- November 9, 2023
- The Elephant Crew
- 17h median play time
I Wanna Maker
Platforms
About
"I Wanna Maker" is a precision platformer game with a robust level editor and online level sharing, inspired by "I Wanna Be The Guy" fangames. The game features an intuitive but powerful level editor with over 70 objects, a flexible events system, and customizable visuals. Play through a hand-crafted campaign, take on challenge modes, and access over 240,000 user-created levels with speedrun leaderboards and watchable replays. The game boasts incredibly precise and responsive controls, and offers a wide variety of props, lights, and particles to enhance your levels.











- The game features an incredibly in-depth level editor that allows for a wide range of creativity and customization.
- It's completely free, making it accessible to a large audience, and offers endless content through user-generated levels.
- The gameplay is challenging yet rewarding, appealing to fans of precision platformers and providing a fun experience for both creators and players.
- The controls can feel janky, with issues like no coyote time and inconsistent double jump mechanics, which can frustrate players.
- Some users report server issues and lag, which can disrupt gameplay and hinder the experience.
- The community can be harsh on levels that are perceived as too difficult, leading to discouragement for creators.
- gameplay130 mentions Positive Neutral Negative
The gameplay is a blend of engaging campaign levels and a robust level editor that allows for extensive user-generated content, reminiscent of "Mario Maker" but with unique mechanics inspired by "I Wanna Be The Guy." While the campaign is praised for its creativity and accessibility, user-created levels often suffer from poor design and lack of moderation, leading to a mixed experience. Overall, the game features simple yet deep mechanics, with a low skill floor and high skill ceiling, making it enjoyable for both casual players and those seeking a challenge.
“The gameplay can be split into two sections, the campaign and user content. The campaign from the small section I played seemed really engaging; I think it's well thought out, presented cleanly, and is accommodating for newer players as well as seasoned players.”
“Most surprising was the quality of the campaign levels; they're super creative and do a great job of introducing you to the game's unique quirks and mechanics that might not be obvious at a glance.”
“Even if you have no intention of ever creating a single piece of content, there is a pit of infinite gameplay here that gets deeper by the hours as a flurry of new rooms are constantly being pumped out.”
“The gameplay can be split into two sections, the campaign and user content. The campaign, from the small section I played, seemed really engaging; I think it's well thought out, presented cleanly, and is accommodating for newer players as well as seasoned players. The user content, I say this with entire sincerity, is absolutely unplayable. Level design is for developers who know what they're doing with the game, not random people who do not know the game. This results in almost every level being subpar garbage, which wouldn't be so bad if the game didn't highly encourage you to dig and find random stuff such as with the roulettes and challenges. It really highlights the core concept of user-made content without moderation or curation just simply isn't engaging enough to be enjoyable. In the sample of 25 or so levels I played, one crashed my game, so if I had that at the end of a roulette or such, my hard work would be instantly null and void; it's not like I could get past it. Another one had a 10-minute waiting room for no reason. Just generally, nothing gives off the impression that the content made would ever be worth playing unless made by the very clearly competent devs.”
“On to the mechanics of the game that rely on inputs: bouncing off of surfaces is absolutely terrible, as the height you reach from using the jump key while doing so is arbitrary.”
“It makes it seem like the game is meant to have the worst mechanics possible, and whether that's intentional or not, it certainly doesn't make it a good experience.”