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Space Hulk: Ascension

Space Hulk: Ascension Game Cover
71%Game Brain Score
story, gameplay
optimization, stability
72% User Score Based on 635 reviews
Critic Score 70%Based on 1 reviews

Platforms

LinuxPCMac OSPlaystation 4WindowsPlayStation
Space Hulk: Ascension Game Cover

About

Space Hulk: Ascension is a single player role playing game with a science fiction theme. It was developed by Full Control Studios and was released on November 12, 2014. It received mostly positive reviews from both critics and players.

Space Hulk: Ascension is a turn-based strategy game set in the Warhammer 40,000 universe. Players command a squad of Space Marine Terminators fighting through massive, derelict spaceships infested with Genestealers. The game features new weapons, enemies, and missions, as well as improved AI and customization options compared to the original Space Hulk.

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72%
Audience ScoreBased on 635 reviews
story32 positive mentions
optimization8 negative mentions

  • Best digital version of Space Hulk, capturing the atmosphere of the board game very well.
  • Great RPG elements with character progression, allowing players to customize and level up their Terminators.
  • Tense and challenging gameplay that rewards careful planning and strategy.
  • Numerous bugs and glitches, including unfinishable missions, especially in the tutorial.
  • Dark environments make navigation difficult, often leading to confusion and frustration.
  • Clunky controls and interface that can lead to misclicks and unintended actions.
  • story
    354 mentions Positive Neutral Negative

    The game's story is minimal, primarily conveyed through brief mission briefings with little narrative depth or character development, leading to a repetitive experience across missions. While players appreciate the atmospheric setting and the tactical gameplay, many express a desire for more engaging storytelling elements, such as cutscenes or voice acting, to enhance immersion. Overall, the missions serve as the main narrative vehicle, but they often lack variety and cohesion, resulting in a gameplay experience that feels disconnected from the rich lore of the Warhammer 40,000 universe.

    • “The game lets you write your own story of your battle brothers inside the space hulk.”
    • “The campaign system has also received a little bit of attention, with branching mission lines and flash missions that crop up between the main strokes, giving you the opportunity to hunt down bonuses or rare and powerful weapon upgrades.”
    • “I find myself caring much more about my individual marines and carefully managing upgrades, skills, weapons, who I use in a mission, etc. The game is brutally difficult even on normal.”
    • “This game lacks narrative guidance or depth, and only provides story content in the form of mission briefs.”
    • “The missions get repetitive, there's no real story here, just a few loading screen infos with a bit of fluff, no voice over, no real mission briefings, no sense of drama, which 40k is so known for, no cutscenes, nothing, it's just a bit bland.”
    • “There is not much story to be had and briefings are very minimalistic which is a shame as there is no real narrative to tie things together.”
  • gameplay
    141 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players appreciating its strategic depth and addictive mechanics, while others criticize its repetitiveness and slow pace. Although the game successfully captures the essence of the original board game, it suffers from a lack of enemy variety and some frustrating mechanics, such as the absence of an undo button and clunky controls. Overall, it offers a challenging experience for fans of tactical turn-based gameplay, but may not appeal to those seeking a more dynamic or varied gameplay experience.

    • “It's the board game with a ton of scenarios minus the setup, rule arguments, ruined friendships, etc. The PC manages the mechanics and you can focus on strategies to win.”
    • “The gameplay is easy to learn but hard to master, a solid difficulty curve will keep you from getting bored and a diverse selection of marine chapters along with varied mission paths give the game a ton of replay value.”
    • “The gameplay experience can be tailored to a casual environment where you play 30 minutes a day, or to a hardcore completionist's need to get their achievement hardcore-mode fix.”
    • “Drawbacks are primarily that the campaigns are repetitive and flash missions are not enough to move the gameplay towards non-linear progression.”
    • “The gameplay feels incredibly slow and plodding to me.”
    • “The atmosphere, graphics, and sounds are lovely but unfortunately the controls and gameplay are so muddied and clunky that the game is unnecessarily and bizarrely difficult to play.”
  • graphics
    105 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the atmospheric visuals and attention to detail, while others criticize performance issues and a lack of polish. Many players appreciate the aesthetic alignment with the Warhammer 40k theme, noting improvements over previous titles, but also mention that the graphics can be too dark or rough around the edges. Overall, while the visuals are generally considered decent, they are often overshadowed by performance problems and a clunky user interface.

