- March 17, 2022
- Really Ragdoll
Kur
Platforms
About
"KUR is a single-player shooter game with a dark humor tone and a great soundtrack. In a Mars colony, you must use dangerous technology like the Strength Augmented Boot and an arsenal of guns to defeat murderous robot spiders wearing human flesh. Save the day or risk a bad rating on your freelance murder-for-hire profile."





- KUR offers fast-paced gameplay reminiscent of classic retro shooters, with a unique kicking mechanic that enhances both combat and movement.
- The level design is complex and engaging, filled with secrets and varied environments that encourage exploration.
- The game features a humorous tone and vibrant visuals, making it a fun experience for fans of the genre despite its rough edges.
- The game is plagued by numerous bugs and technical issues, including a broken save system and performance problems that significantly detract from the experience.
- Gunplay feels unsatisfying and clunky, with many weapons lacking impact and the overall combat mechanics needing refinement.
- Despite its potential, KUR feels unfinished and more like an early access title, with many players expressing disappointment over its current state at full release.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced, retro-inspired mechanics reminiscent of 90s shooters, with a strong emphasis on a unique kicking mechanic that serves both combat and mobility purposes. While many players find the kicking satisfying and integral to the experience, others criticize it for being clunky and unreliable, detracting from overall enjoyment. Despite some graphical shortcomings and a few level design issues, the game offers smooth and responsive gameplay that many players find engaging and fun.
“It's definitely designed in the same vein as 90's golden era stuff in that the gameplay is fast-paced and challenging.”
“The gameplay is tight and responsive.”
“I love the kicking mechanic, and how it is just as useful for mobility as it is in combat.”
“The kicking wants to be a central mechanic, but ends up an annoying, unreliable gimmick.”
“While the game wants to make this mechanic a centerpiece of combat and traversal, it fails in making it either reliable or enjoyable to use; kicking barrels, debris, or enemies themselves feels clunky, inaccurate, and unsatisfying - enemies kicked from great heights won't even suffer damage, or inflict any damage to any other foe they may collide with, which is disappointing.”
“The boot jump mechanics are clunky, not intuitive, and need to be reworked; it doesn't feel right.”