- January 31, 2020
- 求道庵(gudouan)
Kwaidan: Azuma Manor Story
Platforms
About
"Kwaidan: Azuma Manor Story" is a first-person puzzle-adventure game set in a mysterious manor. Players must uncover the secrets of the manor and its inhabitants while navigating challenging puzzles and eerie supernatural occurrences. The game is inspired by Japanese folklore and traditional ghost stories, known as "kwaidan," creating a unique and atmospheric horror experience.






- The game features a charming retro aesthetic reminiscent of PS1 and PS2 titles, with a solid 3D art style and great atmosphere.
- Gameplay combines straightforward survival horror mechanics with unique combat and puzzle-solving elements, providing a satisfying experience.
- Despite some jank and control issues, the game is enjoyable and offers a nostalgic experience for fans of classic survival horror games.
- Controls can be clunky and take time to get used to, leading to frustrating moments during combat and navigation.
- The final area and boss encounters can feel unbalanced and overly difficult, detracting from the overall enjoyment of the game.
- Limited inventory management and saving mechanics can lead to unnecessary frustration, especially with respawning enemies and backtracking.
graphics
17 mentions Positive Neutral NegativeThe graphics of the game are generally praised for their nostalgic appeal, effectively capturing the essence of early 2000s and PS1-era visuals while maintaining a distinct and cohesive aesthetic. However, some players noted performance issues, such as low frame rates and graphical glitches, which detracted from the overall experience. Despite these drawbacks, the art style is appreciated for its detail and atmosphere, contributing positively to the game's nostalgic charm.
“The graphics are very good; it definitely captures the look and feel of an old school PS1 game with its visuals while still being pretty well detailed.”
“It's got that Dreamcast-early-PS2 era graphics and the vibes and quirks of a game from a super small team with a strong vision.”
“The visuals and sounds create a really good atmosphere and set a strong aesthetic tone all through the game.”
“Graphics/art is a PS2 style era.”
“I love the aesthetics of this game, but being locked at 15 fps with the already slow and clunky controls makes this borderline unplayable for me.”
“A lot of attempts end up missing the point of what makes older titles engaging, where a lot just throw in a pixelated filter, low polygon models, fixed camera angles and call it 'inspired by classics such as Resident Evil and Silent Hill' and end up just feeling like a half-hearted attempt at it, with visuals that feel genuinely worse than any game from that period and gameplay that feels similar to contemporary dime-a-dozen asset flips.”