- December 2, 2015
- Tin Man Games
Legacy of Dorn: Herald of Oblivion
Platforms
About
"Legacy of Dorn: Herald of Oblivion" is a choice-based gamebook set in the Warhammer 40,000 universe. As a Space Marine of the Imperial Fists Chapter, you must fight your way through aliens and heretics on a haunted star vessel and find a way to escape. The game is based on the gamebook by Jonathan Green, originally published by Black Library/Games Workshop.



- Engaging and atmospheric storytelling that captures the essence of the Warhammer 40K universe.
- Fun choose-your-own-adventure gameplay with multiple paths and outcomes, encouraging replayability.
- Simple yet satisfying combat mechanics that complement the narrative experience.
- Limited save options and random chance mechanics can lead to frustrating instant deaths.
- Combat can feel simplistic and repetitive, detracting from the overall experience.
- The game is relatively short, with some players wishing for more character development and depth.
story
64 mentions Positive Neutral NegativeThe story is primarily text-driven and set in the Warhammer 40k universe, featuring a gripping and suspenseful narrative that offers multiple paths and outcomes based on player choices. While the writing is praised for its quality, particularly due to Jonathan Green's involvement, familiarity with the Warhammer lore enhances the experience. However, some players found the gameplay repetitive and the reliance on chance dice rolls detracted from their investment in the plot, leading to mixed feelings about replayability.
“Gripping, suspenseful story and decision-heavy gameplay make this a worthwhile purchase.”
“Great story, very well written, in the style of 40k Black Library books.”
“Adapting the classical style in a new and easy-to-pick-up format, it has a great story that changes as you play, depending upon your actions you can save or forsake the state of the mission at hand.”
“Switched to easy mode and tried to make it through the story but eventually uninstalled out of sheer boredom.”
“That being said, it can get a bit samey once you've beaten the story once, as you basically just skip pages to rush to specific points for achievements, and there are certain points with RNG that can lead to an instant game over.”
“By that, I mean that you can just skip combat completely (no negatives to this), you can heal yourself for free on almost every screen - forever, your purity is so high that I'd imagine you would have to do literally everything cowardly and wrong to ever fail a purity check, you get infinite saves, you can back up as far as you want on every movement and decision you've ever made, and everything becomes so 'power-gamey' that I steamrolled through everything in my way without caring and I lost my feeling of investment in the plot and creepy events.”