states.”
  • replayability1 mentions

    The game is criticized for its lack of replayability, with users recommending that potential players seek alternatives that offer more engaging experiences.

    • “No replayability; avoid this one and get something else.”
    • “Once you finish the game, there's no incentive to play it again.”
    • “The lack of meaningful choices makes replaying feel pointless.”
  • stability1 mentions

    The game initially performs well, but users report significant stability issues developing after a few hours of gameplay, leading to frequent bugs.

    • “Worked fine for the first few hours but then became extremely buggy.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 1 analyzed playthroughs

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