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Line War is a single player and multiplayer tactical real-time strategy game with a warfare theme. It was developed by Studio Centurion and was released on May 5, 2022. It received positive reviews from players.

Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers. This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands an…

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80%
Audience ScoreBased on 906 reviews
gameplay36 positive mentions
stability8 negative mentions

  • Unique and innovative RTS gameplay that removes traditional micromanagement by using line-based commands, allowing focus on macro strategy rather than APM.
  • Engaging and strategic combat across air, land, and sea with diverse units, offering extensive tactical depth and variety of strategies.
  • Active developer support with regular updates, including addition of AI and new multiplayer modes, and a friendly, helpful community.
  • Lack of AI and single-player modes at launch makes it difficult for new players to learn and limits accessibility.
  • Controls and UI can feel unintuitive, clunky, and overly complex at first, with issues such as awkward unit command and pathfinding bugs.
  • Small player base causing long matchmaking times and difficulty finding games, which hinders multiplayer experience.
  • gameplay
    115 mentions Positive Neutral Negative

    The gameplay in this RTS offers a unique, strategic experience that minimizes micromanagement through its innovative line-command mechanic, providing a fresh and engaging alternative to traditional RTS games. While it can feel clunky and unintuitive at first, especially due to some bugs, control issues, and a steep learning curve, many players find it rewarding once mastered, particularly in cooperative or multiplayer modes. Despite some flaws and a small player base, its streamlined, thoughtful gameplay emphasizes tactics and big-picture planning over fast reflexes, appealing to fans of strategic depth rather than twitch-heavy play.

    • “The in-game video tutorials are short and concise, rarely longer than 20-30 seconds, but are super helpful to learn strategies and tactics in addition to basic game mechanics.”
    • “It is very different gameplay-wise from most RTS games, but if you learn it, it becomes so rewarding and fun!”
    • “The mechanics are different; however, once you get the hang of it, the gameplay is actually far more strategic and chaotic than other strategy games.”
    • “Saves break, gameplay is extremely clunky, territory colors don't update constantly, rail system is still broken, and the game becomes unresponsive if the match goes on too long or has a high unit count.”
    • “The game controls are hard, my units never listen to me, and there are frustrating mechanics like the missile silo that are boring to use and rage-inducing to get hit with.”
    • “Very poor unit command, absolutely zero player base except for hardcore players, so there's no chance to learn the game; you just get repeatedly stomped by mechanics that have little to no explanation.”
  • replayability
    23 mentions Positive Neutral Negative

    The game offers high replayability, largely driven by procedurally generated random maps, varied strategies, and unpredictable outcomes in both single-player and multiplayer modes. While some note a lack of unit variety and tech specialization that could enhance depth, overall players praise its engaging, enduring gameplay with significant variety and strategic choices. Despite minor bugs and areas for improvement, many find it highly replayable with endless potential for fresh experiences.

    • “Combine that with the random maps, you have an often replayable and engaging wargame on your hand.”
    • “Games last from 30 min to over an hour and they are always unpredictable - endless replayability without getting burnt out - highly recommend!”
    • “It has great replayability given the asymmetrical random maps, constantly making you change your strategies based on how the map looks and what the enemy is doing.”
    • “And my other complaint would be a lack of technologies to improve and/or specialize our army/economy that would add some depth to the game and increase replayability, making long games less repetitive.”
    • “Limited replayability, no major differences (same game, different day).”
    • “I just feel like a game worth $20 would allow that kind of replayability.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics are generally simple, colorful, and stylized with a modern, cutesy aesthetic that is easy on system resources but may feel less detailed or traditional. While not the main draw, the visuals are well-executed, functional, and contribute to a pleasant overall experience, appealing especially to strategy fans who prioritize gameplay over high-end graphics.

    • “Super entertaining rendering, physics, artwork; very Total Annihilation-esque.”
    • “Very fun, cute graphics, easy on the graphics card, and a small developer.”
    • “Well-balanced, innovative RTS with lovely graphics.”
    • “Unit types are simple, and perhaps feel a little lacking, and the graphics are definitely not the traditional raw looking, but rather a modern hi-def, hi-saturation, simple cutesy type effect that's present in many games of late.”
    • “The visuals made my eyes weep!”
    • “Graphic disaster, run for cover!”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is inconsistent, with several users reporting bugs, glitches, and performance issues, particularly in multiplayer and specific features like ship orders and new trains. While some find it buggy and unfinished, others feel it is polished and stable, indicating mixed experiences across the player base.

