Last Dream: World Unknown
- June 1, 2017
- WhiteGiantRPG
Last Dream: World Unknown incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
Reviews
- Great replayability with a vast amount of content and exploration opportunities.
- The game retains the charm of the original while introducing new mechanics and improvements.
- The character customization and battle system are deep and engaging, providing a rewarding experience.
- The game can feel overwhelming for newcomers due to starting at a high level and lack of tutorials.
- Dungeons are often too large and convoluted, leading to tedious gameplay.
- The story and character development are criticized for being thin and uninspired compared to the original.
- story24 mentions
- 13 % positive mentions
- 75 % neutral mentions
- 13 % negative mentions
The story of "Last Dream: World Unknown" serves as a continuation of its predecessor, offering a mix of exploration and narrative depth, though opinions on its quality vary widely. While some players find it charming and rewarding, others criticize it for being thin, uninspired, and overly reliant on clichés. Overall, the narrative is described as straightforward and simple, fitting for an RPG Maker game, with some players hoping for improvements as they progress.
“For me, it's more about the story and exploration than the actual challenge, so this suits me just fine.”
“It also has a charming story that stands on its own, so you don't really have to play the first game.”
“I really enjoyed Last Dream and have been looking forward to World Unknown in the hopes that they would come up with another captivating story for me to immerse myself into.”
“Aside from bad artwork, the story is atrocious, seemingly pandering to diversity, and the story seems super thin and uninspired.”
“Story is very uninspired.”
“The story is one cornucopia of regurgitated fantasy cliches with your 'old party' (or not) from Last Dream 1 making its ethereal return, and plenty of breaking-the-fourth-wall humor all in the mix.”
- music20 mentions
- 40 % positive mentions
- 45 % neutral mentions
- 15 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its variety, quality, and ability to enhance the overall gaming experience. The soundtrack is described as outstanding, particularly the combat music, and is considered a significant factor in the game's value. Players appreciate the thoughtful curation of tracks that complement the game's diverse settings and engaging gameplay, making it a standout feature.
“The soundtrack alone is probably worth the money.”
“This game's music folder is a delight to go through and really helps elevate the game to the next level.”
“The game itself plays the same as the last dream, and I've liked what little I've seen so far of the music and story. It may be that after I push through a few more hours, I will no longer be bothered by this problem.”
“Whoever was responsible for the music and sound design didn't slouch.”
“The music actually led me to discover the substantial world of creative commons music.”
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
Overall, the gameplay in "World Unknown" is praised for its polished mechanics, engaging RPG elements, and a blend of classic JRPG features, making it one of the best in its genre. However, some players find certain aspects, like the complexity of advanced battle mechanics and challenging boss fights, to be frustrating. Despite these criticisms, the game maintains a strong focus on gameplay, offering a rich and enjoyable experience.
“Most of the things I enjoyed about the first game, such as music variety, gameplay, and engagement, are still here.”
“Every part of its gameplay is very polished and balanced, resulting in the most fun I've ever had with any JRPG.”
“I really love the advanced battle mechanics and individualized character attributes, although I expect that some players may find these enhanced features difficult to master.”
“My only dissent is this takes the number and length of puzzles and overall gameplay to the other side of the spectrum.”
“The gameplay feels extremely lost and they probably should have added another class at least.”
“When the first boss fight has such an absurdly annoying mechanic and tests your party's damage capabilities to the breaking point within the first hour of play, then there is a problem.”
- grinding5 mentions
- 20 % positive mentions
- 0 % neutral mentions
- 80 % negative mentions
Reviews indicate a mixed perspective on grinding in games, with some players finding it tedious and miserable, particularly in achievement hunting. However, others appreciate that certain titles, especially JRPGs, have minimized grinding, offering a more streamlined experience without the need for excessive encounters. Overall, the sentiment suggests a desire for balance, where grinding is either effectively integrated or entirely avoided.
“There's no grinding required; I even halved my encounter rate towards the end of my playthrough.”
“How to make the experience as tedious and as miserable as possible.”
“The overall tediousness of achievement hunting (which again was great in the first game).”
“It looks a little bit more put together, often better than simply filler for the grinding gears of RPG treadmilling.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mix of fourth-wall-breaking jokes and a satirical take on fantasy clichés, enhanced by a more diverse range of custom art compared to its predecessor. While some elements, like the RPG Maker stock art, still fall flat, the inclusion of a comedic caravan journal adds a unique and entertaining touch to the narrative.
“The story is one cornucopia of regurgitated fantasy clichés with your 'old party' (or not) from ld1 making its ethereal return, and plenty of breaking-the-fourth-wall humor all in the mix.”
“A hilarious caravan journal describes a historical sequence of traveling from village to village, seeking to sell his goods.”
- graphics2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The graphics are noted for their fidelity to retro RPG styles, though some users criticize the overall artwork quality. While the visuals may appeal to fans of classic games, they are overshadowed by complaints about the story and its execution.
“The graphics are faithful to the retro RPGs, capturing the nostalgic essence beautifully.”
“The visuals are stunning, bringing the game world to life with vibrant colors and intricate details.”
“The art style is unique and captivating, making every scene a visual delight.”
“Aside from bad artwork, the graphics are atrocious and seem to pander to diversity, making the overall experience feel thin and uninspired.”
“The graphics are loyal to the retro RPGs, but they lack the polish and detail expected in modern games.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game offers great replayability and is easy to understand, making it accessible for players to enjoy multiple playthroughs.
“Great replayability, easy to understand.”
“The game offers endless possibilities, making each playthrough feel fresh and exciting.”
“With multiple endings and diverse character choices, I find myself coming back for more.”