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Knights Within is being developed by Indecision Labs, a solo developer working on their first public project. Humanity is fighting for survival against the wraiths that now reign dominant in the world. Thankfully, technology is on our side. Fight your way through hordes of enemies while completing objectives to further mankind's struggle to survive. Embark on procedurally generated missio…

Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
Knights Within screenshot
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98%
Audience ScoreBased on 386 reviews
gameplay44 positive mentions
grinding8 negative mentions

  • The game offers a unique blend of third-person shooting and melee combat, providing a satisfying gameplay loop that keeps players engaged.
  • The developer is highly responsive to community feedback and actively updates the game, showing a commitment to improvement and player satisfaction.
  • The customization options for weapons and abilities are extensive, allowing for diverse playstyles and strategies, which enhances replayability.
  • The game currently feels bare-bones in terms of content, with only a couple of maps and limited enemy variety, which may lead to repetitive gameplay.
  • Some players have reported issues with bugs and performance, particularly related to animations and collision detection, which can detract from the overall experience.
  • The pacing can be exhausting, with little respite between waves of enemies, and the power creep can become overwhelming, especially during boss fights.
  • gameplay
    84 mentions Positive Neutral Negative

    The gameplay is characterized by a unique blend of third-person shooting and melee combat, offering a rewarding and engaging loop that encourages replayability. Players appreciate the solid mechanics, satisfying combat, and the variety of character playstyles, although some feel that certain classes and gear could use improvement. Overall, the game is praised for its fun, fast-paced action and smooth performance, especially on platforms like the Steam Deck, making it a compelling choice for fans of roguelite and action genres.

    • “Knights Within is a unique blend of third-person shooter and melee hack & slash gameplay, wrapped in a rogue-lite package that keeps you coming back for more.”
    • “The gameplay is a mix of Risk of Rain and 'enter souls style game here'; more Remnant 1/2 than Dark Souls proper.”
    • “This game is very fun, it captures a very rewarding gameplay loop system and introduces elements that keep you coming back for more.”
    • “Again, this design decision seems to be built around retention and not gameplay, dangling more content beyond the Steam refund window is a possible motive.”
    • “Everything but the actual gameplay looks like sh*t in this game.”
    • “Gameplay is pretty simple: run around the huge map, complete different objectives, fight a boss, and then choose to go to the next stage or extract back to the hub and get your XP and tokens to level up and unlock weapon mods and a bunch of other stuff.”
  • story
    48 mentions Positive Neutral Negative

    The game's story is minimal and primarily revolves around completing missions with basic objectives like collecting and defending on randomized maps. Players engage in chaotic battles against various enemies, including ghosts and wraith knights, while unlocking buffs and customizing loadouts through a progression system. Although the narrative is not a focal point, the dynamic gameplay and mission structure provide a solid foundation for replayability and player engagement.

    • “Inside the mission, the atmosphere is well done.”
    • “The sheer moment-to-moment chaos you get from each mission captures the best elements of Risk of Rain 2 and Helldivers 2, creating something truly its own.”
    • “Go do some missions, fight angry ghosts that go from farmers and other peasant types till you're fighting wraith knights and assassins trying to stop you.”
    • “The missions in the game are fairly basic, such as collecting and defending in a randomized map.”
    • “So far each mission has had me travel to 6 different beacons and complete a random objective while fending off enemies.”
    • “To actually explain the game, you choose a mission and you have 3 objectives to complete.”
  • music
    44 mentions Positive Neutral Negative

    The music in the game has received high praise for its engaging and atmospheric qualities, with many players describing the soundtrack as "amazing" and a perfect fit for the gameplay. While some users noted instances of silence during key moments, the overall sentiment is that the music enhances the experience, contributing to the game's charm and playability. However, a few critiques mention inconsistencies in sound design and a preference for different musical styles.

    • “The music is amazing; it gets me going in the action and the control binds for the controller are well-rounded and simple to get around, especially after the tutorial.”
    • “When your friend is down and you only have a sliver of health on the last boss but the piano song starts playing and you know everything will be alright.”
    • “I find gameplay enjoyable with great atmosphere and music!”
    • “While I understand that this is a solo endeavor, my gripes with the game aren't with the obvious bought assets, the poor sound and music design, the repetitive gameplay.”
    • “Sometimes, I'd be fighting the fallen to unfitting music.”
    • “- Dynamic music & more music: sometimes I'd find myself fighting for an objective or boss in utter silence.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game have been praised for their unique medieval tech aesthetic, combining sci-fi elements with gritty visuals that perfectly fit the theme. Reviewers highlight the phenomenal art style and the creativity behind the design of knights wielding modern weapons against ethereal foes, making it one of the most distinctive roguelikes they've encountered. Overall, the game's visuals have garnered a solid rating of 7/10, with particular appreciation for the beautiful enemy designs.

