Lingotopia Game Cover
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"Lingotopia is a language learning game where you play as a shipwrecked girl on a foreign island. To return home, you must learn words and phrases from the island's inhabitants, who speak different languages. Click on objects to learn their names, converse with characters to improve your vocabulary, and use voice recordings from native speakers to perfect your pronunciation."

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

42%
Audience ScoreBased on 48 reviews
story4 positive mentions
stability9 negative mentions
  • The game has a unique concept that offers an exploratory method for language learning, which can be engaging for players.
  • It features native speakers using colloquial phrases, which is beneficial for language learners and adds authenticity.
  • The developer is responsive and has been actively working on fixing bugs and improving the game, showing potential for future updates.
  • The game is plagued by numerous bugs, crashes, and clunky controls, making it frustrating and often unplayable.
  • Many players feel the game is not worth its price, suggesting it should be significantly cheaper given its current state.
  • The gameplay is slow and tedious, with excessive walking and minimal interaction, leading to a lack of engaging content.
  • graphics14 mentions

    The graphics of the game are described as having a unique and cute art style that is visually appealing, though some users feel it lacks polish and appears to be in an alpha state. While the execution may not be perfect, the game effectively immerses players in its environment, and there are hopes for future improvements. A suggestion for a third-person camera perspective is noted, which could enhance the overall aesthetic experience.

    • “The art style is easy on the eyes and the game serves its purpose of immersing you in a place of the chosen language.”
    • “The city has a very unique art style and there are some very pretty areas to discover.”
    • “If the camera was in a 3rd-person view, the game would open up more and the aesthetic could really shine with the designs and the music.”
    • “It does look and feel like it's in alpha, but I always appreciate the information in the game first over graphics. Despite the glitches, I really hope this game will move forward to become the first choice of its type.”
    • “The artwork is cute, the concept is okay, but it isn't well executed.”
    • “If the camera was in a third-person view, the game would open up more and the aesthetic could really shine with the designs and the music.”
  • story12 mentions

    The story is described as intriguing, with elements of mystery that encourage exploration and learning. However, the slow pacing and lack of clarity in the narrative detract from the experience, leaving players frustrated and uncertain about the overall storyline. Many feel the game is still in an early development stage and requires a more defined narrative structure.

    • “Intriguing story.”
    • “I think this is a good start to a game, but I feel at its current stage, it should be labeled alpha, and it should have a storyline.”
    • “Right now, I can't tell if there is even a storyline.”
    • “The learning more and more to get the full context is a good idea and feels kind of like a mystery, but when you have to do the really slow walk through the entire town before you get anything more of the story, it just gets annoying.”
    • “I would have liked to get through the story enough to understand it, but I'm guessing I'm not missing much.”
    • “Right now, I can't tell if there is even a story line.”
  • stability9 mentions

    The game is currently experiencing significant stability issues, with users reporting frequent bugs, crashes, and a clunky experience that suggests it may still be in an alpha state. While some players express hope for future improvements, the overall consensus is that the game is not worth more than a minimal price due to its current instability.

    • “It's shallow, buggy, clunky, and not worth more than like $3 USD.”
    • “It is buggy and at times it crashes, though it is unfair to expect much more from a game that has been released for five days.”
    • “As with the release day of any game, the game is very buggy at the moment and that should almost be expected as it happens to all games.”
  • gameplay8 mentions

    Gameplay has received mixed reviews, with some players finding it boring and amateurish, citing numerous flaws that detract from enjoyment and a lack of developer support for updates. Conversely, others appreciate the game's innovative approach to language learning, noting that despite its issues, it can still be fun and educational. Overall, the gameplay experience varies significantly among players, with some enjoying the concept while others are disappointed by its execution.

    • “This game is amazing - from concept to actual gameplay, the language learning community lacks interactive and engaging methods of teaching such as what this game provides.”
    • “However, I found that none of them truly affected my gameplay and I still learned tons and had tons of fun in my first hour.”
    • “Gameplay is very boring and feels like an amateur high school project.”
    • “Gameplay is very boring and feels like an amateur high school project.”
  • atmosphere4 mentions

    The atmosphere of the game is generally well-received, particularly in the context of language games, as it enhances engagement and reduces monotony when the music is effectively integrated. However, the experience can vary, with some players noting that the atmosphere can sometimes fall flat if not executed properly.

    • “When the atmosphere works right and the music (if you can find it) plays, the game does lighten up and become less boring and/or tedious.”
  • music4 mentions

    The music in the game enhances the atmosphere, making it more engaging and less tedious when it plays effectively. However, its impact is diminished by the camera perspective, which limits the aesthetic experience and the overall enjoyment of the music.

    • “When the atmosphere works right and the music plays, the game does lighten up and become less boring and tedious.”
    • “If the camera was in a third-person view, the game would open up more and the aesthetic could really shine with the designs and the music.”
    • “When the atmosphere works right and the music (if you can find it) plays, the game does lighten up and become less boring and/or tedious.”
    • “If the camera was in a 3rd-person view, the game would open up more and the aesthetic could really shine with the designs and the music.”
  • monetization2 mentions

    The monetization aspect of the game has drawn criticism for prioritizing revenue generation over quality and user experience, leading to numerous unresolved issues. Reviewers express frustration that the focus on monetization detracts from potential educational value and overall enjoyment, suggesting that more attention should be given to content improvement and user engagement.

  • grinding2 mentions

    Players note that while grinding can often feel tedious, the game's atmosphere and music can enhance the experience, making it more enjoyable and less monotonous when they align well.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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