Legions of Ashworld
- July 4, 2014
- Jugilus
- 17h median play time
"Legions of Ashworld" is a real-time strategy game set in a dark, post-apocalyptic world. As the leader of a faction, players must gather resources, build up their army, and battle against rival factions for control of the Ashworld. With a focus on tactical combat and strategy, players must carefully manage their resources and army to emerge victorious.
Reviews
- Great artwork and nice music, enhancing the overall experience.
- Offers a unique Middle East/North Africa inspired fantasy setting, providing a refreshing change from typical medieval themes.
- Engaging strategy gameplay that requires careful planning and resource management, appealing to fans of old-school strategy games.
- Lacks depth and variety, with only one main campaign and limited replayability, leaving players wanting more content.
- Writing and character development feel flat and uninspired, failing to create an emotional connection with the game world.
- Combat mechanics are overly simplistic, reducing the strategic complexity that players might expect from a wargame.
- graphics14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The graphics of the game are praised for their great artwork and atmospheric quality, showcasing a clear affection from the developers for classic strategy/RPG hybrids. However, while the visuals are appealing, they are overshadowed by a repetitive gameplay experience that fails to engage players. Overall, the graphics are a highlight, but they do not compensate for the game's lack of depth and excitement.
“The art style is lovely and there’s clearly a great affection on behalf of the developers for classic strategy/RPG hybrids.”
“- graphics, very atmospheric”
“Beyond the likeable visuals, it’s a very dry, repetitive experience that never engages you or makes you care about defending your kingdom.”
“I got this game just because the artwork and GUI in the screenshots looked interesting and unusual.”
“Graphics are very atmospheric.”
- story14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The game's story is described as having an interesting premise and a nice atmosphere, but it lacks depth and epicness, feeling flat and uninspired compared to other titles. With only two maps and no quests or tactical battles, players seeking a rich narrative experience with adventure and heroism may be disappointed. While there are some story elements present, they are minimal and do not significantly enhance the gameplay.
“It has a nice atmosphere, an interesting story, and cool mechanics.”
“- there are story elements, although there could be more of them.”
“At start your mission is unity 'allies' under the same flag.”
“Unfortunately, the game doesn't have the same epic 'feel' as LOM or Dune, partly because it removes the Lord of the Rings-like quest in LOM in order to focus on the strategy aspect, and partly because the writing, while functional, feels somewhat flat and uninspired.”
“There are no quests here, there are no tactical battles (you just get close to the enemy, press the 'attack' button and watch the outcome) and the entire thing is very, very limited.”
“Even though there's a story, the entire game comes with only two maps, one of which is a tiny little tutorial.”
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by a 10-12 hour experience that offers decent strategy but lacks depth and complexity, particularly in AI and game mechanics. While the atmosphere and story are praised, players feel that once the mechanics are understood, the entertainment value diminishes significantly. Many suggest that the game could benefit from substantial content updates to enhance replayability and justify its current price.
“It has a nice atmosphere, an interesting story, and cool mechanics.”
“It's mostly 10-12 hours of decent strategy, though they could have worked a little more on AI, game mechanics, and in-game depth.”
“It's mostly 10-12 hours of decent strategy, though, given the low resource feature of the game, they could have worked a little more on AI, game mechanics, and in-game depth.”
“The only thinking involved is understanding the game mechanics; once that is done, your journey of entertainment is likely complete.”
“The game may be worth revisiting in a few months when it is going for $2-3 or if it receives significant content updates, which by significant I mean more than doubling the amount of game mechanics involved.”
- music4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for its quality, complementing the great artwork and graphics. Reviewers appreciate the atmospheric and engaging soundscapes that enhance the overall gaming experience.
“Great artwork and nice music.”
“Decent first-person strategy with an intuitive interface and nice graphics and music.”
- atmosphere4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is widely praised for its engaging and immersive qualities, complemented by appealing graphics and a compelling story. Reviewers highlight the combination of these elements as key to creating a captivating experience.
“It has a nice atmosphere, an interesting story, and cool mechanics.”
“- graphics, very atmospheric”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game offers limited replayability due to its single main campaign, which lacks depth and challenge once completed, leaving players with little incentive to revisit it.
“One reason people might want to not buy LoA is that there's only one real campaign right now (plus a tiny tutorial campaign which doesn't count), and it doesn't seem like there's much replay value after you beat that campaign. Once you understand everything, the campaign's not that difficult.”