- August 26, 2015
- Games Farm
Kult: Heretic Kingdoms
Platforms
About
In "Kult: Heretic Kingdoms," become a female inquisitor on a mission to destroy a relic, leading you into a conflict between mages and a cult seeking to resurrect a Dead God. Your choices and actions will shape your morality and steer you toward one of six endings, allowing you to either suppress or salvage religion. The story offers moral complexity and encourages players to ponder the consequences of their actions.
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- The game features an interesting story with morally grey characters and a unique setting that explores themes of power and belief.
- The attunement system allows for character customization and encourages players to experiment with different play styles and equipment.
- The visuals, particularly the pre-rendered backgrounds, are appreciated for their charm and contribute to the game's nostalgic value.
- The gameplay is often criticized for being clunky and repetitive, with combat mechanics that feel dated and unbalanced.
- There are significant technical issues, including low resolution support, poor inventory management, and a lack of modern conveniences like a proper map or quest journal.
- The level design is considered weak, with environments that feel either too open or maze-like, detracting from the overall experience.
story
90 mentions Positive Neutral NegativeThe game's story is generally well-received, featuring intriguing plots, strong character development, and non-linear choices that lead to multiple endings. While some players find the narrative engaging with good twists and world-building, others criticize it for being underwhelming or filled with clichés. Overall, the story is seen as a highlight, especially for fans of isometric RPGs, despite some gameplay-related frustrations.
“Limiting our choices and giving her an actual character helps that narrative shine, and makes it seem like she forms her own worldview and comes to her own conclusions, even if those conclusions can be drastically different depending on how the story unfolds.”
“The story is really interesting too, and pulls no punches as far as messed up mature themes.”
“It has incredibly natural dialogue writing, an intriguing story, a fleshed-out world, beautiful 'no copy-paste' background art, and an unbelievably good soundtrack, as well as two unique design ideas that really improved the stale action RPG formula I've never seen being adopted by any other game.”
“The story is all about some boring names and prophecies; it's way too small, it's way too dull, and it sure isn't as unique as it makes you believe at the beginning.”
“Also has a decent story on paper, which transforms into a list of cop-outs in practice.”
“However, for myself, whilst I do like a good story, if the gameplay is boring or awkward, my interest in the story isn't going to glue me to the game during those awkward or boring gameplay moments.”