Lobotomy Corporation Game Cover
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Lobotomy Corporation is a roguelite simulation game where you manage monsters in a corporation inspired by entities from works like the SCP Foundation, Cabin in the Woods, and Warehouse 13. As the manager, you assign tasks to your employees to harness the monsters' energy and expand the facility, all while handling inevitable disasters. With each disaster, chaos ensues, leading to a unique and challenging experience.

Reviews

92%
Audience ScoreBased on 7,858 reviews
story546 positive mentions
grinding254 negative mentions
  • story1,375 mentions

    The story of "Lobotomy Corporation" is widely praised for its depth, complexity, and emotional impact, with many players highlighting the intricate world-building and character development. The narrative unfolds gradually through visual novel-style segments between gameplay, revealing dark themes and philosophical undertones that resonate with players, despite some criticism regarding translation issues. While the gameplay can be challenging and repetitive, the compelling story and unique lore keep players engaged, making it a significant draw for those who appreciate rich storytelling in games.

    • “The story is amazing and beautiful, the worldbuilding is wonderful, and the characters are fantastically written.”
    • “The story overall is interesting, and the way you're fed it feels exciting and refreshing to go through.”
    • “The only thing that keeps painful aspects of this game from completely ruining the experience is that all of the suffering you go through as a player ties into the story.”
    • “100% completion of anomalies among other things is required to complete the story, and whilst thematically appropriate in how the story integrates the game mechanics through which you achieve it, getting to that point is honestly just suffering, regardless of how competent you are at the game.”
    • “It's a solid experience that, truthfully, demands far too much of your time to get the story across.”
  • gameplay1,056 mentions

    The gameplay of "Lobotomy Corporation" is characterized by a complex management simulation that combines trial-and-error mechanics with a steep learning curve, often leading to frustration due to its punishing difficulty and repetitive nature. While the initial charm of managing unique abnormalities can be engaging, many players find the gameplay becomes grindy and tedious over time, especially as they face random events that can derail progress. Despite its flaws, the integration of gameplay with a rich narrative and intriguing lore keeps some players invested, though the overall experience may not appeal to those seeking a more straightforward or casual gaming experience.

    • “Lobotomy Corporation has spectacular worldbuilding, characters, gameplay, and music.”
    • “The gameplay loop is challenging, rewarding, and immensely entertaining.”
    • “The gameplay is unique and unlike anything I have played before.”
    • “The gameplay loop was charming at first, but after day 30+, it completely lost all its charm and just turned boring and grindy in the worst way. Very small mistakes or RNG events can completely ruin your day, forcing you to retry, and I really don't care enough to keep wiping 2 hours of progress at a time.”
    • “However, the gameplay is inexcusable and lackluster.”
    • “The gameplay is so torturous it almost doesn't make it worth it.”
  • music381 mentions

    The music in the game has received widespread acclaim for its quality and ability to enhance the atmosphere, with many tracks described as "bangers" that perfectly fit the game's tense and eerie scenarios. However, some players noted that the soundtrack can become repetitive over long play sessions, leading to a desire for more variety. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's immersive experience.

    • “The music is amazing; iconic, even.”
    • “The music choice in this game is great and matches every scenario that they play in.”
    • “The soundtrack provides a great atmosphere and tone setter for the game, getting more intense as the challenge does.”
    • “The music made my ears bleed; not sure if the game is an abnormality in itself.”
    • “The music gets repetitive fast, so have your playlists ready.”
    • “The soundtrack, despite supposedly being large, sounds repetitive and immemorable.”
  • grinding256 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, particularly in the later stages where players often find themselves redoing hours of progress due to minor mistakes or random chance. While some players appreciate the depth and lore, many feel that the gameplay primarily revolves around grinding experience for agents, leading to a frustrating experience that can feel like a chore. Mods are frequently recommended to alleviate some of the grind, but the core gameplay remains heavily reliant on repetitive tasks and micromanagement.