    • “The game offers some nice graphics and a beautiful aesthetic which is pleasant all the same and has some amazing attention to detail even though it is a little rough around the edges.”
    • “Great graphics, sound, animations!”
    • “The graphics upgrade is enough to justify the purchase, but the XP and advancement system adds a whole new level of strategy.”
    • “Graphics are okay but the performance is god awful for some reason.”
    • “The graphics are unplayably bad.”
    • “Can't see anything, can't see where the map is going, the graphics and animations are really bad, the HUD is horrible, not intuitive at all.”
  • atmosphere
    55 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its dark, immersive qualities that effectively capture the grim essence of the Warhammer 40k universe, enhanced by atmospheric sounds and lighting. However, some players note that the excessive darkness can hinder gameplay visibility, leading to frustration, while others feel that the lack of narrative depth detracts from the overall experience. Despite these criticisms, many agree that the game successfully evokes a tense and foreboding atmosphere, making it appealing for fans of the genre.

    • “The atmosphere is incredible.”
    • “The atmosphere here is as grim/dark as you'd want from a 40k game and there's a lot of little fixes here that make this the version of Space Hulk to buy.”
    • “Right from the start, this new entry in the Space Hulk universe oozes atmosphere.”
    • “Visually it's okay, but the 'dark foreboding' atmosphere also translates to being unable to tell where walls are or where vents start or end.”
    • “The game is also way too dark, much darker than it needed for a 'scary' atmosphere.”
    • “Although clearly done for atmosphere, there's also a bit of an issue with the visibility on some maps where there's a specific route you have to take, but unless you up the gamma you'll never see it.”
  • optimization
    28 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting severe performance issues, including significant frame rate drops and high GPU usage in the main menu that plummets during gameplay. Many players recommend turning off certain features, like the shoulder camera, to improve performance, but even at lower settings, the game struggles to maintain playable frame rates. Overall, the optimization is considered a major flaw, detracting from the overall experience despite the game's potential.

    • “Each board is like a little puzzle you have to solve to optimize your performance.”
    • “Playing this game on max settings and 4K resolution, with nearly full 2 deployed squads, you get like 9-14 fps... but at least turning off the shoulder camera gives a palpable boost in performance.”
    • “Meeting mission goals, killing genestealers, and ultimately just surviving the very deadly environment of the space hulk nets each terminator XP rewards, that can increase the level of the character and allow them to upgrade their attributes and gain access to new skills that buff combat performance and weapon loadouts.”
    • “But that brings me to its biggest flaw - its horrible optimization.”
    • “The performance is abysmal, even when turning off the shoulder camera (pro tip: do it, you'll never look at it anyway, but you gain a lot of fps).”
    • “The game has a plethora of performance issues with constantly low fps (regardless of the graphics settings) and will clog up your virtual memory after just a couple of rounds.”
  • stability
    20 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with many users reporting significant bugs and glitches that hinder gameplay, particularly in expansion packs. While some players find the core game playable, issues such as invisible walls, frame rate drops, and unresponsive characters can render certain levels uncompletable. Overall, the game is described as clunky and buggy, with a mix of charm and frustration, and there are concerns about the lack of patches to address these problems.

    • “Don't get me wrong, it is not bug-free, but so far, it is playable!”
    • “This one, in contrast to the first one, is, as far as I've seen, bug-free.”
    • “Not playable on Linux due to graphical glitches obscuring your view.”
    • “Glitches render it uncompletable without avoiding large portions of the content, and there seems to be no prospect of patches.”
    • “Not broken as in technical performance issues, broken as in levels cannot be completed due to in-game glitches, meaning you can only progress to a certain point.”
  • grinding
    18 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for its tedious mechanics, including slow movement, excessive reliance on action points, and frustrating RNG elements that detract from the overall experience. Players find the upgrade and leveling system overly grindy, making progress feel laborious and repetitive, which can lead to boredom during missions. While some appreciate the challenge, many agree that the game’s design choices contribute to a frustratingly slow and tedious gameplay experience.

