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A Chair in a Room: Greenwater

83%Game Brain Score
story, atmosphere
stability, replayability
83% User Score Based on 1,054 reviews

Platforms

PCPCVirtual RealityVirtual RealityWindowsWindowsPlayStationPlayStationPlayStation VRPlayStation VR

About

"A Chair in a Room: Greenwater" is a virtual reality psychological thriller set in the creepy town of Greenwater, Mississippi. As a patient in a mental hospital, you'll uncover disturbing memories and face supernatural forces while trying to unravel the truth behind your past. With a strong emphasis on narrative, the game features atmospheric environments and challenging puzzles that will keep you on the edge of your seat.

A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot
A Chair in a Room: Greenwater screenshot

83%
Audience ScoreBased on 1,054 reviews
story186 positive mentions
stability46 negative mentions

  • Incredible atmosphere and sound design that creates a genuinely terrifying experience.
  • Excellent use of room-scale VR, allowing for immersive gameplay without the need for teleportation.
  • Engaging story with well-crafted puzzles that keep players invested in the narrative.
  • Frequent bugs and glitches, particularly with object interaction and physics, which can disrupt gameplay.
  • Some puzzles are unintuitive and may leave players feeling stuck for extended periods.
  • Short playtime of around 3-4 hours may not justify the price for some players.
  • story
    420 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players finding it intriguing yet often confusing, leaving them unsure of the plot even after completion. While some appreciate the creative storytelling and atmospheric elements, others criticize the lack of clarity and the need for excessive exploration to piece together the narrative. Overall, the game is noted for its engaging atmosphere and psychological horror elements, but the execution of the story can feel disjointed or overly reliant on exposition.

    • “Such creative storytelling, demonstrating what is possible in VR.”
    • “The story is well crafted, it pulls you into the game with a nice fear factor that I haven't felt in many games.”
    • “The story is engaging, the environments are beautiful, the suspense and fear feels genuine, with only a few of the cheap (but well-placed and effective) 'jump out of the shadows' type startling moments.”
    • “The storyline is confusing at best.”
    • “Even when the story ends, you're left wondering what happened, and they give you a newspaper to read basically telling you what happened because even though you experienced it, you don't know what the hell happened.”
    • “This game's storytelling just didn't work for me, so I couldn't connect with it.”
  • atmosphere
    190 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its chilling and immersive qualities, effectively building tension and dread without relying heavily on jump scares. Players appreciate the combination of sound design, environmental details, and storytelling that create a deeply unsettling experience, although some note that confusing puzzle design can interrupt the flow. Overall, the game is considered one of the most atmospheric titles in VR, making it a must-try for fans of psychological horror.

    • “The atmosphere is thick and the situations make you want to run away sometimes but you just can't: you are in the game.”
    • “Masterfully done, the game uses ambiance and sound to provide a tense and suspenseful atmosphere, as well as to create a truly immersive experience.”
    • “The atmosphere didn't scare me like people said it would.”
    • “But the atmosphere has my skin crawling and that cold grasp on the back of my neck a few times.”
    • “This game does an amazing job of creating dread and a real atmosphere in which at times you will find it difficult to continue.”
  • graphics
    92 mentions Positive Neutral Negative

    The graphics in the game have received overwhelmingly positive feedback, with many users praising their realism, attention to detail, and immersive quality, particularly in VR settings. While some minor graphical glitches and occasional clarity issues were noted, the overall visual experience is described as stunning and atmospheric, enhancing the gameplay significantly. Users highlighted the effective use of lighting and sound design, contributing to a compelling and engaging environment.

    • “Besides, this probably has the best graphics of any game I've played in VR so far... the attention to detail is stunning!”
    • “The visuals are superb and really make you believe that you are there.”
    • “The graphics are the best I've seen in VR, the lighting, the sound all really convincing.”
    • “Sloooow, boring, and sub-par visuals.”
    • “Ride some weird boat into a swamp; the graphics were just white everywhere, couldn't see anything to be afraid of!”
    • “If I had one complaint, it's that it should have a 'disable chaperone' option because when you get close to the walls, it tends to wash out all of the graphics.”
  • music
    82 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to create a dark and immersive atmosphere, effectively enhancing tension and contributing to the overall horror experience. While many players appreciate the soundtrack and sound effects, some noted issues with volume levels overpowering dialogue and a reliance on familiar sound cues that can become repetitive. Overall, the music is considered a standout feature that significantly enriches the gameplay, despite minor criticisms.

    • “The music really sets the mood and makes everything amazing.”
    • “Amazing soundtrack.”
    • “Music and audio cues add incredible tension and there are several excellent jump scares uniquely executed in VR.”
    • “The actual story and horror elements in the game are really rather shallow, depending almost entirely on the creepy setting, music (that always seems to be judging you), lighting, and occasional psychotic visions rather than on interesting characters.”
    • “The one thing I didn't like so much is that it relies a bit too much on music and sound effects to put the player into a scary mood, especially towards the end.”
    • “Of course, music is a very effective means for this sort of thing, but towards the end I was getting a little tired of the usual sound cues (they were even starting to hurt my ears a bit, as there is a lot of 'beeping').”
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay experience is mixed, with some players finding it immersive and engaging due to its narrative and puzzle-solving elements, while others criticize it for being repetitive and lacking depth. The teleportation mechanic has received mixed reviews, with some finding it clunky, and the overall gameplay is described as basic, often revolving around simple interactions and puzzles. Despite technical issues and a short playtime, many appreciate the atmosphere and story-driven aspects of the game.

