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Electronic Super Joy

A stylish and brutal platformer that’s better without its sound effects.
Electronic Super Joy Game Cover
86%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:grinding, stability
88% User Score Based on 2,061 reviews
Critic Score 82%Based on 3 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Electronic Super Joy Game Cover

About

Electronic Super Joy is a single player survival platformer game. It was developed by Michael Todd Games and was released on August 23, 2013. It received positive reviews from both critics and players.

Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash & fly your way through 45+ weird & different levels, with low-gravity, world rotation, giant monsters & swarming missiles.

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88%Audience ScoreBased on 2,061 reviews
music707 positive mentions
grinding10 negative mentions

  • Challenging platformer with tight and responsive controls.
  • Outstanding electronic soundtrack by EnV that greatly enhances the gaming experience.
  • Colorful, psychedelic visuals and unique art style that syncs well with the music and gameplay.
  • Difficulty spikes and some levels with unfair or irritating design leading to frustration.
  • Repetitive electronic music and sex-themed checkpoint sounds can be annoying.
  • Some issues with inconsistent hitboxes and occasional glitches affecting gameplay flow.
  • music

    1,315 mentions Positive Neutral Negative

    The music in Electronic Super Joy is widely praised as an exhilarating, high-energy electronic/techno soundtrack that perfectly complements the game's intense, challenging platforming. Many reviewers highlighted the soundtrack as the standout feature, often stating it's worth the purchase alone, with catchy beats that motivate and immerse players despite the game's difficulty. However, some found the music repetitive or not to their taste, particularly if not fans of electronic genres, but overall it is considered essential to the game's unique atmosphere and appeal.

    • “The soundtrack is very important for this game, and I honestly think this game would be significantly less awesome without it (just like the movie Jaws is not scary at all without the soundtrack of John Williams).”
    • “This game does have some technical shortcomings, but it also has one of the best soundtracks I have ever heard in a game and some nice tight and precise platforming mechanics.”
    • “Best soundtrack ever, oh yeeeeeeeeeeeeeah!”
    • “The repetitive music and voices quickly become very annoying, and the levels are made to make you die again and again.”
    • “For a game that is based on beat and music, I certainly had a lot of audio glitches.”
    • “The music is also pretty generic; I don't know why people get so creative with their level designs and color schemes but then have such trite, teeny bopper electronic music.”
  • gameplay

    323 mentions Positive Neutral Negative

    Electronic Super Joy offers tight, fast-paced platforming with simple core mechanics like jumping and stomping, layered with progressively introduced new elements that keep gameplay fresh and challenging. While the game is praised for its precise controls, clever level design, and addictive difficulty comparable to titles like Super Meat Boy, some players find certain mechanics frustrating or gimmicky and note occasional technical flaws. Overall, the gameplay is demanding yet rewarding, strongly supported by an outstanding electronic soundtrack that enhances the experience despite a lack of groundbreaking innovation.

    • “The game always finds interesting ways to surprise you with new gameplay mechanics.”
    • “Featuring impeccable gameplay, immediate response to your input, progressive difficulty that leans towards the absurd once you reach the end-game levels and an instantaneous checkpoint / reload system, time will fly while you try to overcome the obstacles and enemies that plague each corner of this game.”
    • “This game provides a wonderful experience, combining seamless gameplay, solid controls, attractive visuals, a killer soundtrack, and fair yet punishing difficulty for the best platforming experience I've had since Super Meat Boy.”
    • “The mechanics are, at best, just a step above clunky and the level design feels bland and poorly tested.”
    • “The game isn't all that challenging, simply frustrating given the sloppy mechanics and unforgiving level design that wants you to play the level this way exactly or you die.”
    • “Painfully long respawn times, painfully bad controls (the ground-pound mechanic), painfully difficult game.”
  • graphics

    255 mentions Positive Neutral Negative

    The game's graphics feature a unique, colorful, and retro-inspired pixel art style that many find appealing, especially when combined with an energetic electronic soundtrack. However, the visuals often include flashing lights and strobe effects that some players find overwhelming or even seizure-inducing, and the minimalist design can feel repetitive or unpolished to others. Overall, while the vibrant and trippy aesthetic is a highlight for many, it may not suit all tastes due to its challenging, intense presentation.

