- March 30, 2016
- Wolf & Wood Interactive Ltd
- 3h median play time
A Chair in a Room: Greenwater
Platforms
About
"A Chair in a Room: Greenwater" is a virtual reality psychological thriller set in the creepy town of Greenwater, Mississippi. As a patient in a mental hospital, you'll uncover disturbing memories and face supernatural forces while trying to unravel the truth behind your past. With a strong emphasis on narrative, the game features atmospheric environments and challenging puzzles that will keep you on the edge of your seat.
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- The game creates a genuinely terrifying atmosphere, utilizing sound and visuals to build suspense without relying heavily on jump scares.
- Excellent use of room-scale VR, allowing for immersive exploration and interaction with the environment.
- The story is engaging and unfolds in a way that keeps players invested, with clever puzzles that enhance the experience.
- The object manipulation can be frustrating, with items often clipping through surfaces or being difficult to pick up.
- Some puzzles can feel obscure or unintuitive, leading to moments of confusion and frustration.
- The game is relatively short, with a playtime of around 3-5 hours, which may not justify the price for some players.
story
210 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players finding it engaging and well-crafted, while others describe it as confusing and difficult to follow. Many appreciate the atmospheric elements and the psychological horror aspects, but some feel that the narrative lacks clarity and coherence, often requiring players to piece together information from scattered clues. Overall, the storytelling is seen as a strong point, though it may leave some players wanting more clarity by the end.
“Such creative storytelling, demonstrating what is possible in VR.”
“The story is well written, great atmosphere, and really creepy.”
“The story is engaging, the environments are beautiful, the suspense and fear feels genuine, with only a few of the cheap (but well-placed and effective) 'jump out of the shadows' type startling moments.”
“The storyline is confusing at best.”
“Even when the story ends, you're left wondering what happened, and they give you a newspaper to read basically telling you what happened because even though you experienced it, you don't know what the hell happened.”
“The actual story and horror elements in the game are really rather shallow, depending almost entirely on the creepy setting, music, lighting, and occasional psychotic visions rather than on interesting characters.”