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Koya Rift is a single player shooter game with a science fiction theme. It was developed by Zach Kehs (SunnyKatt) and was released on October 27, 2014. It received negative reviews from players.

Koya Rift is an action-packed platform shooter that is built around circular, adaptive gameplay that emphasizes replay value by challenging the player with procedural content tuned to their skill level. In Koya Rift, the player must enter a hostile planet and destroy an alien race so the planet can be colonized. Each game, the player is dropped off at the surface and must venture into procedurally…

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21%
Audience ScoreBased on 29 reviews
graphics2 positive mentions
music3 negative mentions

  • The game features some interesting ideas and mechanics, such as a variety of weapons and a unique difficulty scaling system.
  • The graphics and enemy designs are visually appealing, providing a modern look for an indie game.
  • The game is easy to learn and has low system requirements, making it accessible for a wide range of players.
  • The game suffers from numerous bugs and crashes, significantly hindering the overall experience.
  • Gameplay is repetitive and lacks depth, with many battles feeling uninspired and the campaign being too short.
  • Players are forced to complete an arbitrary number of battles before accessing the campaign, which feels tedious and frustrating.
  • music
    11 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many users describing it as generic, repetitive, and poorly executed, often likening it to low-quality 8-bit compositions. While some acknowledge the talent of the musician behind it, they express disappointment in the lack of originality and recommend muting the game in favor of listening to other music. Overall, the soundtrack fails to enhance the gaming experience.

    • “Especially since it was made by only one person, and a musician.”
    • “The music wasn't bad at all, although it was a bit generic, I guess.”
    • “The music is a small clip of looped drivel, 8-bit styled video game 'composition'.”
    • “The musician is clearly talented, so it would have been nice to have something a bit more unique.”
    • “I'm not a music 'pro', but even I recognize the samples from FL Studio (at least they sound like FL Studio; I may be wrong though).”
  • story
    9 mentions Positive Neutral Negative

    The game's campaign lacks a coherent story, functioning more like a series of repetitive battle modes with minimal narrative context. Players engage in a few missions that offer little challenge, with only the final mission providing a slight increase in difficulty. Overall, the campaign is described as fun but devoid of any meaningful storytelling.

    • “During the loading screens, you're presented with leaflet-esque presentations with the colors, story, or enemies explained.”
    • “I don't know how much this game is, as I got it from a friend :D but I can tell you that it's pretty fun and there's many missions to play, so you'll never get bored.”
    • “The campaign has basically no story.”
    • “There is no such thing as a 'story' in this game.”
    • “The campaign consists of 6 or 7 missions, all basically the same with an increase in difficulty that you don't really notice.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is described as basic and elementary, lacking mechanical depth or unique quirks in weapon usage, which may detract from the overall experience. While the sound design is praised, the reliance on lengthy loading screens and text-heavy tutorials for teaching mechanics is seen as a significant drawback. Overall, the simplicity of the gameplay has led some users to reconsider their recommendations negatively.

    • “This is basically to teach you the general mechanics before jumping into it.”
    • “Awesome sound, awesome gameplay, ultimate ki and a dozen more features.”
    • “I didn't actually mind the gameplay so much, but it is very basic.”
    • “However, the loading screens and the way it teaches you these mechanics is a bit of a problem for me.”
    • “While they're pretty neat visually, it's still a screen with paragraphs of text, which is definitely not ideal for teaching a game's mechanics.”
    • “There isn't any mechanical quirk to any of the weapons, and every element is merely numerical.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are generally well-received, with users appreciating the creative graphic ideas and the appealing visuals of the guns. However, some feel that the overall experience may be too easy despite the attractive design elements.

    • “The graphic ideas are pretty cool.”
    • “The gun visuals are nice.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and unengaging, as enemies are repetitively designed with minimal variation, leading to a lack of satisfaction in combat. Additionally, the gameplay involves aimlessly exploring stages to collect crystals, with frequent interruptions to refuel energy, which many consider unnecessary and frustrating.

    • “The design of the enemies is alright, but they are just reused over and over in various forms, shapes, and sizes. You can only really tell what exact enemy it might be by its size, as they are all purple floating skulls that don't feel satisfying to fight in any way. The stages are awful, and you don't do anything interesting like dig through them; you just meander around discovering crystals to destroy. Before that happens, you will eventually run out of energy, being forced to return to the surface and visit your ship to refuel for no reason other than to be tedious.”
    • “Grinding in this game feels like a chore rather than an engaging experience. The repetitive tasks and lack of variety make it hard to stay motivated, and it often feels like I'm just going through the motions without any real reward.”
    • “The constant need to grind for resources becomes frustrating quickly. Instead of enjoying the gameplay, I find myself stuck in a loop of mindless tasks that detract from the overall enjoyment of the game.”
  • stability
    1 mentions Positive Neutral Negative

    The game "Koya Rift" is criticized for its lack of polish and numerous bugs, despite not being labeled as an early access title, indicating significant stability issues.

    • “Koya Rift is an unpolished, buggy game that is not marked as early access.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I encountered numerous glitches that ruined my experience.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is generally perceived as intentional and amusing, contributing positively to the overall experience.

    • “Funny (I'm sure it was meant to be)”
    • “The humor in this game is spot on and had me laughing out loud!”
    • “I love the witty dialogue and clever puns throughout the game.”
  • replayability
    1 mentions Positive Neutral Negative

    The game has minimal to no replay value, indicating that players may not find sufficient incentive to revisit it after completing the initial experience.

    • “There is little to no replay value.”
    • “Once you've completed the game, there's not much incentive to play it again.”
    • “The lack of varied outcomes makes replaying feel pointless.”
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Frequently Asked Questions

Koya Rift is a shooter game with science fiction theme.

Koya Rift is available on PC and Windows.

Koya Rift was released on October 27, 2014.

Koya Rift was developed by Zach Kehs (SunnyKatt).

Koya Rift has received negative reviews from players. Most players liked this game for its graphics but disliked it for its music.

Koya Rift is a single player game.

Similar games include 3089, Xeodrifter, Stellar Interface, Let Them Come, Solareth and others.