    • “I am a fan of XCOM and turn-based strategies, but this is just plain tedious.”
    • “And lastly, the upgrade and leveling system allows you to level your marines and get them different weapons and skills, but it feels so grindy to get something more interesting and spice up that boring and tedious experience.”
    • “Tedious and grindy, gets boring really quickly due to lack of change.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many users describing it as repetitive, dull, and lacking variety, which detracts from the overall experience. While some appreciate the atmospheric sounds that contribute to the horror setting, the absence of a compelling soundtrack has left players wanting more. There is hope that future updates may address these concerns by introducing a quality music soundtrack.

    • “For me it all culminated in 1989, with the near-simultaneous release of Space Hulk and the now legendary Bolt Thrower album 'Realm of Chaos.' The game was exciting and unpredictable, even scary, and the music was glorious.”
    • “I love a good soundtrack, and this game doesn't offer much in that regard, as music is used sparingly (which in this game's case, is not a bad thing) - as the mood of the game is set not by instruments, but by the atmospheric sounds of the space hulks; the screams of vicious biological terrors; and the blasts of bolters shredding apart bodies and the clanging against metal - which is perfect for a horror setting.”
    • “Separately, Games Workshop titles tend to have excellent music, sound effects, voice acting, and overall experience.”
    • “The background music just makes the game all the more underwhelming and dull.”
    • “The background music is beyond dull, if not non-existent.”
    • “The only thing missing is a quality music soundtrack to go with it, but as this is written on release day, it is highly possible that the developer may be adding one in with a patch at some point.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, attributed to its easy-to-learn yet challenging gameplay, diverse marine chapters, and varied mission paths. Players appreciate the balance and extensive playtesting that enhance the experience, allowing for multiple playthroughs with different legions and campaigns. While some casual gamers may not find it exceptional, the low price combined with solid replay value makes it appealing.

    • “The gameplay is easy to learn but hard to master; a solid difficulty curve will keep you from getting bored. A diverse selection of marine chapters (even minus the DLC) along with varied mission paths give the game tons of replay value.”
    • “Space Hulk, via luck or judgment, is a game that has outstanding balance and replayability and has been playtested to death over the course of the better part of 3 decades.”
    • “The gameplay is easy to learn but hard to master; a solid difficulty curve will keep you from getting bored. A diverse selection of marine chapters (even without the DLC) along with varied mission paths gives the game a ton of replay value.”
    • “You can play any legion you own through any of the campaigns, which makes for enormous replayability.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for relying heavily on microtransactions for unlocking chapters and special skills, which are no longer available for purchase. Reviewers express frustration, labeling the approach as a blatant cash grab that detracts from overall game design quality.

    • “The monetization model is fair and doesn't feel overly aggressive, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers a variety of ways to earn in-game currency, making it possible to enjoy premium content without spending real money.”
    • “The balance between free and paid content is well done, ensuring that players can progress without feeling forced to make purchases.”
    • “All the chapters and their special skills require microtransactions, which are no longer possible to buy.”
    • “Video game designers know nothing about good game design, but they excel in in-game purchases and pointless character level ups.”
    • “Cash grab, cash grab, cash grab!”
  • emotional
    3 mentions Positive Neutral Negative

    Players report that the game evokes strong emotional responses, with some expressing that it made them cry after extensive playtime. However, there are mixed feelings about the stat and skill system, which some feel detracts from a sense of progression. Overall, many users indicate a deep emotional attachment to the game.

    • “After playing around 70 hours, I can say that this game made me cry.”
    • “10/10 would gain an emotional attachment again.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is often described as hit-or-miss, with some players finding it amusing while others feel it detracts from the experience, particularly due to unexpected and random character deaths that seem to serve the Game Master's comedic intent rather than the gameplay.

    • “I will now commence with a further list of relatively hilarious things I would have better spent my five dollars on.”
    • “You will at times suddenly die in random hideous ways through no fault of your own, because the GM thought it would be funny.”
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70%Critics’ scoreBased on 1 critic reviews
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Space Hulk: Ascension is a role playing game with science fiction theme.

Space Hulk: Ascension is available on PC, Mac OS, PlayStation 4, Windows and others.

On average players spend around 6 hours playing Space Hulk: Ascension.

Space Hulk: Ascension was released on November 12, 2014.

Space Hulk: Ascension was developed by Full Control Studios.

Space Hulk: Ascension has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

Space Hulk: Ascension is a single player game.

Similar games include Space Hulk: Tactics, Space Hulk, BATTLETECH, Warhammer 40,000: Battlesector, Warhammer 40,000: Chaos Gate - Daemonhunters and others.