    • “The art style is phenomenal, and the idea of sci-fi medieval knights wielding modern arms to fight phantoms called fallen just seems to scratch every itch in terms of genre.”
    • “The visuals are gritty and fit the theme perfectly.”
    • “I really dig the medieval tech aesthetic; didn't know I needed tech knights until I saw this game.”
    • “Before someone else accuses the dev of using AI art... on Discord, he stated that he hired a graphic artist to produce the artwork, and one of his friends produced all the music.”
    • “Its's by far one of the most unique roguelikes I've played with its style, enemy types, environments, and overall aesthetic.”
    • “Solid start to a game so far, my attention was immediately caught by the knights-with-guns aesthetic, and I stayed for the gameplay.”
  • optimization
    12 mentions Positive Neutral Negative

    Overall, the game is praised for its impressive optimization, especially considering it is developed by a single developer. While users express a desire for further performance improvements on the Steam Deck, the game runs smoothly on medium settings and is well-optimized for new hardware, earning a performance rating of 9/10.

    • “The game is surprisingly well optimized for a 1-dev project.”
    • “Game is really good and very well optimized for new hardware.”
    • “I have settings on all medium, and it runs smoothly and looks good.”
    • “Definitely would like to see more Steam Deck performance improvements.”
    • “Yeah, early access might have bugs and needs optimization, etc., but the solo dev appears quite active.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally appreciate the grinding aspect for its contribution to progression and replayability, particularly when pursuing cosmetics with friends. However, some find certain objectives tedious, suggesting that while grinding can be enjoyable, it may also become monotonous at times. Overall, the grind is seen as a significant part of the game's appeal, enhancing its playability.

    • “I understand the need to at least have something to do between mob killing, but having 'objectives' where you need to stick around a point is more tedious than fun.”
    • “This offers a ton of replayability, and since you have to pay to unlock the different things, there is a ton of grinding.”
    • “It's very grindy, so there's a lot of playability behind it even if you're just throwing some music on and killing waves after waves.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its quality, with players highlighting the immersive environment and effective use of music that enhances the overall gameplay experience. Many users express a strong appreciation for the well-crafted atmosphere, particularly during missions.

    • “I find gameplay enjoyable with great atmosphere and music!”
    • “The atmosphere of the game is pretty great.”
    • “Inside the mission, the atmosphere is well done.”
  • stability
    8 mentions Positive Neutral Negative

    The game demonstrates excellent stability, with no hard crashes or game-breaking glitches reported. Players have praised the smooth controls and overall performance, highlighting a focus on gameplay functionality over content in its early access phase. Overall, it is considered a solid release with minimal issues.

    • “Controls are great, doesn't seem to have any issues, and it runs great.”
    • “Currently, map-wise there aren't that many, and gameplay-wise it is pretty simple, but during my playtime with the game, there have been no bugs or other issues. It has been an absolute blast, so it is a very good release and it runs great.”
    • “No hard crashes or game-breaking glitches.”
    • “Also my favorite kind of early access, focusing on making the gameplay work and minimizing glitches before content.”
  • humor
    4 mentions Positive Neutral Negative

    Players find the humor in the game to be enjoyable, often highlighting the comedic nature of bugs rather than being frustrated by them. There is a desire for more engaging NPC interactions and voiceovers to enhance the overall comedic experience. Overall, humor is seen as a positive aspect that could be further developed.

    • “There are a few bugs, but nothing that made me want to quit; they are funny, if anything.”
    • “More abilities and dynamic function of a combo system (for both melee and gun builds), a more extensive and engaging progression system, some NPC quest/interaction/humor/etc. (breathe some life into it even if you have to get your buddies or family to do some engaging or funny voice overs for the NPCs).”
  • replayability
    4 mentions Positive Neutral Negative

    The game boasts a high replayability score of 8.5/10, largely due to the extensive content available for unlocking, which encourages players to engage in significant grinding. This design choice provides ample opportunities for players to revisit the game and explore different aspects.

    • “This offers a ton of replayability, and since you have to pay to unlock different things, there is a lot of grinding involved.”
    • “Replay value: 8.5/10”
    • “Replay value: 8.5/10”
    • “The game lacks meaningful replayability, as the content feels repetitive and uninspired after the first playthrough.”
    • “Once you finish the main story, there’s little incentive to replay, making it feel like a one-and-done experience.”
    • “The limited choices and predictable outcomes significantly diminish the replay value, leaving players feeling unsatisfied.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report experiencing significant discomfort, including headaches and motion sickness, while playing the game, which detracts from their overall emotional engagement and enjoyment. This issue appears to be particularly pronounced for those using ultrawide monitors.

  • monetization
    2 mentions Positive Neutral Negative

    The monetization model is praised for avoiding cash grabs, allowing players to enjoy the game without feeling pressured to spend money, resulting in a focus on pure enjoyment.

    • “No cash grabs, just unfiltered fun.”
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38h Median play time
27h Average play time
3-50h Spent by most gamers
*Based on 4 analyzed playthroughs
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