- March 30, 2016
- Wolf & Wood Interactive Ltd
- 3h median play time
A Chair in a Room: Greenwater
Platforms
About
"A Chair in a Room: Greenwater" is a virtual reality psychological thriller set in the creepy town of Greenwater, Mississippi. As a patient in a mental hospital, you'll uncover disturbing memories and face supernatural forces while trying to unravel the truth behind your past. With a strong emphasis on narrative, the game features atmospheric environments and challenging puzzles that will keep you on the edge of your seat.










- Incredible atmosphere and sound design that creates a genuinely terrifying experience.
- Excellent use of room-scale VR, allowing for immersive gameplay without the need for teleportation.
- Engaging story with well-crafted puzzles that keep players invested in the narrative.
- Frequent bugs and glitches, particularly with object interaction and physics, which can disrupt gameplay.
- Some puzzles are unintuitive and may leave players feeling stuck for extended periods.
- Short playtime of around 3-4 hours may not justify the price for some players.
story
420 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many players finding it intriguing yet often confusing, leaving them unsure of the plot even after completion. While some appreciate the creative storytelling and atmospheric elements, others criticize the lack of clarity and the need for excessive exploration to piece together the narrative. Overall, the game is noted for its engaging atmosphere and psychological horror elements, but the execution of the story can feel disjointed or overly reliant on exposition.
“Such creative storytelling, demonstrating what is possible in VR.”
“The story is well crafted, it pulls you into the game with a nice fear factor that I haven't felt in many games.”
“The story is engaging, the environments are beautiful, the suspense and fear feels genuine, with only a few of the cheap (but well-placed and effective) 'jump out of the shadows' type startling moments.”
“The storyline is confusing at best.”
“Even when the story ends, you're left wondering what happened, and they give you a newspaper to read basically telling you what happened because even though you experienced it, you don't know what the hell happened.”
“This game's storytelling just didn't work for me, so I couldn't connect with it.”