    • “Feels polished and bug free :)”
    • “This game seems like it is in beta, kinda buggy and you can't save a game in single player mode.”
    • “Buggy and unbalanced multiplayer (what a multiplayer mess)!”
    • “I have mixed opinions on their decision to release it as a normal release at this stage, as it's still a little buggy and clearly missing many upcoming features (2v2, 3v3, FFA, etc.).”
  • story
    9 mentions Positive Neutral Negative

    The game lacks a traditional story or backstory, focusing instead on gameplay and user-generated missions without narrative context. While some appreciate the blend of strategic and tactical elements inspired by other war games, the absence of a themed storyline or artistic storytelling is noted as a drawback.

    • “Lovely (a story to steal hearts!)”
    • “A mix of RTS, Hearts of Iron (planning and managing your troops like armies) and Combat Mission/Warno/Red Dragon (general feel) with a theme blended between sci-fi and modern warfare.”
    • “Support for user-generated missions (the community has many builders among it).”
    • “There is not the slightest attempt to dress up the game with some kind of theme and give it any kind of backstory and context to the fighting, which makes sense when you realize no artists were involved in the development.”
    • “No story (a storyless saga).”
    • “Average (meh-nderful storytelling).”
  • monetization
    7 mentions Positive Neutral Negative

    The game’s monetization is either completely free from microtransactions or limited to cosmetic-only, ensuring no pay-to-win elements. Some users note mild, non-intrusive microtransactions, while others warn of aggressive but avoidable payment options. Overall, monetization is present but generally not forced upon players.

    • “None, completely free from microtransactions (no wallets harmed here!)”
    • “Cosmetic-only microtransactions (style without the pay-to-win)”
    • “Microtransactions ”
    • “Aggressive microtransactions, but avoidable (pay up or face the consequences)”
    • “Mild microtransactions, not intrusive (a sprinkle of microtransactions)”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and unnecessarily complex, particularly due to the territory-picking system and map design. While the game tries to offer a more relaxed RTS experience with less micromanagement, players find the extensive grinding and unclear territory management frustrating and time-consuming.

    • “Some changes seem to be coming, but either way, it's just dumb as is, with only a random seed, no balancing, no basic controls over map generation, and the stupid pick system is again another needlessly complex system whose only purpose is to zone out enemies from potential spawn locations. Just make city locations the only spawn points and zone them out from each other, or auto zone out when you pick your start location, cutting out 75% of the tedious system.”
    • “Overall an extremely tedious experience which the devs were trying to avoid.”
    • “Nothing unusual, but it gets abnormally tedious since the map has numerous territories in the middle of nowhere and friendly versus captured territory is hard to see.”
  • optimization
    6 mentions Positive Neutral Negative

    Optimization is generally good with notable improvements in performance and responsiveness, though some users experience lag during large-scale battles and occasional performance drops after updates. Linux performance can vary depending on GPU setup. Overall, the game is streamlined but could benefit from options to better handle larger maps without lag.

    • “Overall performance improvements including command responsiveness and faster seed loading times.”
    • “Now when I run it and tell it to use the card, the performance is great.”
    • “+ Optimized gameplay and very streamlined.”
    • “What I find lacking in this game is the scale of the maps which are set to one size across the game, and I would like to have an option for bigger maps. This is probably for performance since the game does lag when there are a lot of units on the map.”
    • “Edit: and the most recent carrier update tanked my performance.”
    • “Edit: the poor performance on Linux was my bad (my Nvidia card was not running; Arch Linux is hard).”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is noted for its comedic elements related to gameplay scenarios, such as paratrooper deployments and ship battles, which players find hilarious and entertaining. However, some users also perceive certain features, like the command system, as unintentionally funny or a "joke."

    • “Very funny ...”
    • “Funny enough, that's how I can describe the command system in this game.”
    • “Funny joke.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Users praise the game for maintaining a consistently great atmosphere, enhancing their ongoing engagement and enjoyment.

  • emotional
    1 mentions Positive Neutral Negative

    Players found the emotional experience enjoyable and express anticipation for future updates, indicating a positive and engaging connection with the game.

  • music
    1 mentions Positive Neutral Negative

    The music is functional and adequately supports the game, but it lacks any memorable or standout qualities.

    • “Music and sound do the job but nothing special.”
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17h Median play time
20h Average play time
15-24h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Line War is a tactical real-time strategy game with warfare theme.

Line War is available on PC and Windows.

On average players spend around 20 hours playing Line War.

Line War was released on May 5, 2022.

Line War was developed by Studio Centurion.

Line War has received positive reviews from players. Most players liked Line War for its gameplay but disliked it for its stability.

Line War is a single player game with multiplayer and local co-op support.

Similar games include Line War, Tactical Warfare, Battle Fleet 2, Regiments, Rogue Command and others.