- September 27, 2021
- ENDESGA
NYKRA: Before
Platforms
About
"NYKRA: Before" is a narrative platformer game with pixel art graphics, puzzle and RPG elements. As you travel through 7 planets with the help of a being named Keu, you'll unravel a complex story about a mysterious "dark virus" while engaging in alien literature and language deciphering. The game was developed by a single person, EDG, over the course of 8 years, making for a unique and personal gaming experience.
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- The pixel graphics are stunning and showcase a lot of artistic talent, making the game visually appealing.
- The story is engaging and thought-provoking, with deep lore and interesting character interactions that encourage exploration.
- As a free game, it offers a unique experience with a lot of love and effort put into its development, making it a hidden gem worth trying.
- The game is plagued with numerous bugs, including a broken save system that can lead to lost progress and crashes, making it frustrating to play.
- The user interface and controls are poorly designed, leading to confusion and difficulty in navigating the game.
- Despite its potential, the game feels incomplete and rushed, with many players reporting that it lacks polish and coherence in its narrative.
story
58 mentions Positive Neutral NegativeThe story of the game is a mixed bag, with some players praising its intriguing themes and rich world-building, while others criticize its cryptic dialogue and rushed pacing that hinder comprehension. Many appreciate the personal touch and emotional depth behind the narrative, but technical issues and inconsistent storytelling detract from the overall experience. Overall, while the game has potential with its artistic presentation and compelling ideas, its execution leaves much to be desired.
“The story is great and interesting and makes me want to explore with the main character.”
“This is a story of existence, not our own, but not unlike our own.”
“The story is immersive, the characters interesting, and the puzzles challenging enough to make me take my time, but one of the most amazing things about this game is the language Endesga created for it.”
“The story is half worldbuilding pieces of text that basically say nothing because of how cryptic they are, and half cutscenes with equally cryptic dialogue and inconsistent tones that make the characters kind of a mess.”
“It's just the same kind of cryptic dialogues that only have a meaning (I guess?) if you study every bit of lore for hours trying to piece out a story that doesn't know how to tell itself.”
“Overall, what we've been offered so far is not a fulfilling science fiction story.”