"KUR is a single-player shooter game with a dark humor tone and a great soundtrack. In a Mars colony, you must use dangerous technology like the Strength Augmented Boot and an arsenal of guns to defeat murderous robot spiders wearing human flesh. Save the day or risk a bad rating on your freelance murder-for-hire profile."
Reviews
- KUR offers fast-paced gameplay reminiscent of classic retro shooters, with a unique kicking mechanic that enhances both combat and movement.
- The level design is complex and engaging, filled with secrets and varied environments that encourage exploration.
- The game features a humorous tone and vibrant visuals, making it a fun experience for fans of the genre despite its rough edges.
- The game is plagued by numerous bugs and technical issues, including a broken save system and performance problems that significantly detract from the experience.
- Gunplay feels unsatisfying and clunky, with many weapons lacking impact and the overall combat mechanics needing refinement.
- Despite its potential, KUR feels unfinished and more like an early access title, with many players expressing disappointment over its current state at full release.
- gameplay20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The gameplay is characterized by fast-paced, retro-inspired mechanics reminiscent of 90s shooters, with a strong emphasis on a unique kicking mechanic that serves both combat and mobility purposes. While many players find the kicking satisfying and integral to the experience, others criticize it for being clunky and unreliable, detracting from overall enjoyment. Despite some graphical shortcomings and a few level design issues, the game offers smooth and responsive gameplay that many players find engaging and fun.
“It's definitely designed in the same vein as 90's golden era stuff in that the gameplay is fast-paced and challenging.”
“The gameplay is tight and responsive.”
“I love the kicking mechanic, and how it is just as useful for mobility as it is in combat.”
“The kicking wants to be a central mechanic, but ends up an annoying, unreliable gimmick.”
“While the game wants to make this mechanic a centerpiece of combat and traversal, it fails in making it either reliable or enjoyable to use; kicking barrels, debris, or enemies themselves feels clunky, inaccurate, and unsatisfying - enemies kicked from great heights won't even suffer damage, or inflict any damage to any other foe they may collide with, which is disappointing.”
“The boot jump mechanics are clunky, not intuitive, and need to be reworked; it doesn't feel right.”
- story12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game's story is characterized by a humorous and engaging premise, featuring a strong, sassy protagonist reminiscent of classic characters, though lacking in depth and world-building typical of old-school shooters. While the narrative is linear and straightforward, players appreciate the interesting plot, good voice acting, and handcrafted levels, making it enjoyable despite some areas needing improvement. Overall, the story is seen as a fun and wacky backdrop that complements the gameplay experience.
“Characterized by a sassy attitude, at times reminiscent of the iconic Duke Nukem and his cheesy one-liners, this one-woman army will stop at nothing to complete the mission, as she delves through ever-crazier situations and settings.”
“Secrets everywhere and the story is actually pretty cool.”
“A linear story-driven campaign with good voice acting and handcrafted levels; I like that a lot.”
“Characterized by a sassy attitude, at times reminiscent of the iconic Duke Nukem and his cheesy one-liners (nowhere near as good, though), this one-woman army will stop at nothing to complete the mission, as she delves through ever-crazier situations and settings.”
“Apart from the occasional, mostly humorous audio log or file, there won't be a lot of 'meat' to the story or world-building themselves, apart from what you can eventually interpret - as expected from an old school shooter.”
“The story, I kind of get.”
- music11 mentions
- 73 % positive mentions
- 18 % neutral mentions
- 9 % negative mentions
Overall, the music in the game receives a mixed reception; while many players praise the soundtrack as engaging and fitting for the fast-paced action, some find certain sound effects annoying. The consensus highlights the music as a strong point that enhances the gameplay experience, contributing to the game's retro charm.
“The soundtrack is nice; I actually like the soundtrack.”
“It's one of the best retro FPS games I've ever played, tight controls, interesting story, and brilliant music. Keep up the brilliant work, the quantum astrophysicists! I give Kur a brilliant 9/10.”
“Kur is a solid retro shooter, with good music that will get your heart pumping and ready for its fast-paced action.”
“The music and sound effects are also pretty damn bad and annoying.”
