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Last Dream: World Unknown Game Cover

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Last Dream: World Unknown is a single player role playing game with a fantasy theme. It was developed by WhiteGiantRPG and was released on June 1, 2017. It received mostly positive reviews from players.

Last Dream: World Unknown incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

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79%
Audience ScoreBased on 66 reviews
story4 positive mentions
grinding4 negative mentions

  • Deep and extensive content with a massive world to explore, including towns, dungeons, sidequests, crafting, and secrets.
  • Highly customizable character development and combat system with meaningful skill choices and strategic depth.
  • Outstanding soundtrack and immersive retro-style visuals that capture the classic JRPG feel with modern improvements.
  • Steep learning curve and overwhelming complexity at the start, including beginning at a high character level which can reduce sense of progression.
  • Some frustrating design choices, such as large convoluted dungeons, frequent and often unbalanced status effects, and occasional unclear objectives.
  • Storytelling can feel expository, clichéd, and less engaging compared to the original game; some players find narrative and art quality lacking.
  • story
    32 mentions Positive Neutral Negative

    The story in this game receives mixed feedback, with some players appreciating its charm, detailed world-building, and continuity from the previous installment, while others find it uninspired, overly expository, and clichéd. Although the narrative can be rewarding for those who invest time, it may be confusing or thin for others. Overall, the story suits fans of classic RPGs but may disappoint those seeking a deeply compelling or original plot.

    • “The story can be tough to follow, but if you stick with it it can be a very rewarding experience.”
    • “Imagine the first town in NES Final Fantasy, except with an underground thieves network and mercenaries guild, a complex backstory and flashbacks, fifty or more sprites to talk with, hidden books and items, a sly sailor and well-regulated city guards, varying location-specific music, a tree of life and harbor that explain the town’s location, and a lot more.”
    • “Thank you devs for releasing this wonderfully detailed cosmos and continuing the Last Dream story!”
    • “The storytelling in this game is very expository.”
    • “Aside from bad artwork, the story is atrocious, seemingly pandering to diversity, and the story seems super thin and uninspired.”
    • “Story is very uninspired.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is widely praised for its variety, quality, and ability to enhance the overall experience, with many reviewers highlighting the soundtrack as a standout feature that complements the game's settings and gameplay. The carefully curated, dynamic compositions, especially combat music, contribute significantly to the game's atmosphere and immersion, elevating it beyond typical RPGs.

    • “The soundtrack alone is probably worth the money.”
    • “Soundtrack: outstanding, especially combat music is amazing.”
    • “In this regard, World Unknown demonstrates how quality can be derived from curation: the developers clearly invested time into finding the best composers and carefully placed each instrumental song within suitable game scenarios.”
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay is praised for its classic JRPG style, polished mechanics, and deep, engaging battle systems that offer a balanced and fun experience. However, some players find the difficulty and puzzle length overwhelming, with certain mechanics feeling frustrating or lacking variety. Overall, it combines massive content and intelligent design, though mastery may be challenging for some.

    • “Gameplay-wise, this is the best RPG I've ever played.”
    • “Every part of its gameplay is very polished and balanced, resulting in the most fun I've ever had with any JRPG.”
    • “I really love the advanced battle mechanics and individualized character attributes, although some players may find these enhanced features difficult to master.”
    • “I tip my hat to the developers, because huge JRPGs are something I'm always going to be in favor of, but after two hours, I had no enjoyment whatsoever with my gameplay.”
    • “The gameplay feels extremely lost and they probably should have added another class at least.”
    • “When the first boss fight has such an absurdly annoying mechanic and tests your party's damage capabilities to the breaking point within the first hour of play, then there is a problem.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in this game is notably minimized compared to typical JRPGs, making the experience less tedious and more enjoyable. Unlike the first game, where achievement hunting felt grueling, this installment reduces or eliminates the need for grinding, allowing smoother progression without feeling like filler content.

    • “How to make the experience as tedious and as miserable as possible.”
    • “The overall tediousness of achievement hunting (which again was great in the first game).”
    • “It looks a little bit more put together, often better than simply filler for the grinding gears of RPG treadmilling.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers excellent replayability, enhanced by its eight distinct classes, diverse strategies for victory, and optional character-specific sidequests. Its accessible design and numerous achievements further contribute to long-term engagement.

    • “Great replayability, easy to understand.”
    • “Lots of achievements, lots of replay value with 8 classes.”
    • “The best part, in my opinion, is the replayability, including optional character-specific sidequests and diverse possible strategies for victory.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game blends self-aware, fourth-wall-breaking jokes with a mix of fantasy clichés, creating an entertaining narrative tone. While some stock RPG Maker art detracts slightly, the addition of custom art and amusing elements like a comedic caravan journal enhance the overall charm.

    • “The story is one cornucopia of regurgitated fantasy clichés with your "old party" (or not) from ld1 making its ethereal return, and plenty of breaking-the-fourth-wall humor all in the mix.”
    • “A hilarious caravan journal describes a historical sequence of traveling from village to village, seeking to sell his goods.”
    • “While there is sadly still a lot of boring RPG Maker stock art like in the first game (a hilarious punk rock thief who is three times taller in battle than my pixelated chibi-style runt party, still makes me cringe), there's also a lot more custom art.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are characterized by retro RPG-style visuals, which some users appreciate for their nostalgic loyalty, though the artwork quality is considered poor by others. Overall, the graphics fit a classic aesthetic but may not appeal to those expecting modern visuals.

    • “The graphics are loyal to the retro RPGs, capturing the classic look and feel authentically.”
    • “Aside from bad artwork, the story is atrocious, seemingly pandering to diversity, and the story seems super thin and uninspired.”
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Last Dream: World Unknown is a role playing game with fantasy theme.

Last Dream: World Unknown is available on PC, Mac OS, Windows and Linux.

Last Dream: World Unknown was released on June 1, 2017.

Last Dream: World Unknown was developed by WhiteGiantRPG.

Last Dream: World Unknown has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Last Dream: World Unknown is a single player game.

Similar games include Last Dream, Einlanzer, Echoes of Aetheria, Skyborn, Crystal Project and others.