- September 27, 2021
- ENDESGA
NYKRA: Before
Platforms
About
"NYKRA: Before" is a narrative platformer game with pixel art graphics, puzzle and RPG elements. As you travel through 7 planets with the help of a being named Keu, you'll unravel a complex story about a mysterious "dark virus" while engaging in alien literature and language deciphering. The game was developed by a single person, EDG, over the course of 8 years, making for a unique and personal gaming experience.









- The pixel graphics are stunning and showcase a lot of artistic talent, making the game visually appealing.
- The story is engaging and thought-provoking, with deep themes and interesting lore that encourages exploration.
- As a free game, it offers a unique experience that feels like a labor of love from a dedicated developer.
- The game is plagued by numerous bugs, including a broken save system that can lead to lost progress and crashes.
- The user interface and controls are poorly designed, making navigation and gameplay frustrating.
- Despite its potential, the game feels unfinished and lacks polish, leading to a disjointed experience that can be hard to follow.
story
116 mentions Positive Neutral NegativeThe story of "Nykra" is a mixed bag, with some players praising its intriguing themes and rich world-building, while others criticize its cryptic dialogue and rushed pacing that hinder comprehension. Many appreciate the personal touch of the developer's journey reflected in the narrative, but technical issues and inconsistent storytelling detract from the overall experience. Despite its flaws, the game offers a visually appealing and thought-provoking adventure that resonates with some players, making it worth exploring for those who enjoy narrative-driven experiences.
“The story is great and interesting and makes me want to explore with the main character.”
“This is a story of existence, not our own, but not unlike our own.”
“I've been really enjoying it so far, it's a beautiful game and has a very rich story.”
“So, I had high hopes for this one in particular which seemed to put an emphasis on world-building and cinematic storytelling, but unfortunately my hopes were dashed in this instance.”
“The story is half worldbuilding pieces of text that basically say nothing because of how cryptic they are, and half cutscenes with equally cryptic dialogue and inconsistent tones that make the characters kind of a mess.”
“The mystery was intriguing, but the pacing feels rushed and the story never really coalesces into anything that makes sense.”