Fear & Hunger 2: Termina
- December 9, 2022
- Miro Haverinen
- 21h median play time
"Fear & Hunger 2: Termina" is a single-player Horror Role Playing game with an intriguing story, good mechanics, stunning visuals, and a sensational soundtrack. The game is oppressive, relentless, and hopeless, combining jRPG and Survival Horror elements with turn-based combat and resource management. Explore the wicked town of Prehevil in 3 days, uncovering its dark secrets before the sickly green moon rises.
Reviews
- Fear & Hunger 2: Termina expands on the original game's mechanics and lore, offering a unique blend of horror, RPG, and survival elements.
- The game features stunning art, a haunting soundtrack, and a richly detailed world that immerses players in its dark atmosphere.
- The gameplay encourages experimentation and strategic thinking, with a variety of characters and skills that enhance replayability.
- The save system is punishingly limited, often forcing players to replay long sections of the game after dying due to RNG or unexpected encounters.
- Some players may find the difficulty overwhelming, with many instant-death scenarios that can lead to frustration.
- The narrative can feel disjointed at times, with certain endings lacking sufficient build-up or resolution.
- gameplay99 mentions
- 17 % positive mentions
- 74 % neutral mentions
- 9 % negative mentions
The gameplay of "Fear and Hunger 2: Termina" is characterized by its intense combat system, intricate mechanics, and a punishing trial-and-error approach that demands player experimentation and adaptation. While the game offers a rich world and unique character interactions, it is marred by frustrating save mechanics and reliance on RNG, which can lead to significant setbacks. Overall, the gameplay is engaging and rewarding for those who appreciate challenging survival horror RPGs, but it may not appeal to everyone due to its steep learning curve and harsh penalties for mistakes.
“One of the most impressive aspects of Fear and Hunger 2: Termina is its gameplay mechanics.”
“The combat system is intense and satisfying, and the inventory management adds an additional layer of depth to the gameplay.”
“Fear and Hunger is a very immersive survival horror series about eldritch unknowable gods and how interacting with said forces has shaped the world. The game does not hold your hand, and you're expected to die multiple times, but in doing so, you gain knowledge about how the game mechanics and events work to hopefully make it further the next time.”
“I want to experience the game and its story, but horrible mechanics and terrible features make this game an absolute chore to play, sucking any and all enjoyment from you.”
“I've had one decision instantly kill me and send me back 2-4 hours of gameplay several times; this is incredibly frustrating and I think the dev would improve the game greatly if they were to value the merits of the game more highly and not value save limits as one of the main difficulty mechanics.”
“The city of Fear & Hunger 2: Termina is full of lore, gameplay, and story secrets, but exploration is strongly discouraged by the game's systems.”
- story75 mentions
- 31 % positive mentions
- 65 % neutral mentions
- 4 % negative mentions
The story of *Fear and Hunger 2: Termina* is praised for its complexity and depth, featuring multiple character perspectives that significantly alter the narrative experience with each playthrough. Players appreciate the interconnected lore and the weight of their choices, which can lead to drastically different outcomes, enhancing replayability. However, some critiques highlight issues with execution and mechanics that can detract from the overall enjoyment of the story, despite its intriguing themes and atmospheric presentation.
“The game tells a complex and intriguing story through its characters, environments, and lore.”
“The story and lore are enough worth playing both of the games multiple times to see all of.”
“The game's story takes a very survive how you need and become powerful at all cost stance.”
“The story of Fear and Hunger: Termina is much like Schrödinger's cat in that there is and is not a story.”
“I want to experience the game and its story, but horrible mechanics and terrible features make this game an absolute chore to play, sucking any and all enjoyment from you.”
“The character roster is bloated and none feel suited to be the player character; the setting feels castrated and the storyline is poorly executed.”
- atmosphere47 mentions
- 45 % positive mentions
- 49 % neutral mentions
- 6 % negative mentions
The atmosphere of "Fear and Hunger 2: Termina" is widely praised for its immersive and oppressive qualities, enhanced by exceptional art style, haunting sound design, and a richly developed lore. Players find the game's dark, Lovecraftian ambiance both captivating and unsettling, contributing to a uniquely addictive experience that keeps them engaged despite its challenging gameplay. Overall, the game's atmosphere is described as a standout feature that effectively draws players into its grim world, making it a memorable adventure.