    • “The visuals are awesome and the NPCs say cute goofy things worth a chuckle or two.”
    • “The game’s visuals are dynamic and wonderful to experience.”
    • “The graphics and design are also great and are classic 8-bit but still unique in their own way.”
    • “I just finished my like 10th session trying to get some fun out of this game but as it is, it's a mess of glitches and lazy graphic style. You can add a little more depth to your art; just because it's supposed to be minimalist doesn't mean it has to give people seizures. Try using more grays to add shading so the levels are easier to work with and the game doesn't feel like a chore because of gimmicky mechanics like flashing lights. Most levels play about the same and I've played about 12 levels total. This almost feels like a Newgrounds quality or mobile phone game; the most you should be charging is $3, check your app store and see how many $8 games have more polish.”
    • “The music is really not my cup of tea and the aesthetic is at times unbearable with the constant flashes and harsh colors.”
    • “A mediocre platformer with lazy retro pixel graphics augmented by enough strobes and flashes to hospitalize the epileptic.”
  • humor

    191 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some players finding its quirky, juvenile, and crude jokes—often involving absurd scenarios and sexual innuendos—hilarious and a complement to the challenging gameplay and energetic soundtrack. Others criticize it as childish, repetitive, and grating, with off-color jokes and incessant sound effects that quickly become annoying. Overall, the humor adds a distinctive, if sometimes divisive, charm that enhances the unique and frenetic platforming experience.

    • “The story, although making little sense, was funny and memorable throughout the game. I enjoyed the challenge that came with the game.”
    • “Fantastic soundtrack and brilliant humor, I absolutely invite you to try this game.”
    • “The humor and off colored jokes are lighthearted and somewhat offensive, but I found myself frequently laughing at off-color puns and surprising vulgarities.”
    • “It's a sloppy 'tough' platformer that has lousy hit detection, is poorly paced, and has completely unfunny 'monkey cheese' humor.”
    • “Electronic Super Joy is an $8 flash game complete with unresponsive controls, unfunny writing, and enough repetitive electronic music to make a gay bar blush.”
  • story

    152 mentions Positive Neutral Negative

    The story in Electronic Super Joy is intentionally absurd, minimal, and humorous, revolving around a protagonist seeking revenge for their stolen butt. While not deep or coherent, the quirky and silly plot complements the game's challenging platforming and energetic electronic soundtrack, providing a lighthearted context rather than a serious narrative. Most reviewers found the story amusing and memorable despite—or because of—its randomness and cheese.

    • “The storyline, I'll admit, is not very in-depth and focuses almost entirely about butts, but it's hilarious and the game is brilliant so I couldn't really care less.”
    • “The story has you getting your butt back from the evil wizard.”
    • “The soundtrack is amazing, the levels are tricky but enjoyable, and the storyline is quite strange but oddly memorable.”
    • “Plus, while I get that 'joy' is part of the title, having joyous moans every time you hit a checkpoint certainly isn't ideal, nor is the childish and half-baked story or the fact that the in-game achievements so many years after release are still bugged.”
    • “Although the music is pretty sweet, the visuals and physics were mediocre, and the 'story' such as it is was smarmy and stupid enough to make me shut it off.”
    • “Some maps are way too difficult while others are way too easy, it's not really building up with the difficulty and the story is more like 'hey, I've made a game, wait... I need a story...'”
  • replayability

    22 mentions Positive Neutral Negative

    The game offers strong replayability through challenging levels, achievement hunting, speed runs, and collectibles, appealing especially to players who enjoy perfecting their performance. Leaderboards and alternate game modes further enhance replay value, though some find difficulty and repetitive objectives may limit long-term engagement. Overall, its combination of tough but fair gameplay, great soundtrack, and strategic challenges make it highly replayable for dedicated players.

    • “The base game has loads of levels and a lot of replay value, especially if you're going for the best times, zero deaths, and all the stars.”
    • “I thought that the main game mode was challenging and long enough to hold my attention, and the levels themselves were very nicely designed with some amazing soundtracks. Even after the main story is concluded, the game is still very replayable, with tons of achievements and alternate game modes to try out.”
    • “The replay value is surprisingly amazing given that it's a platformer; the music is god-tier, and it has fun bosses that actually take strategy and thinking.”
    • “Truly, pixel-perfect jumps; broken cameras; obnoxious strobe effects; terrible objectives for replayability.”
    • “Oh, well I guess there's little to no replayability.”
    • “So replayability really depends on your patience level and stubbornness.”
  • atmosphere

    13 mentions Positive Neutral Negative

    The game features a vibrant and stylish atmosphere, enhanced by a strong house and techno soundtrack that perfectly complements its artful visuals. Players often describe the mood as fun, groovy, and intense, blending lively, colorful elements with darker, dystopian tones for a unique and immersive experience. While some find the atmosphere hit-or-miss, most agree it greatly contributes to the game's overall appeal and challenge.