    • “One cool thing about this game is with a decently sized play-space, you can play the whole game with little to no locomotion mechanics; it makes it very immersive.”
    • “Aside from a few weird bugs, the gameplay, puzzles, and story create such a great atmosphere.”
    • “However, what I can say that is unique to my VR experiences so far is that this game has been the best story-driven experience by far and with hours of gameplay to boot.”
    • “This game is bad in a lot of ways; you can break game progression with one of the game mechanics, it's ridiculous.”
    • “The gameplay is pretty basic, but I had a lot of trouble with some stuff like grabbing items, opening doors, etc. as the game just wouldn't allow me to do that.”
    • “Length of gameplay is short; less than three hours if you take your time examining every corner of the small levels and trying to interact with random objects laying about.”
  • stability
    46 mentions Positive Neutral Negative

    The game is plagued by numerous stability issues, particularly with buggy physics and object interactions that often fail to trigger or behave unpredictably. While some players find the experience enjoyable despite these glitches, many report significant frustration due to technical problems that can disrupt gameplay, such as items disappearing or being unable to interact with objects. Overall, the game's stability is a major concern, with many reviewers noting it feels outdated and overly buggy.

    • “This game is extremely buggy and forces you to replay chapters due to items disappearing or being unable to open doors or interact with items.”
    • “It suffers from many technical glitches; objects get stuck together, fall through the world, don't move like a real-world counterpart, and many times just don't make sense.”
    • “It's pretty buggy in a variety of ways, especially in things failing to trigger (or taking extremely long, random amounts of time to trigger), which can be especially bad when it's only apparent on repeated attempts.”
  • replayability
    14 mentions Positive Neutral Negative

    The game has been criticized for its low replayability, with many reviewers noting that it offers minimal value for multiple playthroughs, primarily due to its short duration and limited alternate endings. While some players still recommend experiencing it once, the consensus is that the lack of replay value makes it feel overpriced for its content.

    • “I don't think it has much replayability, but it is seriously worth a run through.”
    • “Its relatively short given that I don't think it has huge amounts of replay value, however I would still wholly recommend it.”
    • “Overall, I enjoyed this game, but I find the price to be a bit on the expensive side, especially since this game has minimal to no replayability.”
    • “But for a full playtime of ~3 hours, with no obvious replay value (one possible alternate ending?), and with all the aforementioned problems, I absolutely do not recommend it.”
    • “Replayability is pretty low - the downside of any 'mystery puzzle' game - but you'll delight in watching your friends freak out as they give it a go...”
  • emotional
    14 mentions Positive Neutral Negative

    The game elicits a strong emotional response, particularly for players with backgrounds that may make them more susceptible to emotional manipulation. Many reviewers highlight its immersive storytelling and complex narrative, which contribute to a deeply engaging experience, especially in the horror genre. While some found the emotional impact lacking, others appreciated the suspenseful atmosphere and the game's ability to evoke feelings of helplessness and intrigue.

    • “It only took me 2 hours to beat the game, but I don't regret buying it at all as it provided a very immersive, emotional experience.”
    • “The story is interesting, emotional, and quite complex.”
    • “Non-fanboy gushing about the game -- creepy, puzzle- and escape-oriented, in-depth (albeit at times transparent) story, and fairly emotional.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is often described as light-hearted and whimsical, with players finding amusement in unexpected moments, such as jump scares that evoke laughter rather than fear. Many users appreciate the comedic elements tied to item manipulation and visual gags, which contribute to a fun and entertaining experience, often eliciting laughter from both players and onlookers. Overall, the humor seems to enhance the gameplay rather than detract from it, creating a unique blend of shock and amusement.

    • “Even the 'jump scares' were to me the equivalent of Rick jumping out and saying, 'Morty, come on, you got to come with me, I got a surprise for you, Morty.' It just resulted in me laughing.”
    • “My daughter just sits there laughing at me as I am in total shock.”
    • “It was just another neat visual, and watching the shadows cast by only a pair of disembodied hands made me laugh a few times.”
  • optimization
    8 mentions Positive Neutral Negative

    The game is generally well-optimized for low-spec rigs, providing smooth performance without significant issues. However, players have noted slightly longer loading times and occasional texture pop-in, particularly in on-rails sections, which may be more pronounced on lower-end hardware like the GTX 970.

    • “Very well optimized for low spec rigs.”
    • “Performance is just fine, no hiccups in my experience, but the loading times are slightly longer than it seems they should be.”
    • “I feel like most other games either feel too short, arcade-like, not optimized for VR, or simply not fun.”
    • “There was also some texture pop-in in the on-rails sections, but this may be due to my GTX 970 being on the lower end of the performance scale.”
    • “Loading times are slightly longer than they seem they should be.”
  • grinding
    2 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is perceived as tedious and boring, leading players to recommend seeking out other VR games that offer better value and enjoyment.

    • “It's not scary; it's tedious and boring. Go buy anything else; thankfully, there are a lot of great VR games for half the price of this one.”
    • “It's not scary; it's tedious and boring. Go buy anything else; thankfully, there are a lot of great VR games for half the price of this one.”

Buy A Chair in a Room: Greenwater

3h Median play time
3h Average play time
3-5h Spent by most gamers
*Based on 8 analyzed playthroughs

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