- graphics11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The graphics have received mixed reviews, with some players appreciating the nostalgic retro aesthetic and art style, while others criticize the visuals as amateurish and lacking detail. Although the game is in early access, leading to some leniency in expectations, many feel that the graphics could benefit from further polish. Overall, the visuals are seen as a decent fit for the retro shooter genre, but not without their flaws.
“Minimalist in level of detail and aesthetics, the setting tries to reference the old days visually, while modernizing itself with physics-based objects and a few more 'newer' touches.”
“Plus, there's a perfect blend of nostalgia with the aesthetic flair.”
“The world and story are cool, the visuals are nice enough for this retro-style genre.”
“And the graphics look very amateur.”
“I really don't like the graphics; I usually like retro-styled graphics, but here it all looks bad.”
“The visuals could be a little more polished, but this is an early access build, so it's okay.”
- humor10 mentions
- 90 % positive mentions
- -20 % neutral mentions
- 30 % negative mentions
The humor in the game is polarizing; while some players appreciate its crude wit and find it genuinely funny, others criticize it as forced and cringeworthy. The comedic elements, including dialogue and audio logs, can enhance the experience for some, but many feel that the humor lacks depth and is overshadowed by gameplay issues. Overall, the reception of the humor varies significantly among players, with a clear divide between those who enjoy its charm and those who find it off-putting.
“Funny fast-paced retro shooter with a ton of hidden easter eggs and a bunch of fun boss fights.”
“The gameplay is smooth, most weapons feel good enough, and the game has its own charm with its crude humor and Australian accents.”
“They had me laughing my tits off with their wit and sense of humor (but don’t worry, I duct taped them back on).”
“The 'humorous' dialogue is very cringey and forced.”
“Enemy AI is laughable.”
“The environment feels boring and uninspired.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been a significant concern for players, with numerous bugs and glitches reported, including AI issues and level exploits. While many users have noted improvements over time, minor bugs such as texture pop-ins and occasional audio dropouts still persist, indicating that further fixes are needed for a smoother experience. Overall, the game has potential but currently suffers from stability issues that can impact gameplay.
“The only gripe that I have is that there are so many bugs and glitches in the game that need to be taken care of.”
“I have broken the AI, skipped over entire stretches of the level by exploiting the jump-kick, and been able to trigger glitches almost any time I notice the possibility.”
“Just over the course of the past few months, this game has gone from so buggy I couldn't advance past the third level and constantly experiencing bugs to becoming one of my favorite indie FPS titles.”
- optimization7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, the game's optimization is considered lacking, with users noting inconsistent performance and bugs that detract from the experience. While it runs decently on older hardware, there is a consensus that further improvements are needed to enhance stability and reduce performance issues.
“Depending on your performance, determined by time spent, secrets found, and some other factors, you'll be awarded a certain number of credits at the end of each stage.”
“Performance is pretty good; it runs on my 6-year-old potato laptop decently a good chunk of the time (i7-4710HQ 2.5GHz, 840M 2GB VRAM, Windows 10 x64, 12GB RAM - 60fps 65-80% of the time, max settings, no SSR, VSync on, exclusive fullscreen 960x540p - Unity engine). There's still some work that needs to be done to make it more consistent and less jumpy in its performance over the experience, but nothing egregious.”
“Kur will definitely be a keeper once the bugs have been squished and the optimization has been improved!”
“The drawback is that Kur has more bugs and worse optimization than the usually more polished first episodes of the competition.”
“Kur will definitely be a keeper once the bugs have been squished and the optimization...optimized!”
“Could be more optimized.”
- replayability3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The game offers an estimated 8-10 hours of gameplay for an average run, but its replayability is considered low, typical for its genre. Some players express a desire to revisit it in the future, hoping for improvements in playability.
“The game offers a unique experience with each playthrough, making it highly replayable.”
“I appreciate the different choices and outcomes available, which encourage multiple runs.”
“The variety of character builds and strategies keeps the gameplay fresh and engaging.”
“I estimate around 8-10 hours for an average run; replay value is low, as expected from the genre.”
“I will give it another try at some point in the future when it is hopefully in a better, more playable state.”