- December 29, 2018
- Trashy Rascal Studios
Lasagna Boy
Platforms
About
"Lasagna Boy " is a puzzle-horror game that combines classic Gameboy aesthetics with a chilling atmosphere. Players control Lasagna Boy, a pizza delivery boy who finds himself trapped in a haunted pizzeria, where he must solve puzzles and evade sinister creatures to escape. With its unique blend of nostalgic graphics and compelling gameplay, "Lasagna Boy " offers a fresh take on the puzzle horror genre.





- The game features a charming story and atmosphere, reminiscent of classic platformers.
- The art design and visuals are appealing, with cute character designs and strong animations.
- There are fun gameplay elements that mix stealth, fighting, and platforming, providing a variety of challenges.
- The game is often frustrating due to its punishing difficulty and lack of proper checkpoints, leading to repeated setbacks.
- Gameplay mechanics can feel unpolished and inconsistent, resulting in cheap deaths and a lack of control.
- The platforming sections, particularly involving minecarts, are poorly designed and contribute to a tedious experience.
gameplay
8 mentions Positive Neutral NegativeThe gameplay in "Lasagna Boy" is often criticized for its frustrating and poorly designed mechanics, leading to a sense of unfairness and reliance on luck, particularly in later levels. While the platforming is generally fun and controls are consistent, many players find the difficulty spikes and design choices—such as challenging jumps and punishing sections—detract from the overall experience, making it feel unpolished. Despite some standout moments, the gameplay struggles to maintain a balance between challenge and enjoyment.
“Gameplay: the platforming is typical, but fun, and the standard controls behave consistently (besides the fact that B manages both sprinting and lighting/firing, and I can allow that considering the limits of the Game Boy).”
“Mechanically, [spoiler]Molech[/spoiler] was still a better final boss, though [spoiler]going back and forth between those hands got pretty obnoxious[/spoiler].”
“I don't mind a good challenge, but the gameplay in Lasagna Boy just feels unpolished and unfair.”
“Most times when I failed, it felt cheap and out of my control, almost luck-based, often having to take leaps of faith, jumping to things I can't see or aren't expecting, or throwing poorly designed mechanics at me, and I'm wondering 'did I screw up, or is the game just badly programmed' for the times I did die over and over.”
“Still, not that bad, it only takes you back a few rooms when you game over, what's the harm? That is until the later parts of the game, when the platforming and mechanics get so punishing and are so poorly implemented, I have to assume it's all luck and just pray the game has mercy on me to get through it (yes devs, I'm talking about the minecart, what were you thinking?).”
“The worst examples of this mechanic, [spoiler]the first three sections of chapter 7[/spoiler], resemble line rider courses in their obtuse track placement, sporting near-vertical jumps and walls that require you to rotate vertically so you don't crash on them.”