    • “You'll need a second life for grinding.”
    • “The gameplay loop was charming at first, but after day 30+, it completely lost all its charm and just turned boring and grindy in the worst way. Very small mistakes or RNG events can completely ruin your day, forcing you to retry, and I really don't care enough to keep wiping 2 hours of progress at a time without at least saving ego gear and new research.”
    • “The lore is great and abnormalities are interesting, but the gameplay is largely about grinding experience for your agents' stats that is repeated over and over.”
    • “The optimal play strategy is really, really grindy and boring.”
  • graphics245 mentions

    The graphics of the game are characterized by a unique and charming art style that blends cute, cartoonish visuals with dark and morbid themes, reminiscent of SCP aesthetics. While many players appreciate the creativity and appeal of the character designs and overall atmosphere, some criticize the graphics for being simplistic or inconsistent, with occasional glitches and a clunky user interface. Overall, the visuals are seen as a significant aspect of the game's identity, contributing to its engaging lore and gameplay experience.

    • “The art style is charming, and I played this knowing it'll be a hard game, but after giving it an hour, for me personally, it's just not as fun as I would like it to be.”
    • “This is a remarkably charming management game, with a striking art style, creative creature designs, and compelling characters with a subtle, yet very notable line of dark humor sprinkled throughout.”
    • “The art style and atmosphere of the game are what really sold me.”
    • “The graphics and UI are all over the place, making things very hard to follow.”
    • “The art style and graphics are atrocious.”
    • “The game lacks serious graphical polish.”
  • humor97 mentions

    The humor in the game is described as a quirky blend of dark and absurd comedy, with players enjoying the bizarre and often hilarious interactions with various "abnormalities." Many reviews highlight the game's ability to juxtapose funny elements with moments of chaos and horror, creating a unique experience that keeps players entertained despite the underlying stress of management gameplay. Overall, the humor is seen as a significant draw, making the game both enjoyable and memorable.

    • “This game is amazing, my favorite part is when I got the funny redacted guy when I never had any high-level employees. :steamhappy:”
    • “All of the abnormalities are like SCP, but instead of trying to be grimy and creepy, they just went 'ok but wouldn't it be funny if it was really goofy?'”
    • “It's fun, weird, has a bizarre sense of humor, and breaks the 4th wall in ways that make it more immersive, not less.”
  • optimization73 mentions

    The game's optimization is widely criticized, particularly in the later stages, where players experience significant performance issues, including memory leaks and frame rate drops. Many recommend using various optimization mods to alleviate these problems, as the base game is considered poorly optimized and can lead to frustrating gameplay, especially for those unfamiliar with management sims. Overall, while the game offers a unique experience, its technical shortcomings can detract from enjoyment unless mitigated by community-created fixes.

    • “Fortunately, this game has modding support, so you can fix that with an optimization mod.”
    • “You need at least some quality of life mods, bug fixes, and the optimization mod to properly enjoy this game.”
    • “I suggest playing this game blind and going in with some optimization mods.”
    • “This game is very stressful and anxiety-inducing with terrible performance in the later parts of the game.”
    • “The performance is terrible, specifically as you progress.”
    • “First of all, this game has a huge memory leak issue which means your computer will have a performance issue even after you turn off the game (you need a restart to fix it) and this issue persists for a long time which means a fix will be an unrealistic expectation.”
  • emotional51 mentions

    Players report a profound emotional impact from the game, describing experiences ranging from deep attachment to characters and moments of intense sorrow to feelings of joy and satisfaction. Many express that the game's narrative and music evoke a wide array of emotions, making it a memorable and sometimes devastating journey. Overall, it is characterized as an emotional roller coaster that leaves players feeling both fulfilled and heartbroken.

    • “This game makes me experience so much emotional turmoil.”
    • “The story made me feel an array of emotions, several unscripted moments in the gameplay were fun and memorable, and oh my god the music.”
    • “Lobotomy Corporation has made me feel things I never thought I'd feel before in a game.”
  • replayability45 mentions

    Overall, the game is praised for its high replayability, driven by multiple story arcs, diverse gameplay mechanics, and a variety of abnormalities to explore. While many players find the experience engaging and fresh with each playthrough, some express concerns about potential repetitiveness after extensive playtime, particularly once they have mastered the game's mechanics. Despite these concerns, the combination of challenge modes, RNG elements, and the promise of future content keeps the replay value appealing for both new and returning players.

