A Chair in a Room: Greenwater Game Cover
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"A Chair in a Room: Greenwater" is a virtual reality psychological thriller set in the creepy town of Greenwater, Mississippi. As a patient in a mental hospital, you'll uncover disturbing memories and face supernatural forces while trying to unravel the truth behind your past. With a strong emphasis on narrative, the game features atmospheric environments and challenging puzzles that will keep you on the edge of your seat.

  • PC
  • Virtual Reality
  • Windows
  • Play​Station
  • Play​Station VR

Reviews

84%
Audience ScoreBased on 1,022 reviews
story184 positive mentions
stability42 negative mentions
  • Incredible atmosphere and sound design that creates a genuinely terrifying experience.
  • Excellent use of room-scale VR, enhancing immersion and making the player feel truly present in the game.
  • Engaging story with psychological horror elements that keeps players on edge throughout.
  • Object manipulation can be frustrating and glitchy, leading to immersion-breaking moments.
  • Some puzzles are unintuitive, causing players to get stuck and potentially lose interest.
  • The game can be short, with a playtime of around 3-4 hours, which may not justify the price for some players.
  • story416 mentions

    The game's story has received mixed reviews, with many players finding it intriguing yet often confusing, leaving them uncertain about the plot even after completion. While some appreciate the creative and immersive storytelling, others criticize its vagueness and reliance on environmental hints, leading to a sense of disconnection. Overall, the narrative is praised for its psychological horror elements and atmosphere, but it may require multiple playthroughs to fully grasp the storyline.

    • “Such creative storytelling, demonstrating what is possible in VR.”
    • “The story is well written, great atmosphere, and really creepy.”
    • “The story is engaging, the environments are beautiful, the suspense and fear feels genuine, with only a few of the cheap (but well-placed and effective) 'jump out of the shadows' type startling moments.”
    • “The storyline is confusing at best.”
    • “Even when the story ends, you're left wondering what happened, and they give you a newspaper to read basically telling you what happened because even though you experienced it, you don't know what the hell happened.”
    • “This game's storytelling just didn't work for me, so I couldn't connect with it.”
  • atmosphere184 mentions

    The atmosphere of the game is widely praised for its chilling and immersive qualities, effectively building tension through sound design and environmental details rather than relying heavily on jump scares. Many players describe it as eerie and oppressive, creating a sense of dread that enhances the overall experience, particularly in virtual reality. While some find the atmosphere abstract or confusing at times, the consensus is that it successfully captivates and engages players throughout their journey.

    • “The atmosphere is thick and the situations make you want to run away sometimes but you just can't: you are in the game.”
    • “Masterfully done, the game uses ambiance and sound to provide a tense and suspenseful atmosphere, as well as to create a truly immersive experience.”
    • “The atmosphere, the sense of presence, the use of room scale... it all merged together to make a truly unnerving experience that now has me sitting curled up in my chair, lights on full brightness, still alert to subtle noises around the house.”
    • “The atmosphere didn't scare me like people said it would.”
    • “But the atmosphere has my skin crawling and that cold grasp on the back of my neck a few times.”
    • “I went back and replayed some portions of the game and the atmosphere stays, but if you know the solutions to puzzles and when some frightening scenes are, you can mostly get through the game unafraid.”
  • graphics86 mentions

    The graphics in the game are widely praised for their realism and attention to detail, with many reviewers noting them as some of the best seen in VR. The visuals effectively enhance the immersive experience, contributing to the game's dark atmosphere and jump scares. However, there are occasional criticisms regarding clarity in certain areas and some cheesy animations, but overall, the graphics are considered a strong point of the game.

    • “Besides, this probably has the best graphics of any game I've played in VR so far... the attention to detail is stunning!”
    • “The visuals are superb and really make you believe that you are there.”
    • “Excellent story, great graphics, real feeling environment.”
    • “Sloooow, boring, and sub-par visuals.”
    • “Ride some weird boat into a swamp; the graphics were just white everywhere, couldn't see anything to be afraid of!”
    • “If I had one complaint, it's that it should have a 'disable chaperone' option because when you get close to the walls, it tends to wash out all of the graphics.”
  • music82 mentions

    The music in the game is widely praised for its ability to create a dark and immersive atmosphere, effectively enhancing tension and contributing to the overall horror experience. While many reviewers commend the soundtrack and audio effects as integral to the game's ambiance, some note that the music can occasionally overpower dialogue and become overwhelming. Overall, the combination of atmospheric music and sound design is seen as a key strength, elevating the gameplay and emotional impact.

    • “The music really sets the mood and makes everything amazing.”
    • “The soundtrack is great and it really fits with the environment.”
    • “Great ambiance and music pieces, story building.”
    • “The actual story and horror elements in the game are really rather shallow, depending almost entirely on the creepy setting, music (that always seems to be judging you), lighting, and occasional psychotic visions rather than on interesting characters.”
    • “The one thing I didn't like so much is that it relies a bit too much on music and sound effects to put the player into a scary mood, especially towards the end.”
    • “Of course, music is a very effective means for this sort of thing, but towards the end I was getting a little tired of the usual sound cues (they were even starting to hurt my ears a bit, as there is a lot of 'beeping').”
  • gameplay72 mentions

    Gameplay reviews are mixed, with some players finding it immersive and story-driven, while others criticize it for being basic and lacking action. The teleportation mechanic is seen as clunky, and many players report issues with object interaction and puzzle mechanics. Overall, the game offers a short experience, typically under three hours, focusing on simple puzzles and item couriering, which may not appeal to everyone.

