- November 9, 2023
- The Elephant Crew
- 17h median play time
I Wanna Maker
Platforms
About
I Wanna Maker is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy fangames. Create complex levels using a wide variety of objects, a powerful events system, and customizable visuals. Browse levels online, traverse a hand-crafted campaign, take on challenge modes, and more! Level Editor Features Intuitive but powerful level editor with 70+ ob…
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- The game features an incredibly in-depth level editor that allows for a wide range of creativity and customization.
- It's completely free, making it accessible to anyone who enjoys platformers or level creation.
- The community is active, with a plethora of user-generated levels that vary in difficulty, providing endless content.
- The jumping mechanics can feel janky, with no coyote time, making precise platforming frustrating at times.
- Some users report issues with the controls being unresponsive or inconsistent, particularly with double jumps.
- The game can be overly challenging for newcomers, with many levels designed for experienced players, potentially discouraging less skilled users.
gameplay
65 mentions Positive Neutral NegativeThe gameplay is a blend of engaging campaign levels and a robust level editor that allows for extensive user-generated content, reminiscent of "Mario Maker" but with unique mechanics inspired by "I Wanna Be The Guy." While the campaign is praised for its creativity and accommodating learning curve, user-created levels can vary significantly in quality, with some being unplayable due to poor design. Overall, the game offers a satisfying platforming experience with simple mechanics that have depth, though some mechanics, like wall-jumping, have received criticism for their execution.
“The gameplay can be split into two sections: the campaign and user content. The campaign, from the small section I played, seemed really engaging; I think it's well thought out, presented cleanly, and is accommodating for newer players as well as seasoned players.”
“Most surprising was the quality of the campaign levels; they're super creative and do a great job of introducing you to the game's unique quirks and mechanics that might not be obvious at a glance.”
“These simple features hold a lot of depth in terms of gameplay, and there's also advanced technique, so the skill floor is low, but the skill ceiling is incredibly high.”
“Some mechanics could have been explained better (like when they add boosters to the vines, that they multiply if you don't hit the floor).”
“The user content, I say this with entire sincerity, is absolutely unplayable. Level design is for developers who know what they're doing with the game, not random people who do not know the game. This results in almost every level being subpar garbage, which wouldn't be so bad if the game didn't highly encourage you to dig and find random stuff such as with the roulettes and challenges.”
“The wall jumping and water mechanics make me want to cease to exist.”