    • “This game is one that I really love, whether it's the compelling storyline that keeps players hooked, akin to the aroma of a steak that makes you crave more, or the gameplay that is equally ravishing, allowing for replayability whenever one feels ready for a fresh experience.”
    • “The lore is nice (albeit confusing at times), the gameplay is captivating, and the replay value is incredibly high given the endless possible combinations of well-designed creatures and anomalous objects you can have in your facility.”
    • “The replay value is through the roof; you can make future runs as easy or difficult as you choose through learning the abnormalities, and the soundtrack is absolutely addicting.”
    • “Also, for me it is not a replayable game after the ending.”
    • “The second is simply the lack of replayability; with 216 hours in the game, I've seen and suffered at the hands of all the game's anomalies, and I would love to see some more anomalies be added into the game at some point.”
    • “In terms of replay value... this game is all about knowledge, so once you know how to handle a monster, their interactions become routine, and that happens fairly quickly.”
  • stability44 mentions

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and poor optimization that can lead to frustrating gameplay experiences. Players frequently encounter memory leaks, crashes, and unpredictable behavior that can disrupt progress, particularly in later stages. While some find the game's charm in its imperfections, the overall consensus is that its stability issues significantly detract from the experience.

    • “The memory leak is just all-around awful to deal with, and many bugs and glitches can be found throughout the game.”
    • “Even when you do get into the swing of things, there are countless glitches and unpredictable aspects that can screw over an entire run, or cause you to lose a random, long-standing employee for a reason as stupid as the game randomly deciding to give them a reward for their work.”
    • “First, this game is very buggy, filled with small and big ones, some even crash the game, and the performance is even worse, at the final stage of the story with many abnormalities running around I frequently got less than 20 fps in my game, compared to 60 fps in the beginning.”
  • atmosphere43 mentions

    The atmosphere of the game is widely praised for its unique and immersive qualities, effectively blending a dark, grimy aesthetic with a compelling soundtrack that enhances the overall experience. Reviewers highlight the game's ability to evoke feelings of dread and tension, while also maintaining a sense of charm and intrigue through its art style and storytelling. Despite some criticisms regarding gameplay repetition, the atmosphere remains a standout feature that captivates players and enriches the narrative.

    • “The soundtrack provides a great atmosphere and tone setter for the game, getting more intense as the challenge does.”
    • “The game's strongest aspect is its very unique atmosphere.”
    • “The atmosphere overall really sets the mood for the grimy and dark world the game is set in.”
    • “Despite the 'playful' appearance of things, an atmosphere of dread is still felt at times.”
    • “The atmosphere is wholly engrossing.”
  • character development16 mentions

    Character development in the game is a mixed bag, with many players praising the character designs as visually appealing but criticizing the depth and emotional engagement of the characters themselves. While some reviews highlight the intriguing lore and storytelling elements that enhance character development, others feel that the characters lack personality and depth, often coming across as one-dimensional. Overall, the game's strong visual appeal contrasts with a perceived deficiency in meaningful character interactions and growth.

    • “Amazing game, with fun gameplay and incredible character designs.”
    • “The game also has a lot of interesting lore and character development.”
    • “Tldr; hot AI manager, juicy lore/character development, time travel, frames drop to 0, lots of death, da capo al fine.”
    • “Character designs that are subpar at best?”
    • “Devs, you definitely, 100%, fully knew what you were thinking when you made Gebura's character design.”
  • monetization2 mentions

    Users feel that the game's monetization could benefit from increased advertising efforts, suggesting that better promotion could enhance its visibility and success.

Positive mentions (%)Positive
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Play time

69hMedian play time
89hAverage play time
22-140hSpent by most gamers
*Based on 28 analyzed playthroughs

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