    • “One cool thing about this game is with a decently sized play-space, you can play the whole game with little to no locomotion mechanics; it makes it very immersive.”
    • “Aside from a few weird bugs, the gameplay, puzzles, and story create such a great atmosphere.”
    • “However, what I can say that is unique to my VR experiences so far is that this game has been the best story-driven experience by far and with hours of gameplay to boot.”
    • “Lack of gameplay, boring.”
    • “Don't expect action; gameplay tends to center more around interactions with objects and simple puzzles.”
    • “The gameplay is pretty basic, but I had a lot of trouble with some stuff like grabbing items, opening doors, etc. as the game just wouldn't allow me to do that.”
  • stability42 mentions

    The game suffers from significant stability issues, particularly with its physics system and object interactions, leading to frequent bugs such as items failing to trigger, disappearing, or behaving unpredictably. While some players find these glitches detract from the experience, others still enjoy the game despite its technical shortcomings, noting that the low price makes it more tolerable. Overall, the consensus is that the game feels outdated and buggy, especially in comparison to more recent titles.

    • “This game is extremely buggy and forces you to replay chapters due to items disappearing or being unable to open doors or interact with items.”
    • “It suffers from many technical glitches; objects get stuck together, fall through the world, don't move like a real-world counterpart, and many times just don't make sense.”
    • “It's pretty buggy in a variety of ways, especially in things failing to trigger (or taking extremely long, random amounts of time to trigger), which can be especially bad when it's only apparent on repeated attempts.”
  • replayability14 mentions

    The game has been criticized for its low replayability, with many reviewers noting that it offers minimal incentive to play again after the initial run, primarily due to its short playtime of around three hours and limited alternate endings. While some players found it enjoyable enough for a single playthrough, the consensus is that the lack of replay value makes it hard to justify the price. Overall, it is recommended for a one-time experience, particularly for those who enjoy watching others play.

    • “I don't think it has much replayability, but it is seriously worth a run through.”
    • “Its relatively short given that I don't think it has huge amounts of replay value, however I would still wholly recommend it.”
    • “Overall, I enjoyed this game, but I find the price to be a bit on the expensive side, especially since this game has minimal to no replayability.”
    • “But for a full playtime of ~3 hours, with no obvious replay value (one possible alternate ending?), and with all the aforementioned problems, I absolutely do not recommend it.”
    • “Replayability is pretty low - the downside of any 'mystery puzzle' game - but you'll delight in watching your friends freak out as they give it a go...”
  • emotional14 mentions

    The game elicits a strong emotional response, particularly for players with backgrounds that make them susceptible to emotional manipulation, offering an immersive and complex narrative experience. While some found the emotional impact lacking, others appreciated the depth and suspense, highlighting the game's ability to create a sense of helplessness and engagement through its story and atmosphere. Overall, it is recognized for its emotional depth, especially within the horror genre.

    • “It only took me 2 hours to beat the game, but I don't regret buying it at all as it provided a very immersive, emotional experience.”
    • “The story is interesting, emotional, and quite complex.”
    • “Non-fanboy gushing about the game -- creepy, puzzle- and escape-oriented, in-depth (albeit at times transparent) story, and fairly emotional.”
  • humor8 mentions

    The humor in the game is often described as lighthearted and whimsical, with players finding amusement in unexpected moments, such as jump scares that evoke laughter rather than fear. Many users appreciate the comedic elements tied to item manipulation and visual gags, which contribute to a fun and entertaining experience, often eliciting laughter from both players and onlookers. Overall, the humor seems to provide a refreshing contrast to traditional horror elements, making the game enjoyable for a wider audience.

    • “Even the 'jump scares' were to me the equivalent of Rick jumping out and saying, 'Morty, come on, you got to come with me, I got a surprise for you, Morty.' It just resulted in me laughing.”
    • “My daughter just sits there laughing at me as I am in total shock.”
    • “It was just another neat visual, and watching the shadows cast by only a pair of disembodied hands made me laugh a few times.”
  • optimization8 mentions

    The game is generally well-optimized for low-spec rigs, providing smooth performance with minimal hiccups. However, users have noted slightly longer loading times and occasional texture pop-in, which may be more pronounced on lower-end hardware like the GTX 970.

    • “Very well optimized for low spec rigs.”
    • “Performance is just fine, no hiccups in my experience, but the loading times are slightly longer than it seems they should be.”
    • “I feel like most other games either feel too short, arcade-like, not optimized for VR, or simply not fun.”
    • “There was also some texture pop-in in the on-rails sections, but this may be due to my GTX 970 being on the lower end of the performance scale.”
    • “Loading times are slightly longer than they seem they should be.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-5hSpent by most gamers
*Based on 8 analyzed playthroughs

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