“Fear and Hunger 2: Termina is an incredibly immersive and atmospheric adventure game that had me hooked from the moment I started playing.”
“The sound design is exceptional, with haunting and unsettling music that perfectly complements the game's creepy atmosphere.”
“The atmosphere, story, and design are a 10/10.”
“The story and atmosphere are just too oppressive and there is never a moment of levity or catharsis of beating back the forces of evil, if only for a moment.”
“No other game does such a great job of establishing such an oppressive, evil atmosphere that you feel every moment you play.”
“Even outside of battle, you are not truly safe, as your party's hunger and sanity are constantly being sapped by the evil atmosphere of the town.”
- music42 mentions
- 52 % positive mentions
- 40 % neutral mentions
- 7 % negative mentions
The music in the game has received widespread acclaim for its haunting and atmospheric qualities, effectively enhancing the overall experience and complementing the game's eerie art style. Many reviewers noted the soundtrack's evolution from previous installments, showcasing a blend of moody and unsettling tracks that contribute significantly to the game's tension and immersion. However, some players pointed out that music is sparse at times, primarily serving as background ambiance rather than prominent thematic elements.
“The soundtrack alone is pure love; I would die limbless and starving to get a Bandcamp release - I have deep pockets :D”
“The music and ambiance are impeccable; I am a very big fan of the soundtrack, which adds a lot to the atmosphere and complements everything happening in the area or fight.”
“Incredible art, incredible music, incredible vibes.”
“Not much to say, there is no music for the most part; it’s all background music, and rare is the music track.”
“The art style, storytelling, and music are all extremely moody, yet I struggle to experience much of it considering saving means missing out on a bunch of content.”
“The music and ambiance are impeccable, I am a very big fan of the soundtrack; besides adding a lot to the atmosphere, it just complements everything happening in the area or fight.”
- graphics33 mentions
- 48 % positive mentions
- 42 % neutral mentions
- 9 % negative mentions
The graphics of the game are widely praised for their stunning art style, intricate world design, and atmospheric sound, creating a unique blend of beauty and horror. Many reviewers highlight the creative and aesthetically pleasing visuals, likening them to other notable titles, while also noting that the graphic content may not be suitable for all players. Overall, the game's visuals, character design, and sound contribute significantly to its immersive experience, despite some criticisms regarding execution and gameplay mechanics.
“The graphics and art style of the game are stunning, with an intricate and detailed world that is both beautiful and eerie.”
“The mix of the incredibly unique art style and the intricately designed story and character interactions makes finding every new thing compelling.”
“Amazing art direction, aesthetic, creature design, and music.”
“Finally, the visuals.”
“Some death scenes should cut to black before they become too graphic (read: they should end sooner instead of lingering on suffering).”
“This game is absolutely not for the faint of heart, both in aesthetic and in gameplay.”
- replayability18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The game boasts high replayability due to its multiple playable characters, each with unique backstories and play styles, as well as a dynamic narrative that changes based on player choices and the passage of time. With various endings, numerous secrets to uncover, and a challenging gameplay experience, players are encouraged to experiment and explore different strategies in each playthrough. Continuous updates from the developer further enhance the game's replay value, making it a compelling choice for players seeking depth and variety.
“Each playthrough offers new revelations and insights into the game's world and narrative, adding to the immersion and replay value of the game.”
“With 8 playable characters and a town that advances as time goes on, there's a lot of room for replayability.”
“The lore is fun, the city is great, and there is a significant amount of replayability considering you have 8 characters with unique play styles to try out and three endings (10 if you count variations) and of course the brutal hard mode.”
“While there are to my knowledge 3 endings, there's tons of variables that can change everything story-related in the middle, and your actions can have permanent weight, giving lots of replay value and experimentation.”
“That being said, various events will happen depending on where you are and what time it is. Not to mention that there are 8 playable characters with full backstories and reasons to be in this game of death, so there's a lot of replayability there.”
