Lingotopia Game Cover
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"Lingotopia is a language learning game where you play as a shipwrecked girl on a foreign island. To return home, you must learn words and phrases from the island's inhabitants, who speak different languages. Click on objects to learn their names, converse with characters to improve your vocabulary, and use voice recordings from native speakers to perfect your pronunciation."

Reviews

31%
Audience ScoreBased on 23 reviews
graphics3 negative mentions
  • The game has a unique concept that provides an exploratory method for language learning, allowing players to interact with the environment and learn vocabulary.
  • The inclusion of native speakers using colloquial phrases is extremely useful for language learners, enhancing the immersion experience.
  • The art style and atmosphere of the game are appealing, creating a relaxing environment for players to discover new words and interact with characters.
  • The game is plagued by numerous bugs and crashes, making it unplayable for many users and leading to frustration.
  • Controls are clunky and reminiscent of outdated tank controls, making navigation difficult and detracting from the overall experience.
  • The game lacks sufficient content and structure for effective language learning, often requiring excessive walking and repetition without meaningful progress.
  • graphics7 mentions

    The graphics of the game receive mixed feedback; while some users appreciate the cute artwork and unique art style, others note that it feels unfinished and reminiscent of an alpha version. Despite the presence of glitches, the visuals are generally considered easy on the eyes and capable of immersing players in the game's environment. Suggestions for improvement include a third-person camera perspective to enhance the aesthetic experience.

    • “The art style is easy on the eyes and the game serves its purpose of immersing you in a place of the chosen language.”
    • “The city has a very unique art style and there are some very pretty areas to discover.”
    • “It does look and feel like it's in alpha, but I always appreciate the information in the game first over graphics. Despite the glitches, I really hope this game will move forward to become the first choice of its type.”
    • “The artwork is cute, the concept is okay, but it isn't executed very well.”
    • “If the camera was in a third-person view, the game would open up more and the aesthetic could really shine with the designs and the music.”
  • story6 mentions

    The story is described as intriguing but lacks clarity and depth, with players feeling frustrated by slow-paced quests that hinder their understanding of the narrative. While the mystery element is appreciated, many reviewers believe the game is still in an early stage and lacks a cohesive storyline, leaving them uncertain about the overall plot.

    • “Intriguing story.”
    • “I think this is a good start to a game, but I feel at its current stage, it should be labeled alpha, and it should have a storyline.”
    • “The learning more and more to get the full context is a good idea and feels kind of like a mystery, but when you have to do the really slow walk through the entire town before you get anything more of the story, it just gets annoying.”
    • “I would have liked to get through the story enough to understand it, but I'm guessing I'm not missing much.”
    • “Right now, I can't tell if there is even a storyline.”
  • stability4 mentions

    The game is criticized for its instability, with users reporting numerous bugs, crashes, and a clunky experience that suggests it is still in an alpha state. While some appreciate the game's potential and prioritize its informational content over graphics, the overall consensus is that it currently lacks the stability expected from a fully released title.

    • “It's shallow, buggy, clunky, and not worth more than like $3 USD.”
    • “I thought it wouldn't be this buggy, I guess.”
    • “It is buggy and at times it crashes, though it is unfair to expect much more from a game that has been released for five days.”
  • gameplay4 mentions

    Gameplay reviews are mixed, with some users finding it boring and poorly executed, likening it to an amateur project with numerous flaws that may not be addressed by the developer. Conversely, others appreciate the game's innovative approach to language learning, noting that it remains enjoyable and educational despite its shortcomings.

    • “This game is amazing - from concept to actual gameplay, the language learning community lacks interactive and engaging methods of teaching such as what this game provides.”
    • “Gameplay is very boring and feels like an amateur high school project.”
    • “However, I found that none of them truly affected my gameplay and I still learned tons and had tons of fun in my first hour.”
  • atmosphere2 mentions

    The atmosphere of the game is generally well-received, particularly in relation to language games, as it effectively meets player demand. When the atmosphere is enhanced by music, it significantly improves the overall experience, making the game feel more engaging and less tedious.

    • “The atmosphere is captivating, and when the music plays, it truly enhances the experience, making the game feel less tedious.”
    • “The overall concept and atmosphere align well with the demand for language games, creating an engaging environment.”
    • “The atmosphere feels flat and uninspired, making it hard to stay engaged with the game.”
    • “Despite some interesting concepts, the overall atmosphere lacks depth and fails to immerse the player.”
    • “The game struggles to create a compelling atmosphere, leaving players feeling disconnected and uninterested.”
  • music2 mentions

    The music in the game enhances the atmosphere, making it more engaging and less tedious when it plays effectively. However, some users feel that a third-person perspective could better showcase the aesthetic and musical elements, allowing them to shine more prominently.

    • “When the atmosphere works right and the music plays, the game lightens up and becomes less boring and tedious.”
    • “If the camera was in a third-person view, the game would open up more, allowing the aesthetic to really shine with the designs and the music.”
    • “When the atmosphere works right and the music (if you can find it) plays, the game does lighten up and become less boring and tedious.”
    • “If the camera was in a third-person view, the game would open up more and the aesthetic could really shine with the designs and the music.”
  • monetization1 mentions

    Reviewers express frustration with the monetization strategy, suggesting that the focus on revenue generation detracts from essential improvements and educational value. They believe that prioritizing quality content and user experience over quick monetization could enhance the game's potential, especially for younger audiences.

    • “The monetization system feels exploitative, making it hard to enjoy the game without spending money.”
    • “I find the constant push for in-game purchases frustrating, as it detracts from the overall experience.”
    • “The game is designed in a way that makes you feel like you have to spend money to progress, which is disappointing.”
  • grinding1 mentions

    Players note that while grinding can often feel tedious, the game's atmosphere and music can enhance the experience, making it more enjoyable and less monotonous when they align well.

    • “The grinding feels endless and often becomes a chore rather than an enjoyable part of the game.”
    • “I find myself repeating the same tasks over and over, which makes the experience feel monotonous.”
    • “The amount of grinding required to progress is overwhelming and detracts from the overall enjoyment of the game.”
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