- October 19, 2021
- Wulum Creative Technology Ltd.
Last Soul - Prologue
Platforms
About
Wishlist the full version of Last Soul About the Game Our Kickstarter preregistration page is now live. Preregister now so you don't miss out when Kickstarter goes live sometime soon. You won't want to miss out all the cool early-bird perks. Last Soul is a 2d pixel art action platformer with a compelling story about a future where mankind has lost its will. Welcome to LAST SOUL. Play like BO…





- The game features beautiful artwork and a captivating soundtrack that enhances the overall experience.
- Gameplay mechanics are engaging and provide a good level of challenge, making it addictive and fun to play.
- The developers are actively working on the game and show promise for future improvements and content.
- Controls can be confusing and require tweaking, especially when using a keyboard, which may hinder the gameplay experience.
- Level design and enemy health can lead to frustrating moments, making progress feel slow and repetitive.
- There are technical issues such as loading screens and minor bugs that disrupt the flow of the game.
gameplay
13 mentions Positive Neutral NegativeThe gameplay is characterized by familiar mechanics such as double jumps and dashes, which are well-implemented and responsive, making the game enjoyable to play. While the core platforming elements are basic, the game offers a smooth experience with various combat options and encourages experimentation, though some players hope for more depth and content in future updates. Overall, it combines solid mechanics with a great aesthetic, resulting in an entertaining experience.
“Whilst not the most original-feeling game in the world, the mechanics all work well together and the game is responsive and fun to play.”
“The art is great, the gameplay feels great, and the different options for combat that the player has are great.”
“The game was very smooth and although it was easy to jump into, as far as learning the mechanics, the game challenges you and makes you want to try so many different things to beat each level.”
“Gameplay is platformer basic, at least at the moment: run, jump, shoot, with wall- and double-jumping and limited jetpack and slow-motion abilities.”
“This recommendation is conditional on that, and on the devs adding in more actual gameplay; if Lost Souls sits in dev hell forever, I may well change my mind.”
“The two levels were about 5-15 minutes each, but I played them multiple times trying to see how I could use the shield, rocket boost, and shooting mechanic in different ways.”