    • “Fitting to the sexy “oh yeahs” and entire atmosphere, the stages are accompanied by a strong house and techno soundtrack.”
    • “Dayglo colors against black silhouettes make for an exciting, artful atmosphere.”
    • “Mix that together with the bleak, monochrome foregrounds and you get a sort of oppressive-but-fun atmosphere, like some kind of mandatory dance party in a dystopian police state.”
  • grinding

    10 mentions Positive Neutral Negative

    The grinding aspect is widely described as tedious and repetitive, with slow moments and frequent deaths contributing to frustration. While some appreciate the game's challenge, many find it excessively difficult and discouraging, suggesting a need for a better difficulty curve to maintain interest without burnout.

    • “The game kinda feels more tedious and repetitive rather than straight up difficult, as it feels like you're going to complete everything eventually if you just try enough times.”
    • “Since I'm not really into grinding in games like these, I simply stopped playing.”
    • “I just had to quit entirely on the level which removes checkpoints because it was getting tedious enough already.”
  • stability

    10 mentions Positive Neutral Negative

    The game suffers from frequent glitches, including stage load failures, buggy achievements, audio issues, and dodgy camera movement, which can frustrate players. Stability problems detract from the experience, with some users recommending a gamepad and cautioning against long play sessions due to eye strain. Despite its vibrant visuals and music, the overall polish and stability are lacking.

    • “Between pixel perfect jumps (where you literally have to jump as you're falling off), the stages that fail to load in the infinite love mode, 2 holiday stages locked behind an $8 DLC, or buggy achievements that don't save properly, I really don't know which is worse.”
    • “I just finished my 10th session trying to get some fun out of this game but as it is, it's a mess of glitches, lazy graphic style, and gimmicky mechanics. Most levels play about the same and I've played about 12 levels total. The game feels unpolished, almost Newgrounds quality, and overpriced at $8.”
    • “There's too many glitches I've encountered, and it ruins the experience overall.”
  • emotional

    5 mentions Positive Neutral Negative

    The emotional aspect of the game is a mix of intense, sometimes unsettling feelings due to its absurd and overly sexualized elements, such as provocative save point sounds. Despite this, the game offers a heartfelt and emotionally driven storyline centered on an amputee's quest for revenge, complemented by intense music and striking visual style.

    • “This is the heartwarming story of how an amputee sought revenge upon wizards and micro-satans in the medieval ages.”
    • “Bass pumping music, eye melting shadow art, punishing repetition, emotionally driven story line.”
    • “The game is absurdly sexualized in some upsetting ways, the biggest of which is that touching a save point causes it to emit a porn-sounding fake-orgasm noise (about 75% of them are female, and 25% male).”
  • optimization

    3 mentions Positive Neutral Negative

    Optimization is generally smooth with no issues reported for gamepad, performance, or graphical settings; however, Groove City suffers from poor performance and uninspired level design.

    • “Didn't have any issues with my gamepad, performance, or graphical settings.”
    • “On the other hand, Groove City isn't as worth it; the performance is pretty bad and the level design doesn't add much.”
  • monetization

    1 mentions Positive Neutral Negative

    Users appreciate the game's transparent and honest approach to monetization, praising it for clear and straightforward advertising.

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7h Median play time
8h Average play time
3-10h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Electronic Super Joy is a survival platformer game.

Electronic Super Joy is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 8 hours playing Electronic Super Joy.

Electronic Super Joy was released on August 23, 2013.

Electronic Super Joy was developed by Michael Todd Games.

Electronic Super Joy has received positive reviews from both players and critics. Most players liked Electronic Super Joy for its music but disliked it for its grinding.

Electronic Super Joy is a single player game.

Similar games include Little Meatmo, Super Meat Boy, Bit.Trip Runner, VVVVVV, They Bleed Pixels and others.