- May 15, 2024
- Indecision Labs
- 38h median play time
Knights Within
Platforms
About
Knights Within is being developed by Indecision Labs, a solo developer working on their first public project. Humanity is fighting for survival against the wraiths that now reign dominant in the world. Thankfully, technology is on our side. Fight your way through hordes of enemies while completing objectives to further mankind's struggle to survive. Embark on procedurally generated missio…











- The game offers a unique blend of third-person shooting and melee combat, providing a satisfying gameplay loop that keeps players engaged.
- The developer is highly responsive to community feedback and actively updates the game, showing a commitment to improvement and player satisfaction.
- The customization options for weapons and abilities are extensive, allowing for diverse playstyles and strategies, which enhances replayability.
- The game currently feels bare-bones in terms of content, with only a couple of maps and limited enemy variety, which may lead to repetitive gameplay.
- Some players have reported issues with bugs and performance, particularly related to animations and collision detection, which can detract from the overall experience.
- The pacing can be exhausting, with little respite between waves of enemies, and the power creep can become overwhelming, especially during boss fights.
- gameplay84 mentions Positive Neutral Negative
The gameplay is characterized by a unique blend of third-person shooting and melee combat, offering a rewarding and engaging loop that encourages replayability. Players appreciate the solid mechanics, satisfying combat, and the variety of character playstyles, although some feel that certain classes and gear could use improvement. Overall, the game is praised for its fun, fast-paced action and smooth performance, especially on platforms like the Steam Deck, making it a compelling choice for fans of roguelite and action genres.
“Knights Within is a unique blend of third-person shooter and melee hack & slash gameplay, wrapped in a rogue-lite package that keeps you coming back for more.”
“The gameplay is a mix of Risk of Rain and 'enter souls style game here'; more Remnant 1/2 than Dark Souls proper.”
“This game is very fun, it captures a very rewarding gameplay loop system and introduces elements that keep you coming back for more.”
“Again, this design decision seems to be built around retention and not gameplay, dangling more content beyond the Steam refund window is a possible motive.”
“Everything but the actual gameplay looks like sh*t in this game.”
“Gameplay is pretty simple: run around the huge map, complete different objectives, fight a boss, and then choose to go to the next stage or extract back to the hub and get your XP and tokens to level up and unlock weapon mods and a bunch of other stuff.”