- November 12, 2014
- Full Control Studios
- 6h median play time
Space Hulk: Ascension
Platforms
About
Space Hulk: Ascension is a turn-based strategy game set in the Warhammer 40,000 universe. Players command a squad of Space Marine Terminators fighting through massive, derelict spaceships infested with Genestealers. The game features new weapons, enemies, and missions, as well as improved AI and customization options compared to the original Space Hulk.
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- Faithful adaptation of the board game with improved graphics and sound.
- Challenging gameplay that requires careful planning and strategy.
- Character progression and customization add depth and investment in the squad.
- Numerous bugs and glitches, including unfinishable missions.
- Clunky controls and interface that can lead to frustrating misclicks.
- Dark environments make navigation difficult and can obscure important elements.
story
354 mentions Positive Neutral NegativeThe game's story is minimal, primarily consisting of brief mission briefings with little narrative depth or character development, leading to a repetitive experience across missions. While players can engage in various tactical scenarios, the lack of cutscenes and voice acting detracts from the overall immersion, making the missions feel disconnected from a cohesive storyline. Despite the atmospheric setting and potential for rich lore, many reviewers express disappointment in the execution, noting that the gameplay often overshadows any narrative elements.
“The game lets you write your own story of your battle brothers inside the space hulk.”
“The campaign system has also received a little bit of attention, with branching mission lines and flash missions that crop up between the main strokes, giving you the opportunity to hunt down bonuses or rare and powerful weapon upgrades.”
“I find myself caring much more about my individual marines and carefully managing upgrades, skills, weapons, who I use in a mission, etc. The game is brutally difficult even on normal.”
“This game lacks narrative guidance or depth, and only provides story content in the form of mission briefs.”
“The missions get repetitive, there's no real story here, just a few loading screen infos with a bit of fluff, no voice over, no real mission briefings, no sense of drama, which 40k is so known for, no cutscenes, nothing, it's just a bit bland.”
“There is not much story to be had and briefings are very minimalistic which is a shame as there is no real narrative to tie things together.”