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"Delivery Man" is a third-person survival horror game where players take on the role of Dave, a delivery driver who becomes trapped in a mysterious and terrifying house. The game features low poly graphics and challenges players to solve puzzles, avoid enemies, and escape the house alive malwhile contending with a gun for self-defense. The game aims to provide a spooky and intense experience for players.

  • PC
  • Windows

Reviews

67%
Audience ScoreBased on 31 reviews
story8 positive mentions
music3 negative mentions
  • The game offers a fun and nostalgic experience reminiscent of classic survival horror titles like Resident Evil, with enjoyable puzzles and combat.
  • Despite its short length, the game features a charming story and engaging gameplay that keeps players entertained.
  • For a low price, the game provides a decent amount of content and is well-received for its artistic direction and sound design.
  • The game suffers from a lack of polish, with various bugs and issues such as inconsistent hitboxes and enemy behavior that can disrupt gameplay.
  • Many players found the game to be too short, with a playtime of around 1-2 hours, leading to a desire for more content and character development.
  • The absence of a map and some frustrating gameplay mechanics, such as bullet sponge enemies and limited ammo, detract from the overall experience.
  • story17 mentions

    The game's story is generally well-received, described as fun, intriguing, and charmingly campy, with a clear narrative that leaves players anticipating a sequel. While some players noted the awkward translation and brevity, many appreciated the depth and potential for expansion in the storyline, making it a worthwhile experience for fans of horror games. Overall, the story adds significant value to the gameplay, enhancing the overall enjoyment.

    • “The wonderfully campy story and awkwardly translated dialog was deeply charming, and for anyone who appreciates a bit of earnest silliness in their horror games, this is definitely worth a play.”
    • “There is a great story that’s bundled in the VHS style, and blocky main character.”
    • “The story as well was way more fleshed out than I thought it would be.”
    • “This was something that I almost didn’t necessarily want to pay attention to because I thought this was a cheaper game that I would complete easily and would lack a story.”
    • “While it doesn’t have the same level of polish as those games, it could reach a little higher with another game and I would almost certainly think that it would not only meet the level of polish those games have, but almost certainly exceed for I see the developer’s writing ability and careful crafting of a storyline.”
    • “Would have worked even better as a short story.”
  • gameplay9 mentions

    The gameplay is a mixed bag, with some players enjoying the fun story and interesting puzzles, while others find it shallow and reminiscent of classic survival horror games like Resident Evil. Despite its low price point, opinions vary on the overall quality, with some appreciating the controls and concept, while others feel the gameplay detracts from the experience. Overall, it seems to evoke nostalgia but may not fully satisfy those seeking depth.

    • “For as cheap as this game is, it is clearly a pretty good product for only having spent $2.99, with a clear story and enjoyable gameplay.”
    • “Gameplay is immensely reminiscent of the Resident Evil style of survival horror in every way, shape, and form.”
    • “Inspired by classics of old like Resident Evil, Silent Hill, and more recent Puppet Combo games, Negative Return, developers of Delivery Man, don't shy away from its inspirations and wear it proudly throughout the game design and mechanics.”
    • “It has interesting puzzles, but the overall gameplay is not that good.”
    • “This game has a cool concept, but gameplay ruins it all.”
    • “Personally, I don't mind the gameplay; it's very shallow, but it's relatively easy to control the character and aim. Admittedly, the interface looks cheap, but it does the job.”
  • music6 mentions

    The music in the game is described as generic and lacking voice acting, which detracts from immersion, though it effectively signals shifts in atmosphere, such as indicating save rooms or heightening tension during boss fights. While some players appreciate the attempt to evoke a Resident Evil-like ambiance, many feel it ultimately falls short of capturing the intended mood and atmosphere. Overall, the soundtrack is seen as a mixed bag, with potential that is not fully realized.

    • “Being able to go into a certain room and feel a shift in atmosphere because I know I’m probably in a save room because of the shift in music is interesting.”
    • “Not only that, but whenever I wanted to enter a later part of the game, there is more ominous music that accompanies going further into the darkness.”
    • “It is certainly rough around the edges with a generic soundtrack and no voice acting, but I was able to easily look past most of my gripes knowing that this was a one-person team.”
    • “There is almost no immersion; even though I think you picked decent music for the game, the atmosphere is very weak. It feels like you're doing a tribute to Resident Evil 1, but missing the actual mood of the game.”
    • “Not to mention the music that accompanies boss fights.”
  • atmosphere5 mentions

    The atmosphere in the game is described as charming yet inconsistent, with some players appreciating the storytelling and music shifts that evoke nostalgia, while others criticize it for lacking immersion and personality. Many feel it fails to capture the unique mood essential for horror games, resulting in a generic experience that doesn't stand out. Overall, the atmosphere is seen as a missed opportunity to create a memorable and engaging environment.

    • “These micro games with their stories and charming atmospheres are great.”
    • “Being able to go into a certain room and feel a shift in atmosphere because I know I’m probably in a save room due to the change in music is interesting.”
    • “So much about horror games is getting that mood; it doesn't even have to be a spooky atmosphere. There is just no personality, nothing truly unique about this one.”
    • “There is almost no immersion; even though I think you picked decent music for the game, the atmosphere is very weak. It feels like you're doing a tribute to Resident Evil 1, but missing the actual mood of the game.”
    • “Lacking atmosphere, lacking personality, and few if any memorable moments. I feel like you followed the structure of this type of game decently, but I don't feel like you did anything else with it.”
    • “So much about horror games is getting that mood. It doesn't even have to be a spooky atmosphere; there is just no personality and nothing truly unique about this one. Don't just follow what was done before; do something that makes your game/world different.”
  • graphics2 mentions

    The game's graphics effectively capture an old-school horror aesthetic, presenting a visually appealing experience that aligns well with its theme.

    • “Old-school horror with an aesthetic to match.”
    • “Graphically, the game presents itself quite well.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “Character models are poorly designed and lack detail.”
    • “The environments are bland and uninspired, making exploration feel dull.”
  • replayability1 mentions

    Users indicate that the game's replayability diminishes significantly after the initial playthrough, leading to a lack of incentive to revisit the content.

    • “The replay value from there onward gets skimpy.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
  • emotional1 mentions

    The emotional impact of the game is undermined by poorly executed dialogue that often turns serious moments into sources of humor, detracting from the intended emotional resonance and reducing poignant scenes to mere punchlines.

    • “The dialogue struck a perfect balance, delivering laughs in unexpected moments while also capturing the emotional depth of the scenes that truly needed it.”
    • “The game masterfully intertwines humor and heart, transforming moments of distress into poignant experiences that resonate long after the credits roll.”
    • “Each character's journey is filled with emotional highs and lows, making the player feel deeply connected to their struggles and triumphs.”
  • stability1 mentions

    The game has been reported to have significant stability issues, with users experiencing frequent glitches that necessitate reloading saves multiple times, as well as slow performance during cutscenes.

    • “The game is relatively glitchy; I had to reload the save at least three times. Also, the cutscene in the well was very slow.”
    • “I encountered numerous bugs that disrupted my gameplay experience.”
    • “The stability issues made it frustrating to progress, as I frequently experienced crashes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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