“There is definitely some depth and replay value to the game when you take into account the number of playable characters, endings, and secrets you may find throughout your playthrough.”
- character development6 mentions
- 67 % positive mentions
- -17 % neutral mentions
- 50 % negative mentions
Character development in the game is a mixed bag; while some players appreciate the depth and variety of choices that lead to multiple endings, others feel that it lacks sufficient development. The character designs are praised for their artistic quality and fit within the game's atmosphere, but the overall narrative growth of the characters is seen as inadequate by some reviewers.
“I particularly enjoyed the character development and the various choices that the game presents to the player, which allows for multiple different endings.”
“The character designs are stellar as well, utilizing an unsaturated color palette and stylistic approach that fit the setting very well.”
“The character design is beautiful and unsettling, and the gameplay is challenging and rewarding.”
“There is a significant lack of character development throughout the game.”
“The character designs and their dialogue feel underwhelming, lacking depth and growth.”
“Despite the rich lore, the characters themselves do not evolve or change in meaningful ways.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to have significant stability issues, including drastic glitches, animation problems, and inconsistencies that detract from the overall experience. While these bugs are noted as frustrating, many players believe they can be resolved with future patches, and the game's entertainment value remains high despite these shortcomings.
“Had some pretty drastic glitches that left a sour taste for a first proper playthrough.”
“There are some animation glitches, blinking sprites, and inconsistencies like showing missing body parts in some frames.”
“It is somewhat in an unfinished and buggy state with its artistic integrity shot by Miro's need to reference streamers and certain modern real-life situations, taking one out of the experience with severe tonal whiplash.”
- emotional5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the characters in "Termina," feeling genuine empathy and remorse for their fates, which enhances the overall experience. However, some reviewers note that the endings are unsatisfying, leading to a sense of disappointment rather than the impactful emotional resonance found in the original game.
“But Termina genuinely made me feel empathy for all of its characters (aside from Caligura lol) and made me feel bad if I decided to attack any of them, or if I was too late to save them from something else.”
“Finished it on sadomasochist difficulty in just a few hours :) very cute and heartwarming game.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that while the game introduces new mechanics, it also suffers from increased repetitiveness and grinding, which can feel tedious. Some find the experience frustrating, especially if they are unfamiliar with the first game, though a more forgiving save system offers some relief by allowing experimentation.
“There's some new cool stuff and mechanics compared to the first one, but also much more repetitiveness and grinding the same thing.”
“It's just tedious.”
“It is tedious at times (skills that instantly kill you, huh?) but maybe that's because I'm not familiar with the first game.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its unexpected moments, such as funny typos and the ability to creatively bend the rules, leading to hilarious outcomes. While there are some minor technical issues, players find the overall experience to be surprisingly enjoyable and entertaining.
“So, despite a few hiccups here and there (the aforementioned systems, menus that close themselves, some songs and sounds that are piercingly loud, funny typos, etc.), this was actually quite a bit better than I expected.”
“A fantastic game system that requires a lot of dedication to learn, but once you come to terms with it, the game allows for some insane and hilarious bending of the rules, provided the player can come up with ways to do so.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization aspect of the platform is heavily influenced by strict content guidelines, such as the recent ruling by YouTube that demonetizes videos for using curse words within the first thirty seconds. This creates a tension where creators must balance their content to avoid losing ad revenue, while also benefiting from the promotional opportunities that arise from popular trends, like mascot horror games.
“The monetization system feels exploitative, as it prioritizes profit over player experience.”
“It seems like the game is designed to push players towards spending money rather than enjoying the content.”
“The constant ads and in-game purchases detract from the overall enjoyment of the game.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's optimization has been criticized for poor performance, leading to a frustrating experience for players who feel that the effort required to overcome these issues detracts from overall enjoyment.
“Having played through the game through much hoop and loop to get over the poor performance, my overall feeling remains 'eh'.”
“The optimization is so poor that it feels like I'm playing a beta version rather than a finished product.”
“Frequent frame drops and long loading times make the experience frustrating and detract from the enjoyment of the game.”