Last Dream: World Unknown Game Cover

Last Dream: World Unknown is a vast RPG with over 45 hours of dynamic gameplay and 25 hours of additional side quests, set in a richly detailed world with a non-linear storyline. The game features 20 puzzles, 240 tracked achievements, and a 900+ page strategy guide. With its stunning soundtrack and immersive storytelling, it's a must-play for RPG fans.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

79%
Audience ScoreBased on 63 reviews
music8 positive mentions
grinding4 negative mentions
  • Great exploration and combat mechanics, providing a strong sense of progression and engagement.
  • Offers a vast amount of content with high replayability, including diverse character customization and numerous side quests.
  • The game features a nostalgic feel reminiscent of classic JRPGs, with a charming soundtrack and well-designed dungeons.
  • Starting with a high-level party can be overwhelming for new players, making it difficult to acclimate to the game mechanics.
  • Dungeons are often too large and convoluted, leading to tedious navigation and excessive backtracking.
  • The balance of enemy difficulty and status effects can feel frustrating, with some encounters being overly punishing or unbalanced.
  • story28 mentions

    The story of "Last Dream: World Unknown" is a continuation of its predecessor, offering a mix of exploration and narrative depth, though opinions on its quality vary widely. While some players appreciate the charming elements and the wealth of lore provided through NPCs and side quests, others criticize it as uninspired and overly simplistic, often relying on fantasy clichés. Overall, the narrative experience can be rewarding for those willing to engage with it, despite its inconsistencies and challenges in coherence.

    • “For me, it's more about the story and exploration than the actual challenge, so this suits me just fine.”
    • “It also has a charming story that stands on its own, so you don't really have to play the first game.”
    • “Much like in Last Dream, the story develops from both detailed flashbacks and from in-game characters.”
    • “Aside from bad artwork, the story is atrocious, seemingly pandering to diversity, and the story seems super thin and uninspired.”
    • “The story is one cornucopia of regurgitated fantasy cliches with your 'old party' (or not) from Last Dream 1 making its ethereal return, and plenty of breaking-the-fourth-wall humor all in the mix.”
    • “Story is very uninspired.”
  • music20 mentions

    The music in the game has received widespread acclaim, with many reviewers highlighting its outstanding quality, variety, and ability to enhance the overall gaming experience. The soundtrack is described as delightful and well-curated, effectively complementing the game's diverse settings and engaging gameplay. Overall, the music is considered a significant asset, elevating the game's appeal and immersing players in its world.

    • “The soundtrack alone is probably worth the money.”
    • “This game's music folder is a delight to go through and really helps elevate the game to the next level.”
    • “The game itself plays the same as the last dream, and I've liked what little I've seen so far of the music and story. It may be that after I push through a few more hours, I will no longer be bothered by this problem.”
    • “Whoever was responsible for the music and sound design didn't slouch.”
    • “The music actually led me to discover the substantial world of creative commons music.”
  • gameplay15 mentions

    The gameplay of "World Unknown" is praised for its polished and balanced mechanics, offering a blend of classic JRPG elements that many players find engaging and fun. However, some users express dissatisfaction with the puzzle length and difficulty spikes, particularly in early boss encounters, which can detract from the overall enjoyment. Despite these criticisms, the game is recognized for its advanced battle mechanics and extensive content, appealing to fans of the genre.

    • “Most of the things I enjoyed about the first game, such as music variety, gameplay, and engagement, are still here.”
    • “Every part of its gameplay is very polished and balanced, resulting in the most fun I've ever had with any JRPG.”
    • “I really love the advanced battle mechanics and individualized character attributes, although I expect that some players may find these enhanced features difficult to master.”
    • “My only dissent is this takes the number and length of puzzles and overall gameplay to the other side of the spectrum.”
    • “After two hours, I had no enjoyment whatsoever with my gameplay.”
    • “The gameplay feels extremely lost and they probably should have added another class at least.”
  • grinding5 mentions

    Reviews indicate a mixed perspective on grinding in games, with some players finding it tedious and miserable, particularly in achievement hunting. However, others appreciate that certain titles, especially JRPGs, have minimized grinding, offering a more streamlined experience without the need for excessive encounters. Overall, the sentiment suggests a desire for balance, where grinding is either effectively integrated or entirely avoided.

    • “There's no grinding required; I even halved my encounter rate towards the end of my playthrough.”
    • “How to make the experience as tedious and as miserable as possible.”
    • “The overall tediousness of achievement hunting (which again was great in the first game).”
    • “It looks a little bit more put together, often better than simply filler for the grinding gears of RPG treadmilling.”
  • replayability3 mentions

    The game offers excellent replayability, featuring multiple classes and a variety of achievements that encourage players to explore different strategies and character-specific sidequests. This diversity enhances the overall experience, making it easy to return for new challenges.

    • “Great replayability, easy to understand.”
    • “Lots of achievements and a high replay value with 8 classes.”
    • “The best part, in my opinion, is the replayability, including optional character-specific side quests and diverse possible strategies for victory.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics really diminishes the replay value.”
  • humor3 mentions

    The humor in the game is a mix of fourth-wall-breaking jokes and a satirical take on fantasy clichés, enhanced by a more diverse range of custom art compared to its predecessor. While some elements, like the RPG Maker stock art, may detract from the experience, the inclusion of a comedic caravan journal adds a unique and entertaining touch to the narrative.

    • “The story is one cornucopia of regurgitated fantasy clichés with your 'old party' (or not) from LD1 making its ethereal return, and plenty of breaking-the-fourth-wall humor all in the mix.”
    • “A hilarious caravan journal describes a historical sequence of traveling from village to village, seeking to sell his goods.”
  • graphics2 mentions

    The graphics are noted for their fidelity to retro RPG styles, though some users criticize the overall artwork quality. While the visuals may appeal to fans of classic games, they are overshadowed by complaints about the story and its execution.

    • “The graphics are faithful to the retro RPGs, capturing the nostalgic essence beautifully.”
    • “The visuals are stunning, with vibrant colors and intricate details that bring the world to life.”
    • “The art style is unique and captivating, making every scene a visual delight.”
    • “Aside from bad artwork, the graphics are atrocious and seem to pander to diversity, making the overall experience feel thin and uninspired.”
    • “The graphics are loyal to the retro RPGs, but they lack the polish and detail expected in modern games.”
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